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1. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
Edited by: ImmaSplodeYou on 19/09/2010 00:28:34 Well it's a really nice idea... but It'd take ages to do people would get ****y and it would overtime the already chronic level of lag - Even if it would reduce fleet size engagements would escal...
- by ImmaSplodeYou - at 2010.09.19 00:27:00
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2. Destroyer Class Stealth Bombers. - in Player Features and Ideas Discussion [original thread]
Edited by: ImmaSplodeYou on 19/09/2010 00:23:49 F-117 is actually a fighter-bomber, I think you mean a B-2? Still it would be OP so I gotta say I'm not behind this Originally by: JEI WONG maybe scratch bombs bring the high slots to 3...
- by ImmaSplodeYou - at 2010.09.19 00:19:00
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3. Jump Clones: Remote Destruction - in Player Features and Ideas Discussion [original thread]
I don't want to have to spend a day of training with no implants (Unless there's a good reason), or fly hundreds of jumps just to be able to make another more useful Jumpclone somewhere else Please do this either after or while you fix the lag
- by ImmaSplodeYou - at 2010.09.05 18:47:00
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4. Double the number of 0.0/empire solar systems in the game - in Player Features and Ideas Discussion [original thread]
More Nullsec Less Highsec You can go through hundreds of systems in Highsec with like 2 hulks in them, cut them out and replace with null. Server load is not impacted, and we get more nullsec. Yes you'd crowd more people into smaller highsecs but...
- by ImmaSplodeYou - at 2010.09.05 18:44:00
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5. New Ship Idea: Tramp Freighters - in Player Features and Ideas Discussion [original thread]
Yes they should make a calls of ships called Blockade runners, we could have on called the Crane that...
- by ImmaSplodeYou - at 2010.09.05 18:40:00
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6. New moa design - in Player Features and Ideas Discussion [original thread]
The lag in this game is bad. No ISK for you
- by ImmaSplodeYou - at 2010.09.04 18:23:00
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7. Hyperion - in Player Features and Ideas Discussion [original thread]
Edited by: ImmaSplodeYou on 03/09/2010 17:49:43 Unloved ship, Outperformed by Mega in PvP and Domi in PvE Any thoughts? It's a Tier 3 and as such should be booster over the Tier 1 and 2, right now they're not worth the extra 70 or 50m ISK I ...
- by ImmaSplodeYou - at 2010.09.03 17:49:00
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8. An idea or two - in Player Features and Ideas Discussion [original thread]
Spamming at request of op
- by ImmaSplodeYou - at 2010.09.01 22:27:00
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9. Cloak + Cyno/Cov.Cyno not ok! - in Player Features and Ideas Discussion [original thread]
Originally by: Danks Make some friends who would be willing to help you out in a counter-hotdrop. Might be easier to bait them if they're confident in your cap fleet being small. Well now they've qqed on the forums, the cynoer will hav...
- by ImmaSplodeYou - at 2010.09.01 18:15:00
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10. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
If it ain't broke, don't fix it. This game is open-ended, you don't NEED to go anywhere you don't want. Lowsec can be home to Pirates, Nullsec to the Mafia and Highsec and to carebears. On second thoughts, the Sleepers should join CONCORD and cam...
- by ImmaSplodeYou - at 2010.08.29 21:41:00
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11. An idea or two - in Player Features and Ideas Discussion [original thread]
PI is a pain, I could get behind this idea
- by ImmaSplodeYou - at 2010.08.29 21:18:00
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12. CSPA Charges - in Player Features and Ideas Discussion [original thread]
Originally by: Duvida I can support his idea. Spammers are going to be neutral to you, so they need the CSPA charge automatically applied. But corp-mates, friendlies, etc? An option to turn that off for that group would be very nice. E...
- by ImmaSplodeYou - at 2010.08.29 18:53:00
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13. CSPA Charges - in Player Features and Ideas Discussion [original thread]
o/ All So I'm sure we're all aware of that bane of existance, the CSPA Charge. Well, I was thinking, why not allow it to be set so that it only applied to neutrals and reds if someone so wished? It would require little effort on CCP's part and wo...
- by ImmaSplodeYou - at 2010.08.29 16:24:00
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14. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Originally by: Scorpionidae I like this idea but why not use the frigates: Navitas, Burst, Bantam and Tormentor, because they are the only frigs that don't have T2 versions (other then faction frigs) I know they are used for mining but may...
- by ImmaSplodeYou - at 2010.08.22 18:50:00
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15. Module to allow Tanking ships to shield those behind them - in Player Features and Ideas Discussion [original thread]
It would make the game too easy, ECM or old-school DDs would be the only way to win a fleet fight since the logistics would just rep the ships blackholing
- by ImmaSplodeYou - at 2010.08.22 18:46:00
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16. PLEASE let us repackage stuff in a POS - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 Wormholes aren't supposed to be "claimed" and lived/farmed in permanently. They'd let you put up an outpost otherwise. It's already hard to find a lower class wh to venture into and explore, without someone already i...
- by ImmaSplodeYou - at 2010.08.22 18:39:00
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17. I want to destroy an outpost! - in Player Features and Ideas Discussion [original thread]
I'm not sure... it would be fun for a few minutes, maybe hours, but once it sinks in that you've blown up a massive chunk of ISK you could have taken for yourself you will probably regret it What they COULD do is treat an Outpost like A ship, in ...
- by ImmaSplodeYou - at 2010.08.22 18:36:00
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