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1. Hanger Limits - in Player Features and Ideas Discussion [original thread]
I sort of understand why the limits but there needs to be ways of allieviating these limitations Large production/invention corps can have hundreds upon hundreds of BPCs ready for inventing/manufacturing. The only way to overcome these limit cur...
- by Imuran - at 2012.12.06 16:58:00
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2. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
How about solving Alliance use of Mobile labs for copying, invention and assembly arrays for manufacturing - scalable facilities there
- by Imuran - at 2011.08.16 23:43:00
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3. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Amounts in lauchpads/customs offices should at least appear in the Asset API report
- by Imuran - at 2010.12.06 18:05:00
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4. [Need for ease] Skill Clock - in Player Features and Ideas Discussion [original thread]
Agreed would be good but dont mixed local and eve time elements. Persoally I use evemon which does the job very well
- by Imuran - at 2008.12.04 09:02:00
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5. Mining Rig or Upgrade or... well anything - in Player Features and Ideas Discussion [original thread]
Why not get the mining lasers to switch targets when the roids pop as well, then there is hardly any need for macros
- by Imuran - at 2007.05.15 11:01:00
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6. Idea: Differentiate between trainable and untrainable skills - in Player Features and Ideas Discussion [original thread]
Maybe also show the ones you already know
- by Imuran - at 2007.03.20 23:33:00
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7. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Excellent :) The other area I have trouble with is looking at skills on the market where the icon shows if you have the required skills or not. Cannot tell if they are different colours but I suspect they are
- by Imuran - at 2007.03.20 23:31:00
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8. Different monitors for different purposes - anyone heard from devs? - in Player Features and Ideas Discussion [original thread]
Would really like something done to add to dual monitor support. Microsoft Flight simulator has a neat feature where you can undock a view and move it to a second screen. This would be ideal for things like the gang options, drones, chat, wallet e...
- by Imuran - at 2007.01.24 11:50:00
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9. Minor Market and Wallet ideas - in Player Features and Ideas Discussion [original thread]
All very valid and usefull sugestions, one I would like to add that would speed up the decision whether to reprocess or sell would be to have the lowest region sell price show in the hanger as you hover over the item but I would guess that this wo...
- by Imuran - at 2007.01.24 11:47:00
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10. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
Decent Dual Monitor Support (Detach sections of overview and drag to second monitor for example) Increased Mission Variety Divisional Wallets Jump to 0km Wallet Export Replace T2 Lottery with some form of Research Proffesion More Va...
- by Imuran - at 2006.11.19 11:18:00
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