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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Citadel torpedo explosion velocity. Currently citadels deal pathetic damage to moving capitals, signficantly less than guns. 2) The absence of a long range capital missile. 3) The nighthawk needs more grid. I know it has enough for the role t...
- by Incantare - at 2009.04.28 22:27:00
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2. [Issue] Citadel torpedo explosion velocity beyond broken - in Player Features and Ideas Discussion [original thread]
If the image links aren't working for you, hit refresh and they should show up.
- by Incantare - at 2009.03.11 04:40:00
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3. [Issue] Citadel torpedo explosion velocity beyond broken - in Player Features and Ideas Discussion [original thread]
Edited by: Incantare on 11/03/2009 04:45:25 Smartbombs may no longer cause immunity to citadels but they are anything but fine. Their explosion velocity while in siege is atrociously low at about 3.25 m/s. Using the missile damage formula I...
- by Incantare - at 2009.03.11 04:34:00
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4. New Isk Sink - in Player Features and Ideas Discussion [original thread]
What SigmaPi said. <- Is consta broke and doesn't need another isk sink.
- by Incantare - at 2007.07.02 07:51:00
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5. Caldari and EW - in Player Features and Ideas Discussion [original thread]
When I want e-war on a caldari ship I use RSDs, why? Because I can still fit damage mods or a plate / damage control. So all the devs have accomplished by forcing the use of signal distortion amps is to move people towards dampeners.
- by Incantare - at 2007.07.02 03:14:00
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6. Amarr rebalance - in Player Features and Ideas Discussion [original thread]
While I don't agree with every bonus you've listed the idea is good. Amarr need real bonuses and they need them badly.
- by Incantare - at 2007.06.17 06:18:00
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7. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
Use a hauler alt/buddy. Use secure cans. Don't jet can mine, warp back to a station instead. Solutions exist but they require effort, you do it the easy way, you take the risk.
- by Incantare - at 2007.06.13 22:08:00
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8. Mid-slots, too many or too few? - in Player Features and Ideas Discussion [original thread]
I don't think such a huge change is needed but instead some tweaking on the current system should be fine. That said I am training a rapier alt (my main's *****) to follow my raven around and be the extra mid slots I don't have. Personally I'd lov...
- by Incantare - at 2007.05.29 14:16:00
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