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1. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
With this cloud need to remove the idea of not only scanners but targeting as well. Let it be fun trying to "shoot from the hip."
- by JamnOne - at 2014.01.21 22:25:00
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2. Easing the Mexallon Deficency in Nullsec? A Suggestion - in Player Features and Ideas Discussion [original thread]
Did you take their Industry and Research survey? If you haven't take it and put this down as an issue. Part of the survey talks about co-operation. You have choices to choose from in regards to how you feel about this.
- by JamnOne - at 2014.01.18 18:03:00
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3. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
How about a cloud nebula that pulls you out of warp when you fly through it? That would be cool. Have a couple of different types of clouds. One that does damage parts of your ship. One that has hidden treasures or rewards - if you are configured ...
- by JamnOne - at 2014.01.18 17:22:00
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4. Lower destroyer mass? - in Player Features and Ideas Discussion [original thread]
Maybe the ship engineers need to redesign the ships engines.
- by JamnOne - at 2014.01.18 17:18:00
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5. Ability to see fitted active module effect without undocking - in Player Features and Ideas Discussion [original thread]
That may not be too bad of an idea. What are you going to do with modules like the "Reactive Armor Hardener?" They change in regards to what is attacking.
- by JamnOne - at 2014.01.18 17:10:00
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6. Easing the Mexallon Deficency in Nullsec? A Suggestion - in Player Features and Ideas Discussion [original thread]
The easing of the "chokepoint" is simpler than you think. Ask a corp/alliance mate to run into hi-sec and get some. If you don't have any corp/alliance mates that run into low/hi sec you can work out a deal with corps that do a lot of travel betwe...
- by JamnOne - at 2014.01.18 16:54:00
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7. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
I remember when I first started playing this game I was told - "don't fly what you can't afford to lose." Now you might be asking, how does this relate to "learning" implants. Simple, if you can't afford to lose them, don't put them in your head....
- by JamnOne - at 2014.01.18 15:10:00
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8. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
Capt ****** wrote: And why is this carrier now so easy to train for ... It is a mini-carrier with basically a limited role. I will agree, that because of what it can do that it might seem a little bit too easy for someone to train into it...
- by JamnOne - at 2014.01.15 20:25:00
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9. NPCs Doing Things - in Player Features and Ideas Discussion [original thread]
They have NPC ships flying around stations but you don't see them doing much. I wouldn't mind flying into Minmatar space and hitting one of their convoys while trying to fend of their Navy. Providing the rewards were worth it. If I may expand u...
- by JamnOne - at 2014.01.14 20:45:00
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10. Orca Mining Fleet Boosts persisting through warp/dock - in Player Features and Ideas Discussion [original thread]
I have to agree with Danica - bonuses while docked is a bad idea. As for giving mining bonuses while in the bubble, since you brought it up CCP will now look into it and possibly fix that.
- by JamnOne - at 2014.01.14 20:38:00
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11. Please make rats ignore salvage drones... - in Player Features and Ideas Discussion [original thread]
I would recommend using drone upgrades. To save most of your slots you can use ship modifications. This will increase their speeds and damage they can take. Another thing you can do, keep the drone window open. When you see your drones being att...
- by JamnOne - at 2014.01.14 20:07:00
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12. New Freighter Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: [quote=Inspiration][quote=Danika Princip]Would a mid size freighter really have even one single advantage over the thing? It all depends on how CCP introduces the mid-size freighter. It may or may not have an advantage o...
- by JamnOne - at 2014.01.14 19:49:00
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13. New Freighter Idea - in Player Features and Ideas Discussion [original thread]
I keep forgetting about the Orca. Call it a blonde moment...lol As for the skills, I don't usually complain about them.
- by JamnOne - at 2014.01.11 17:08:00
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14. New Freighter Idea - in Player Features and Ideas Discussion [original thread]
I was thinking - I know bad idea - what if we had a "mid-tier" freighter? That is a freighter that can haul half of what the big boys haul with half the hp - of course. It's use could be used everywhere. The skill points would be faction freighter...
- by JamnOne - at 2014.01.11 16:51:00
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15. Ship balancing summer - Barge in on me - Discussion - in Player Features and Ideas Discussion [original thread]
I like the direction CCP is going in with the barges but I think they need to make some adjustments. Currently, each ship has a specialty and it should remain that way. When it comes to Ret/Mak getting a cargo hold buff to equal that of a jet can...
- by JamnOne - at 2012.06.15 04:52:00
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