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1. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
dont have a lot of time to write so quickly: Its in CCP's best interests to have ballance, a Boost to capaciter for the mega or re-shaking of its bonus's would bring ship diverity. Its hard being a blaster pilot, requires more consentration but...
- by Jayad - at 2005.02.24 15:30:00
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2. The three month mark of Exodus. - in Ships and Modules [original thread]
It was a shame both were tagged into the same vote. I represent the carebare 0.0 citizen that provides targets for pirates , from my perspective i would like to keep the local channel, but discard the map. my alliance connections keeps me safe d...
- by Jayad - at 2005.02.21 16:15:00
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3. The three month mark of Exodus. - in Ships and Modules [original thread]
i hope the map gets a look in. Remember that vote we did on map nerfing in a dev blog. it was quite even "for" and "against", which makes me wonder if CCP are biting there nails wondering if they will upset to many people implementing a map nerf.
- by Jayad - at 2005.02.21 16:01:00
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4. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: 0seeker0 A question for you all! ive had an idea that i think is good. here it is.. What about having a largish pool of bonuses, from wich you can pick 2 before you undock, or even when you buy it? so if you want a blaster...
- by Jayad - at 2005.02.20 20:42:00
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5. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
well i think its just the conflict of 'close combat' fighters and 'long range' fighters. ive pretty much made it clear what i do. where i stand i can only understand fitting the thron with blasters, which case tracking and speed is ultimate. On t...
- by Jayad - at 2005.02.20 13:04:00
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6. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Dianabolic Originally by: Kublai Khan Originally by: Jayad edit: and loose the damage bonus, one fixed megathron Are you nuts ?!? I don't think i even need to explain why this would be such a very sil...
- by Jayad - at 2005.02.20 11:45:00
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7. Should I be missing frigs? - in Ships and Modules [original thread]
it is very normal to be missing them. take into account that within that small range your transverse velocity (sideways movement from target) will be high for the tracking abilities of rails. loose the rails and equip blasters if you want to hun...
- by Jayad - at 2005.02.20 11:40:00
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8. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Edited by: Jayad on 19/02/2005 11:45:50 ONLY ONE CHANGE IS NEEDED MWD bonus for megathron - thats it edit: and loose the damage bonus, one fixed megathron
- by Jayad - at 2005.02.19 11:44:00
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9. frigates - pvp? - in Ships and Modules [original thread]
to original poster: Its not really feasible for frigs against a battleship, and this has bugged the hell out of me for over a year now. However it can be done though large numbers, heavy skill and luck. THe luck is mainly how the other guy has s...
- by Jayad - at 2005.02.11 12:23:00
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10. Weapon Linking û Defeating Lag - in Ships and Modules [original thread]
Weapon Linking û Defeating Lag Huge battles create a notable amount of calculations, activating a module (weapon or booster) has to be processed and its effect transmitted to others. A programming opportunity arises when determining the effect ...
- by Jayad - at 2004.12.20 18:59:00
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11. Weapon Linking û Defeating Lag - in Ships and Modules [original thread]
Weapon Linking û Defeating Lag Huge battles create a notable amount of calculations, activating a module (weapon or booster) has to be processed and its effect transmitted to others. A programming opportunity arises when determining the effect ...
- by Jayad - at 2004.12.20 18:59:00
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12. Whats your best layout for a thorax? - in Ships and Modules [original thread]
Quote: high: 5x light neutron blaster med: 10mn MWD, webifier, warp scrambler low: 1600mm armor, med armor repairer, damage mods & stuff thats a good setup above, the PVE equivilant would be to exchange some mid slots for cap strenghenin...
- by Jayad - at 2004.10.14 14:27:00
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13. Whats your best layout for a thorax? - in Ships and Modules [original thread]
Quote: high: 5x light neutron blaster med: 10mn MWD, webifier, warp scrambler low: 1600mm armor, med armor repairer, damage mods & stuff thats a good setup above, the PVE equivilant would be to exchange some mid slots for cap strenghenin...
- by Jayad - at 2004.10.14 14:27:00
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14. Prob with BS blasters - in Ships and Modules [original thread]
I would happily trade the damage bonus for an MWD cap one. Blasters do plenty of damage in my experiance but you have to kill yourself getting there first. The devs may say well thats the trade off for the high damage output but its way to unfri...
- by Jayad - at 2004.09.23 21:56:00
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15. Prob with BS blasters - in Ships and Modules [original thread]
I would happily trade the damage bonus for an MWD cap one. Blasters do plenty of damage in my experiance but you have to kill yourself getting there first. The devs may say well thats the trade off for the high damage output but its way to unfri...
- by Jayad - at 2004.09.23 21:56:00
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16. Prob with BS blasters - in Ships and Modules [original thread]
CAP BONUS FOR MWD! that change is the only one necessary. Worried about ballance, its just a case of getting the mega in its prefered range (other battleships get there range by default, just by warping in!!!)
- by Jayad - at 2004.09.23 20:36:00
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17. Prob with BS blasters - in Ships and Modules [original thread]
CAP BONUS FOR MWD! that change is the only one necessary. Worried about ballance, its just a case of getting the mega in its prefered range (other battleships get there range by default, just by warping in!!!)
- by Jayad - at 2004.09.23 20:36:00
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18. TomB Maller needs some loving! - in Ships and Modules [original thread]
I like the Maller idea, its not designed to be versatile like the thorax. The thorax has the ability to deliver high damage to its own class but the capacity to destroy numbers of smaller ships, Clearly its "choice 1" for npc hunting. The Maller ...
- by Jayad - at 2004.07.13 10:56:00
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19. TomB Maller needs some loving! - in Ships and Modules [original thread]
I like the Maller idea, its not designed to be versatile like the thorax. The thorax has the ability to deliver high damage to its own class but the capacity to destroy numbers of smaller ships, Clearly its "choice 1" for npc hunting. The Maller ...
- by Jayad - at 2004.07.13 10:56:00
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20. Ion vs. Neutron Blaster - in Ships and Modules [original thread]
Ions fit nicely on cruisers, i cant justify the extra fitting requirements for neutrons. Saying that, medium neutrons make good point defence on a dominix for instance.
- by Jayad - at 2004.06.29 18:20:00
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