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21. Auxilliary power cores - in Ships and Modules [original thread]
I hope the other sizes are released, unless they are still working out the ballance issues. Certainly there cant be much "to do", change a few numbers about. Auxilliary Computers should make an enterance as well!
- by Jayad - at 2004.06.29 16:13:00
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22. Dominix drone bay needs hangars ? - in Ships and Modules [original thread]
Nice idea :)
- by Jayad - at 2004.06.25 18:58:00
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23. Heavy Electron Blaster = useless? - in Ships and Modules [original thread]
Edited by: Jayad on 21/06/2004 00:13:31 LOL, i just cant read your post with a face like that. great job :) Edit: Ok read it now, yeah i agree, doing some blaster setups today, ions are usefull when you want to half shield/armour tank a t...
- by Jayad - at 2004.06.21 00:06:00
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24. warp scrambling and targetting warping ships - in Ships and Modules [original thread]
yeah fit three multi spectral jammers (two would jam any interceptor but with no allowance), also put a medium shield extender on as a damage buffer. It has to be said that i usually see two interceptors working together probably scrambling a tar...
- by Jayad - at 2004.05.28 14:13:00
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25. XLarge Cap Battery and Shield Extender missing?? - in Ships and Modules [original thread]
Xlarge battery would be nice
- by Jayad - at 2004.05.26 12:46:00
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26. The ultimate pirate interceptor and loadout - in Ships and Modules [original thread]
In two weeks (balance patch release), some emphasis will be taken from MWD on frigs with new game physics. Actually since with patch will be such a game changing event, most things mentioned here will be thrown in the air soon anyway. Unfortunat...
- by Jayad - at 2004.05.25 16:17:00
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27. Updated: Missile and Launcher details! - in Ships and Modules [original thread]
Edited by: Jayad on 16/05/2004 16:10:01 I believe missles should have better "damage per sec" in relation to turrets of the same damage class eg, light missile = S turret heavy missile = M turret Firing a missile should be a damage investmen...
- by Jayad - at 2004.05.16 16:05:00
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28. Upcoming changes effects on BS - in Ships and Modules [original thread]
totally agree harris
- by Jayad - at 2004.05.13 13:32:00
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29. SMART BOMBS - Proposal - in Ships and Modules [original thread]
Ok so missiles are going to have increased speed, we all know that activating a smart bomb is simply a jesture of defence (especially in laggy situations), well its going to get tougher to employ. I like the idea of turning your shield into a weap...
- by Jayad - at 2004.05.13 13:24:00
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30. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
TomB has addressed some important stuff, Battles end too quickly, ship destruction should be more arduous, which will directly result from these changes. Obviously these changes will bring launchers in-line with turrets (regarding damage), the...
- by Jayad - at 2004.05.10 23:54:00
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31. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
im pleased with the changes, good to remove cruise from frigates as well :)
- by Jayad - at 2004.05.10 22:56:00
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32. the best battleship on the market what to buy - in Ships and Modules [original thread]
I lov the Dominix :(
- by Jayad - at 2004.04.25 00:51:00
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33. Titans - in Ships and Modules [original thread]
Yes they are :) As mentioned in a dev chat with game spy, apparently these ships will be dock-able by smaller ships. So they will act as mobile homes.
- by Jayad - at 2004.04.22 12:29:00
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34. Armageddon - NPC hunter? - in Ships and Modules [original thread]
Hi Selbyggen, They have relatively low shielding and med slots, so rather than rely on shields its more benifitial to "Armour Tank" and use the shield as a buffer only. Med allocation (3 slots): Large cap battery Large Shield booster your choic...
- by Jayad - at 2004.04.22 12:16:00
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35. Combat and frigate overview - in Ships and Modules [original thread]
was this thread the earliest example of a need for Weapon class ballancing. Three months on and the devs post about a change for tracking to be affeced by the signature radius. How long will we have to wait for that to be implemented, is it in te...
- by Jayad - at 2004.04.19 14:28:00
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36. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
These changes will open up a whole new experiance for some players, and thats a great thing. I really want to know what the devs think about the excellent ballance surgestion by "Jim" regarding frigate speed after the "sig rad" becomes a tracking...
- by Jayad - at 2004.04.19 12:06:00
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37. Thoughts on a Griffin? - in Ships and Modules [original thread]
The only Frig with Four med slots, very usefull for frigate raids when dampening, jaming and scrambling is especially necessary.
- by Jayad - at 2004.04.17 00:07:00
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38. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Edited by: Jayad on 16/04/2004 16:23:12 dave, please think reasonable: Quote: This sucks big time. the more ISK a ship costs the more powerful it should be (or at least follow that trend slightly) This is a weak statement, however t...
- by Jayad - at 2004.04.16 16:20:00
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39. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
interesting idea about warp interferance on MWDs csebal, ofcouse it would be more tricky to program that rather than change a statistical number for MWD, ie: Cap usage per activation = ? nonetheless, i know the Megathron Blaster guys will hate...
- by Jayad - at 2004.04.15 00:37:00
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40. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Edited by: Jayad on 14/04/2004 19:12:08 Frigs ARE great! They are especially in fasion atm because of the elite stuff. It can be seen that people are enjoying frigate warfare more because of the challenges/skill required, and thus aquire more ...
- by Jayad - at 2004.04.14 19:08:00
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