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1. CCP you fail at life and everything. - in EVE General Discussion [original thread]
I WANT THE OLD VERSION BACK!!!!!!! THIS NEW ONE JUST SUCKS! DAMN, you ccp guys sometimes unplug your brain and throw it out the window. >_<
- by JupiterPSA - at 2008.06.12 14:44:00
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2. Gallente Cov Ops -- Helios - in Player Features and Ideas Discussion [original thread]
helios is cool! leave it as now ^_^ DONT TOUCH THE HELIOS ! :)
- by JupiterPSA - at 2008.03.26 08:54:00
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3. Please bring back Alt Key function - in Player Features and Ideas Discussion [original thread]
i agree! fix it immediatly!
- by JupiterPSA - at 2008.03.26 08:52:00
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4. coloured fleet commander orders in fleet chat - in Player Features and Ideas Discussion [original thread]
spelling of names (solar systems, players names and other) are different in every language. There are exeptions of course. Jita is Jita in every language, it's a easy name. Even Mavolio is an easy name. But for those deep-space unreadable solar sy...
- by JupiterPSA - at 2008.03.26 00:04:00
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5. coloured fleet commander orders in fleet chat - in Player Features and Ideas Discussion [original thread]
gosh, why do i have to reply to those kids who dont understand a easy problem? i explain again the concept, for those a little tard and for those that have never been in a large fleet before now(maybe Sirius Problem?) In a large fleet: the color...
- by JupiterPSA - at 2008.03.25 22:45:00
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6. coloured fleet commander orders in fleet chat - in Player Features and Ideas Discussion [original thread]
evevoice, vent or ts sometimes are not enough! not everyone speaks english fluently on this multilanguage-players game. The names of the primary targets are spelled differently in any language, so as the name of solar systems and ship types. For...
- by JupiterPSA - at 2008.03.22 13:47:00
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7. skill bonus proportional to skill level - in Player Features and Ideas Discussion [original thread]
Originally by: KiiLLa We don't want another WoW-clone where a big SP difference makes you god. well, actually this big difference exists even on eve. Skill points keep on running. there will always be superskilled characters vs joung ...
- by JupiterPSA - at 2008.03.22 00:48:00
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8. coloured fleet commander orders in fleet chat - in Player Features and Ideas Discussion [original thread]
It will be REALLY usefull, give a colour (yellow or blue or red) to the role of fleet commander. Orders typed in fleet channel will be much more clear and immediate for all pilots. An extension of this can be: fleet commander: red text wing comma...
- by JupiterPSA - at 2008.03.22 00:32:00
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9. skill bonus proportional to skill level - in Player Features and Ideas Discussion [original thread]
With this i mean ditribution of the bonus %, proportional to skill level: simple example, rank 1 skill: Level 1, 20minutes skill time, 1% bonus Level 2, 2h skill time, 2% bonus Level 3, 20h skill time, 3% bonus Level 4, 2d skill time, 4% bonus Le...
- by JupiterPSA - at 2008.03.22 00:28:00
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10. unplug implants from corpse - in Player Features and Ideas Discussion [original thread]
yes ok, i understand. but with tons of skils, and chances to unplug an implant, not everybody will be able to unplug. Once the implant is unplugged, you will have a damaged implant, so you will need other skills to repair it, and not completely. ...
- by JupiterPSA - at 2008.03.05 21:26:00
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11. Need for Speed suggestion - in Player Features and Ideas Discussion [original thread]
i think it's a good idea... but just for those crowded solar systems. dont know how will be wars in empire with this feature. So, those useless concord billboards will become Traffic Information Billboards, nowadays they are just useless!!! :) a...
- by JupiterPSA - at 2008.03.05 21:11:00
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12. unplug implants from corpse - in Player Features and Ideas Discussion [original thread]
hi, dont know if it has been already discussed. but it can be nice if ppl can unplug implants from the floating corpse, victims etc etc. Of course there will be new skills like: biotechnology, autopsy or surgery, etc etc, just put them in science...
- by JupiterPSA - at 2008.03.05 21:01:00
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13. 41736 to 41824.. how? - in Test Server Feedback [original thread]
Originally by: Suga H Well apparently the patch is there. There's just no link to it on the site. I just typed in http://ccp.vo.llnwd.net/o2/test/eveclassicpatch41736-42039_test.exe, and it gave me a prompt to download it. And it works, an...
- by JupiterPSA - at 2007.11.07 17:20:00
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14. 41736 to 41824.. how? - in Test Server Feedback [original thread]
Edited by: JupiterPSA on 06/11/2007 23:15:18 same problem >_< and this is my petition text :) << Hi, i'm searching for the patch it seems i have to apply to the client i use to play on the test server 'singularity', but i have no...
- by JupiterPSA - at 2007.11.06 23:10:00
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15. CONCORD Day Off - Armageddon Day! - in EVE General Discussion [original thread]
dont wanna be pessimistic....i forecast a massive crash huahua
- by JupiterPSA - at 2007.10.16 10:20:00
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16. PLS ADD NEW OVERVIEW ICONS FOR CAPITALS AND TITANS!!!! - in Player Features and Ideas Discussion [original thread]
Is it possible that nobody is complaining? the icon for a battleship is the same as the icon for a capital ship, or a titan. Make a little square inside, make a diagonal line, a triangle or a circle...make whatever you like, please. In a battle i...
- by JupiterPSA - at 2007.08.22 22:46:00
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17. Overview screwed up?! - in Issues, Workarounds & Localization [original thread]
hi, same problem here, but clearing the cache didnt work out. I tried everything!!!! I reinstalled eve, nothing. I reinstalled eve on another hard drive, nothing. Are now the overview settings resident remotely? It's weird they didnt reset when...
- by JupiterPSA - at 2007.07.12 23:58:00
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18. No more Overview :( - in Issues, Workarounds & Localization [original thread]
hi, same problem here, but clearing the cache didnt work out. I reinstalled eve, nothing. I reinstalled eve on another hard drive, nothing. Are now the overview settings resident remotely? It's weird they didnt reset when i uninstalled and re-i...
- by JupiterPSA - at 2007.07.12 23:36:00
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19. ABOLISH AGENT'S STANDING BLOCKS - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader It took me about a week, with no social skills, to get up to level three agents. I had about 5 million skillpoints, mostly learning and industrial skills, and I raced through the level 1s in my Kestrel, th...
- by JupiterPSA - at 2006.08.07 09:20:00
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20. ABOLISH AGENT'S STANDING BLOCKS - in Player Features and Ideas Discussion [original thread]
even with the social skills, it's a nightmare. If my new corporation is based in minmatar space and i have my best lvl3 or lvl4 agent in gallente space, beginning again from level 1 will take ages. It's just stupid to run lvl1 missions for a ski...
- by JupiterPSA - at 2006.08.06 22:27:00
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