Pages: [1] |
1. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
thanks for the feedback guys. I get the fact that skill is more important than modules but this is not true if players are the same skill. If two players are the same skill and 1v1 in the same ship, the T2 is going to win (we're talking at least a...
- by Kaeto - at 2017.06.04 17:51:29
|
2. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
I get the strange feeling you guys don't like the current restrictions placed on FW sites Tier2 frigates aren't allowed in Novices...T3 destroyers are not allowed in Smalls. How would not allowing t2 modules in Novice sites be any different than...
- by Kaeto - at 2017.05.31 16:02:43
|
3. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
Buggs LeRoach wrote: you're using T2 drones in those complexes .. you're not an alpha , you just neglected your gunnery skills . that's your choice , another whiner crying "for the noobs!!" when you really mean "for me me me !!" lol, I...
- by Kaeto - at 2017.05.30 18:05:47
|
4. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: You don't get "owned" due to module difference or due to character skill difference. You lose because you haven't learned the game yet. lol ok, if you use Pyfa, as an example a t1 Incursus will get 110dps vs a t2 145 dps...
- by Kaeto - at 2017.05.30 15:15:52
|
5. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
I think only T1 modules should be allowed in Novice faction warfare sites. This would help new Alpha clones learn PVP instead of getting owned by T2 modules, leaving a bad taste in their mouth...after all, they are called "novice" sites. I have ...
- by Kaeto - at 2017.05.30 04:58:40
|
6. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
thanks, I was looking on the right panel for tracking info...didn't see the middle panel part.
- by Kaeto - at 2017.02.24 17:46:41
|
7. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Does Pyfa account for tracking speed in the DPS calculations? For instance Void S ammo has -25% tracking speed...wondering how this affects DPS. Also does Pyfa show tracking speed with your skills somewhere? I can't find anything that looks like it.
- by Kaeto - at 2017.02.24 16:22:04
|
8. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Mitara Newelle wrote: Soel Reit wrote: did you guys disabled the "graphs" tool? i used to pass many hours on it :( Same here, Graphs is disabled, no errors found in the logs. My graphs don't work either :( Had to revert back to 1.26....
- by Kaeto - at 2017.02.21 17:37:51
|
9. what happened to neocom channle for community events? - in In-Game Events and Gatherings [original thread]
There were a few past ingame events listed in the neocom...how come CCP has stopped this? They should have a permanent Neocom icon for community events. They should have community events every week or two like in Elite Dangerous where you get rewa...
- by Kaeto - at 2016.10.25 02:30:06
|
10. GIVING 100 MIL TO EVERY PORTRAIT THAT I LIKE - in In-Game Events and Gatherings [original thread]
How's my lighting guys?
- by Kaeto - at 2016.10.25 02:23:43
|
11. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
still isn't clear if keyboard macros are allowed? can I set my keyboard macro button to recall drones, set max speed, activate afterburner with one press? the only mention I find in the eula ( http://community.eveonline.com/support/policies/eve...
- by Kaeto - at 2016.01.24 20:09:14
|
Pages: [1] |
First page | Previous page | Next page | Last page |