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1. Q: ability to destroy missles... - in Ships and Modules [original thread]
Don't know about these days, but untill a half year ago, it was entirly possible to shoot missiles out of the 'air' . Just simple DON'T lock a target but activate a gun, the you get the big crosshair thing and target the missile... that's the way...
- by Kalimdor - at 2004.07.21 14:18:00
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2. Q: ability to destroy missles... - in Ships and Modules [original thread]
Don't know about these days, but untill a half year ago, it was entirly possible to shoot missiles out of the 'air' . Just simple DON'T lock a target but activate a gun, the you get the big crosshair thing and target the missile... that's the way...
- by Kalimdor - at 2004.07.21 14:18:00
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3. rupture and rifter set-ups. hopefully only NPC - in Ships and Modules [original thread]
Originally by: Malfunctionv2 650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf. Ah, good thing I kept a few then :-)
- by Kalimdor - at 2004.07.08 15:08:00
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4. rupture and rifter set-ups. hopefully only NPC - in Ships and Modules [original thread]
Originally by: Malfunctionv2 650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf. Ah, good thing I kept a few then :-)
- by Kalimdor - at 2004.07.08 15:08:00
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5. rupture and rifter set-ups. hopefully only NPC - in Ships and Modules [original thread]
Now, I've been away from the game a long time, but aren't 650mm scouts used anymore? Are they worthless now?
- by Kalimdor - at 2004.07.08 08:24:00
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6. rupture and rifter set-ups. hopefully only NPC - in Ships and Modules [original thread]
Now, I've been away from the game a long time, but aren't 650mm scouts used anymore? Are they worthless now?
- by Kalimdor - at 2004.07.08 08:24:00
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| Pages: [1] |
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