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Asestorian
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Posted - 2004.07.07 17:53:00 -
[1]
well, now the patch has happened i will ask this. As the title suggests i would like to know any decent rupture and rifter st-ups for fighting NPC's. Also would like to know what kind of bounties can i be expecting to get to in these set-ups. Not much of a fighter really as have been mining for ages :( but wanna get some action now :)
Thnx in advance for any advice any ppl can give. ----------------
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Asestorian
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Posted - 2004.07.07 17:53:00 -
[2]
well, now the patch has happened i will ask this. As the title suggests i would like to know any decent rupture and rifter st-ups for fighting NPC's. Also would like to know what kind of bounties can i be expecting to get to in these set-ups. Not much of a fighter really as have been mining for ages :( but wanna get some action now :)
Thnx in advance for any advice any ppl can give. ----------------
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Destin Tyr
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Posted - 2004.07.07 18:07:00 -
[3]
I'm looking for help with Rupture set-ups as well.
I'm starting with the assumption that it is more suitable for armor tanking than shield tanking. Is this correct?
Any help appreciated. -In space, no one can hear you whine |

Destin Tyr
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Posted - 2004.07.07 18:07:00 -
[4]
I'm looking for help with Rupture set-ups as well.
I'm starting with the assumption that it is more suitable for armor tanking than shield tanking. Is this correct?
Any help appreciated. -In space, no one can hear you whine |

Isonkon Serikain
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Posted - 2004.07.07 18:31:00 -
[5]
I have not tested out my rupture since the patch...
It can tank either way for NPC hunts... I prefer shield in that I use the low slots to fit whatever I need to support my weapons loadout, plus a couple overdrives and a tracking comp or gyro...
It used to rock out I had mine fitted with 3 720mm, 2 heavy and 1 standard launcher.
I did 280 m/s speed without any boost, which allowed me to keep away from most baddies, I did a ton of damage and could use defenders if needed be... I took advantage of my speed and the range on my guns to keep out of my opponent's optimal and pluck them.
Now that you can only fit heavy missiles (which is fine for npc's), the rupture is a bit less powerful in PVP. The main problem is the projectile gun nerf... Were 720mm hit bad? If so, the rupture might have a hard time with fast moving ships, this would really, really, nerf it bad... I suppose that a decent setup would include whatever is needed to improve the guns' effectiveness a bit after this LAME NERF!
HONESTLY, people spend so much time training gunnery skills, what is this nerf about, really?
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Isonkon Serikain
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Posted - 2004.07.07 18:31:00 -
[6]
I have not tested out my rupture since the patch...
It can tank either way for NPC hunts... I prefer shield in that I use the low slots to fit whatever I need to support my weapons loadout, plus a couple overdrives and a tracking comp or gyro...
It used to rock out I had mine fitted with 3 720mm, 2 heavy and 1 standard launcher.
I did 280 m/s speed without any boost, which allowed me to keep away from most baddies, I did a ton of damage and could use defenders if needed be... I took advantage of my speed and the range on my guns to keep out of my opponent's optimal and pluck them.
Now that you can only fit heavy missiles (which is fine for npc's), the rupture is a bit less powerful in PVP. The main problem is the projectile gun nerf... Were 720mm hit bad? If so, the rupture might have a hard time with fast moving ships, this would really, really, nerf it bad... I suppose that a decent setup would include whatever is needed to improve the guns' effectiveness a bit after this LAME NERF!
HONESTLY, people spend so much time training gunnery skills, what is this nerf about, really?
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Helplessandlost
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Posted - 2004.07.07 19:05:00 -
[7]
Edited by: Helplessandlost on 07/07/2004 19:08:02
Originally by: Isonkon Serikain I have not tested out my rupture since the patch...
It can tank either way for NPC hunts... I prefer shield in that I use the low slots to fit whatever I need to support my weapons loadout, plus a couple overdrives and a tracking comp or gyro...
It used to rock out I had mine fitted with 3 720mm, 2 heavy and 1 standard launcher.
I did 280 m/s speed without any boost, which allowed me to keep away from most baddies, I did a ton of damage and could use defenders if needed be... I took advantage of my speed and the range on my guns to keep out of my opponent's optimal and pluck them.
Now that you can only fit heavy missiles (which is fine for npc's), the rupture is a bit less powerful in PVP. The main problem is the projectile gun nerf... Were 720mm hit bad? If so, the rupture might have a hard time with fast moving ships, this would really, really, nerf it bad... I suppose that a decent setup would include whatever is needed to improve the guns' effectiveness a bit after this LAME NERF!
HONESTLY, people spend so much time training gunnery skills, what is this nerf about, really?
I've been in a Rupture for sometime and have very little trouble with NPC's up to 110K - biggest I've run into yet; plus all agent mission NPC's
Currently my set up is:
High, 720MM Carbine, 425MM auto cannon, 220 Vulcan - all using titanium sabot, (2) Limo Heavies using Widowmakers, (1) Malkuth Heavy using Thunderbolts. Mid, (2) Medium shield extenders, 10MN AB II Low, (2) 400MM Armor - 1 crystal, 1 Nano, 3 Coprocesser 1's and 1 Reac Control 1
Gotta finish training for Co Proc 2 :-) Lately have been training up gunnery skills like surgical strike and rapid fire etc. but this load out worked even before I got those skills. Since training up Gunnery finding get better hits like the one below - first shot after the patch yesterday 
Check us out
|

Helplessandlost
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Posted - 2004.07.07 19:05:00 -
[8]
Edited by: Helplessandlost on 07/07/2004 19:08:02
Originally by: Isonkon Serikain I have not tested out my rupture since the patch...
It can tank either way for NPC hunts... I prefer shield in that I use the low slots to fit whatever I need to support my weapons loadout, plus a couple overdrives and a tracking comp or gyro...
It used to rock out I had mine fitted with 3 720mm, 2 heavy and 1 standard launcher.
I did 280 m/s speed without any boost, which allowed me to keep away from most baddies, I did a ton of damage and could use defenders if needed be... I took advantage of my speed and the range on my guns to keep out of my opponent's optimal and pluck them.
Now that you can only fit heavy missiles (which is fine for npc's), the rupture is a bit less powerful in PVP. The main problem is the projectile gun nerf... Were 720mm hit bad? If so, the rupture might have a hard time with fast moving ships, this would really, really, nerf it bad... I suppose that a decent setup would include whatever is needed to improve the guns' effectiveness a bit after this LAME NERF!
HONESTLY, people spend so much time training gunnery skills, what is this nerf about, really?
I've been in a Rupture for sometime and have very little trouble with NPC's up to 110K - biggest I've run into yet; plus all agent mission NPC's
Currently my set up is:
High, 720MM Carbine, 425MM auto cannon, 220 Vulcan - all using titanium sabot, (2) Limo Heavies using Widowmakers, (1) Malkuth Heavy using Thunderbolts. Mid, (2) Medium shield extenders, 10MN AB II Low, (2) 400MM Armor - 1 crystal, 1 Nano, 3 Coprocesser 1's and 1 Reac Control 1
Gotta finish training for Co Proc 2 :-) Lately have been training up gunnery skills like surgical strike and rapid fire etc. but this load out worked even before I got those skills. Since training up Gunnery finding get better hits like the one below - first shot after the patch yesterday 
Check us out
|

Weirda
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Posted - 2004.07.07 21:06:00 -
[9]
Edited by: Weirda on 07/07/2004 21:09:34 Since patch Weirda use the following for NPC (got a 350k without damage just yesterday)...
Hi 1x720 w/Uranium 2x650 w/Proton 2xMalkuth Heavy (1xWidow, 1xHavok) 1xLimos Standard (whatever is lying around) Med 10mn MWD M Shield Booster Tracking Comp Low 1xGyro 1xCoPro (grrrr) 1xSensor Booster (farther lock) 1xNano I (better agile and speed) 1xCPR
Could be wrong on the low slots (can't remember if was able to get copro out of there or not - always futzing with low slots)...
This setup hits for very good damage from about 40k out to about 15k - it start becoming very hard to track inside there, with MWD though you can own the range - and at that distance, they not hitting you much even with sig increase (mwd nice for collecting up loot too afterward). Hunting mostly 45k and up with this setup (largest was a 350k) and don't seem to have too much problems hitting little guys (5k frigs) from range.
Thinking about taking the shield booster out since rarely hit with anything - but it a good backup in case of a bad jump in or something. Also finding that having the nanofiber in low slot make the ship substantially more agile!
Mids and lows can easily be reconfigured a bit if you and some warp core stabs or web/warp jammer in there (just in case) - but as long as you feel confident about owning the range (or the system you hunting in) try to optimize more for damage... w/npc killing time is isk!  -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.07.07 21:06:00 -
[10]
Edited by: Weirda on 07/07/2004 21:09:34 Since patch Weirda use the following for NPC (got a 350k without damage just yesterday)...
Hi 1x720 w/Uranium 2x650 w/Proton 2xMalkuth Heavy (1xWidow, 1xHavok) 1xLimos Standard (whatever is lying around) Med 10mn MWD M Shield Booster Tracking Comp Low 1xGyro 1xCoPro (grrrr) 1xSensor Booster (farther lock) 1xNano I (better agile and speed) 1xCPR
Could be wrong on the low slots (can't remember if was able to get copro out of there or not - always futzing with low slots)...
This setup hits for very good damage from about 40k out to about 15k - it start becoming very hard to track inside there, with MWD though you can own the range - and at that distance, they not hitting you much even with sig increase (mwd nice for collecting up loot too afterward). Hunting mostly 45k and up with this setup (largest was a 350k) and don't seem to have too much problems hitting little guys (5k frigs) from range.
Thinking about taking the shield booster out since rarely hit with anything - but it a good backup in case of a bad jump in or something. Also finding that having the nanofiber in low slot make the ship substantially more agile!
Mids and lows can easily be reconfigured a bit if you and some warp core stabs or web/warp jammer in there (just in case) - but as long as you feel confident about owning the range (or the system you hunting in) try to optimize more for damage... w/npc killing time is isk!  -- Thread Killer
<END TRANSMISSION> |

Nan Flori
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Posted - 2004.07.08 07:31:00 -
[11]
hi slots: 3x 720mm Howitzers 1x small/medium smartbomb 2x heavy launchers (maybe named ones are required, i use Malkuth's)
med slots: 1x 10mn MWD 1x medium shield booster 1x Tracking Computer
low slots (this will depend on your skills, as the above setup is grid & cpu hungry) i have: 2x PDU 1x Reactor Control 1x Co-Processor 1x Gyrostabilizer
hope this helps 
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Nan Flori
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Posted - 2004.07.08 07:31:00 -
[12]
hi slots: 3x 720mm Howitzers 1x small/medium smartbomb 2x heavy launchers (maybe named ones are required, i use Malkuth's)
med slots: 1x 10mn MWD 1x medium shield booster 1x Tracking Computer
low slots (this will depend on your skills, as the above setup is grid & cpu hungry) i have: 2x PDU 1x Reactor Control 1x Co-Processor 1x Gyrostabilizer
hope this helps 
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Kalimdor
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Posted - 2004.07.08 08:24:00 -
[13]
Now, I've been away from the game a long time, but aren't 650mm scouts used anymore? Are they worthless now?
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Kalimdor
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Posted - 2004.07.08 08:24:00 -
[14]
Now, I've been away from the game a long time, but aren't 650mm scouts used anymore? Are they worthless now?
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Malfunctionv2
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Posted - 2004.07.08 14:49:00 -
[15]
650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf.
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
|
Posted - 2004.07.08 14:49:00 -
[16]
650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf.
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

chillz
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Posted - 2004.07.08 15:01:00 -
[17]
My rupture is.
High 3x 720mm Proto 1's Mainly Nuclear, Phased Plasma or Depleted Uranium. 1x Malkuth Standard Launcher for defenders 2x XR-3200's for Heavy Missiles.
Med Prototype sensor booster 1 10Mn Afterburner II Medium Sheild Booster II
Low Gyrostabilizer II Tracking Enhancer II Ballistic Control I Small Armour repairer I Reactor Control I
I don't have a problem doing lvl3 missions in it, up to 110K rats usually. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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chillz
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Posted - 2004.07.08 15:01:00 -
[18]
My rupture is.
High 3x 720mm Proto 1's Mainly Nuclear, Phased Plasma or Depleted Uranium. 1x Malkuth Standard Launcher for defenders 2x XR-3200's for Heavy Missiles.
Med Prototype sensor booster 1 10Mn Afterburner II Medium Sheild Booster II
Low Gyrostabilizer II Tracking Enhancer II Ballistic Control I Small Armour repairer I Reactor Control I
I don't have a problem doing lvl3 missions in it, up to 110K rats usually. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Kalimdor
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Posted - 2004.07.08 15:08:00 -
[19]
Originally by: Malfunctionv2 650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf.
Ah, good thing I kept a few then :-)
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Kalimdor
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Posted - 2004.07.08 15:08:00 -
[20]
Originally by: Malfunctionv2 650mm scouts are good, except I haven't been able to find one for ages. Lost mine when tried tanking Shmidt on my Rupture before I figured out a good setup post-nerf.
Ah, good thing I kept a few then :-)
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Stormbane
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Posted - 2004.07.08 17:07:00 -
[21]
This is the setup I have been using for about 5 days now: It is a close range armor tanking fit that is an absolute blast to play against NPCs. High: 3x 425mm Prototype I loaded with Phased Plasma 1 x Malkuth Heavy Launcher loaded with Widows Mid: Med SB 2 Named Med Shield Extender 10MN AB 2 Low: Named Med Armor Repairer 2x 400mm Rolled Tungsten (560HP each) Gyro 2 Tracking Enhancer 2
I end up with ~1562 Shields and 2495 Armor To be blunt, I can armor tank anything that I will find up to 350k rats (haven't found anything higher since I started using this fit) . When I get within about 8-10k everything dies, and with my autos firing every 2 seconds everything dies very very fast. You could prolley lose the shield extender and throw in a tracking computer for even better results.
I recommend this fit for moderately skilled rupture owners that want to have a blast.
Did I mention that this fit is fun as hell? 
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Stormbane
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Posted - 2004.07.08 17:07:00 -
[22]
This is the setup I have been using for about 5 days now: It is a close range armor tanking fit that is an absolute blast to play against NPCs. High: 3x 425mm Prototype I loaded with Phased Plasma 1 x Malkuth Heavy Launcher loaded with Widows Mid: Med SB 2 Named Med Shield Extender 10MN AB 2 Low: Named Med Armor Repairer 2x 400mm Rolled Tungsten (560HP each) Gyro 2 Tracking Enhancer 2
I end up with ~1562 Shields and 2495 Armor To be blunt, I can armor tank anything that I will find up to 350k rats (haven't found anything higher since I started using this fit) . When I get within about 8-10k everything dies, and with my autos firing every 2 seconds everything dies very very fast. You could prolley lose the shield extender and throw in a tracking computer for even better results.
I recommend this fit for moderately skilled rupture owners that want to have a blast.
Did I mention that this fit is fun as hell? 
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Malfunctionv2
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Posted - 2004.07.08 17:52:00 -
[23]
Storm that does sound really fun. Except why do u have 2 hi slots empty?
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
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Posted - 2004.07.08 17:52:00 -
[24]
Storm that does sound really fun. Except why do u have 2 hi slots empty?
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Stormbane
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Posted - 2004.07.08 17:57:00 -
[25]
Good question. The only way I can muster the CPU to fit another turret or launcher on is to remove my med shield extender (which I use to allow thw NPCs to eat my shield and while I am ABing into range). As it is now, my grid and cpu are under max, but not close enough to even fit a nosferatu on :/
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Stormbane
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Posted - 2004.07.08 17:57:00 -
[26]
Good question. The only way I can muster the CPU to fit another turret or launcher on is to remove my med shield extender (which I use to allow thw NPCs to eat my shield and while I am ABing into range). As it is now, my grid and cpu are under max, but not close enough to even fit a nosferatu on :/
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Stormbane
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Posted - 2004.07.08 18:40:00 -
[27]
I am, hoever thinking about ways to strap a MWD to ir and make it work. It isn't like I will miss the shields or anything. 
|

Stormbane
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Posted - 2004.07.08 18:40:00 -
[28]
I am, hoever thinking about ways to strap a MWD to ir and make it work. It isn't like I will miss the shields or anything. 
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Malfunctionv2
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Posted - 2004.07.09 15:04:00 -
[29]
LOL, if you remove the shield extender and put on the mwd it's a 2x negative (not a positive!) Of course with an mwd it would be much faster to get in range.
I will be playing around with my setup later today. Wanna see how much better close range is. Kiting is getting boring :)
Currently I am running 3x720,malkuth standard and 2 heavy limos in high. Mwd, medium cl-5 booster and activated sensor booster in medium. Low I have 2xcap relays, 2x PDU 1s and 1 RCU 1. Successful against all level 3 agent missions, including 2 infernos 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
|
Posted - 2004.07.09 15:04:00 -
[30]
LOL, if you remove the shield extender and put on the mwd it's a 2x negative (not a positive!) Of course with an mwd it would be much faster to get in range.
I will be playing around with my setup later today. Wanna see how much better close range is. Kiting is getting boring :)
Currently I am running 3x720,malkuth standard and 2 heavy limos in high. Mwd, medium cl-5 booster and activated sensor booster in medium. Low I have 2xcap relays, 2x PDU 1s and 1 RCU 1. Successful against all level 3 agent missions, including 2 infernos 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |
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