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21. Bug.... Drones going too fast for their tracking - in Issues, Workarounds & Localization [original thread]
ok sent some ogres after an npc frigate. the npc sat stationary, and didn't agress, it happened a few time on the mission. Anyway when th ogres started orbiting it, they couldn't hit. They are going too fast now I think with that new drone navigat...
- by Kar'uthan - at 2005.12.19 05:57:00
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22. Very low frame rate and bad memory leak. Anyone else have this prob? - in Issues, Workarounds & Localization [original thread]
I think I get this memory leak problem too. fps is bad and gets worse over time. PF usage goes up and up and up. Then PC breaks a bit. 2.66 P4 128mb AIT 9200 512mb ddr ram is it any use for people to know my system anyway?
- by Kar'uthan - at 2005.12.19 05:53:00
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23. No subject - in Issues, Workarounds & Localization [original thread]
I think I get this memory leak problem too. fps is bad and gets worse over time. PF usage goes up and up and up. Then PC breaks a bit. 2.66 P4 128mb AIT 9200 512mb ddr ram is it any use for people to know my system anyway?
- by Kar'uthan - at 2005.12.19 05:53:00
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24. Huge graphic issues with new patch - in Issues, Workarounds & Localization [original thread]
Better than my PC, 2.66 P4, 512mb Ram, 1280mb ati 9200 Hope the problems get sorted for you Taronos
- by Kar'uthan - at 2005.12.19 05:48:00
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25. Reload Skill - in Player Features and Ideas Discussion [original thread]
2 seconds to change a lens, 10 seconds for launchers and turrets, it is a big difference. %age change to that would be very good. 5% increments. so down to 1.5 and 7.5 seconds with level 5 reached. This would be very useful for ammo that is used u...
- by Kar'uthan - at 2005.12.19 05:14:00
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26. Typhoon and lvl 4's - in Ships and Modules [original thread]
Originally by: d'hofren Originally by: deathfighter Originally by: Kar'uthan ... 4 siege 4 dual 650's 4 cap recharger 2's (expensive ) Large armour rep 2 6 armour hardeners ... Turn the tank on and it stays on. Never ru...
- by Kar'uthan - at 2005.11.11 18:02:00
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27. Cap recharger II 15.5M! - in Ships and Modules [original thread]
What I would like to know is their production time, I'd imagine about 32minutes going by some other T2 bpo's. So that we can have a general idea of what the maximum production level is currently, presuming all 8 BPO's are out and being produced co...
- by Kar'uthan - at 2005.11.11 17:18:00
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28. Typhoon and lvl 4's - in Ships and Modules [original thread]
I used it before the missile nerf and I still use it, just cruisers take a little longer to die 4 siege 4 dual 650's 4 cap recharger 2's (expensive ) Large armour rep 2 6 armour hardeners Very important: Drones, frig killers, 9 heavy in my cas...
- by Kar'uthan - at 2005.11.10 03:44:00
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29. agent location, game setting, game design - in Test Server Feedback [original thread]
Not enough time to give a full reply, but Suze'Rain has a lot of very valid points and well thought out approaches to correcting and improving matters. Give this a serious look, and I do expect to see much of this implemented. Will edit at a late...
- by Kar'uthan - at 2005.10.19 04:22:00
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30. THE NEESHER REVOLUTION - in Intergalactic Summit [original thread]
Neesher is a great system :) SOTG are pretty decent blokes, they do run a rather unpleasant business. At least they do not cause aimless havoc as some do anyway. They are semi Law enforcers I'd say, so long as you pay their TAX they will look afte...
- by Kar'uthan - at 2005.09.30 14:00:00
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31. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I like that Zothike, but you already have an outpost :P A book mark for Jump drives. Only thing I don't think ccp would like is that if someone gets left behind, how do they escape? Maybe put in a one way jump gate, just to stop that :)
- by Kar'uthan - at 2005.09.07 00:45:00
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32. New damage type - in Player Features and Ideas Discussion [original thread]
I don't like the sound of it, but darts, or shells containing nanites could be fired from a projectile weapon.
- by Kar'uthan - at 2005.09.07 00:40:00
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33. Gap between new and vet players - in Player Features and Ideas Discussion [original thread]
Poke about and you will see that there are already possibilities of such things being looked into. I don't entirely agree with you, but I see your point. These possibilites are in the tactical environemnts being looked into http://oldforums.eveonl...
- by Kar'uthan - at 2005.09.07 00:38:00
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34. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Quick and simple, an area that has various pockets that explode randomly, or on contact. Might only be suitable for the more sturdy ships, ruling out all frigates nearly if they don't want to loose their ship, use your imagination as to where this...
- by Kar'uthan - at 2005.09.06 02:00:00
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35. Electus Matari, a new corporate alliance within the Minmatar Republic - in Intergalactic Summit [original thread]
Best of luck. I'll be there if needed to help in more chaotic times.
- by Kar'uthan - at 2005.09.01 03:17:00
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36. Offline Modules Petition - in Ships and Modules [original thread]
Signed - It makes the put online and offline functions redundant, except in lack of cpu cases.
- by Kar'uthan - at 2005.07.15 09:37:00
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