| Pages: [1] 2 3 4 |
1. Macro mining - Discuss here! (And not anywhere else!) - in EVE General Discussion [original thread]
As much as I wish CCP would do something about Macro Miners, this is definitely an issue I will handle ingame. I will create alts, and blow up industrials to interrupt their operations as much as possible. CCP forced the macro miners into where re...
- by Keltin - at 2006.01.16 14:01:00
|
2. Tranquility is down. The upgrade to RMR begins! - in EVE General Discussion [original thread]
Yo Ho Ho Mateys! Merry RMR! "I have never had so much fun playing a game that I have trouble staying awake playing!"
- by Keltin - at 2005.12.14 20:38:00
|
3. Thanks - in EVE General Discussion [original thread]
Thank you for no longer resetting my camera after each gate jump CCP. You have listened to the "save my mouse wheel" threads!
- by Keltin - at 2005.09.08 02:25:00
|
4. Orbiting target, shooting and *missing* ? - in EVE General Discussion [original thread]
I will live in ignorance!!! And you are right on the dev thing, I was only able to convince myself of that, by continually closing my orbiting range while using rail guns. Even in the railgun description it states it has very poor falloff. I th...
- by Keltin - at 2005.08.14 01:29:00
|
5. Orbiting target, shooting and *missing* ? - in EVE General Discussion [original thread]
Originally by: Aitrus Originally by: Keltin Really quickly, someone brought up the optimal + falloff example of 5k optimal with 3k fall off should allow you to hit from 2k-8k. That's incorrect. I've done a lot of testing and I've f...
- by Keltin - at 2005.08.14 01:17:00
|
6. Orbiting target, shooting and *missing* ? - in EVE General Discussion [original thread]
Really quickly, someone brought up the optimal + falloff example of 5k optimal with 3k fall off should allow you to hit from 2k-8k. That's incorrect. I've done a lot of testing and I've found that falloff is actually the total falloff. It's not +-...
- by Keltin - at 2005.08.14 00:02:00
|
7. IF EVE was to open a NoN PvP Server would you? - in EVE General Discussion [original thread]
No way, if only NPCs were responsible for making ships go boom, and we relied on that to keep the economy moving, it would be a VERY stagnant economy. PVP is the only way for a game like this to function. "I have never had so much fun playing a g...
- by Keltin - at 2005.08.02 17:58:00
|
8. Blueprints for Attribute Implants - in EVE General Discussion [original thread]
Originally by: DigitalCommunist Quote: And you are complaining that there isnÆt ôenoughö incentive to grind missions? What else do you need??? You already get loot (i.e. some of the most valuable items in the game can only be attain...
- by Keltin - at 2005.07.31 03:10:00
|
9. Blueprints for Attribute Implants - in EVE General Discussion [original thread]
Right on VM good post. "I have never had so much fun playing a game that I have trouble staying awake playing!"
- by Keltin - at 2005.07.30 23:46:00
|
10. Blueprints for Attribute Implants - in EVE General Discussion [original thread]
Larno, your request isn't a bad one at all. Why do certain people feel a need to bash anyone that asks for a very simple change? What is so problematic about moving implants to the manufacturing market? (I actually have an answer to this, but fo...
- by Keltin - at 2005.07.30 16:23:00
|
11. What ship would Voyager be most like? - in EVE General Discussion [original thread]
Originally by: GlimmerMan A scout class ship from Star Trek would wipe the floor with an aramada of battleships from EVE. 1) Star Trek Lasers (Phasers for the pedantic) travelling at the speed of light correctly never miss any target they...
- by Keltin - at 2004.12.22 20:41:00
|
12. What ship would Voyager be most like? - in EVE General Discussion [original thread]
Originally by: GlimmerMan A scout class ship from Star Trek would wipe the floor with an aramada of battleships from EVE. 1) Star Trek Lasers (Phasers for the pedantic) travelling at the speed of light correctly never miss any target they...
- by Keltin - at 2004.12.22 20:41:00
|
13. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
I took an indifferent stance on this at first. Now, after reading the quote that all kill missions will revolve around deadspace missions I really can't sit idle. We have played and adapted to many rules in the game, rules dealing with MWD, and Af...
- by Keltin - at 2004.11.24 22:44:00
|
14. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
I took an indifferent stance on this at first. Now, after reading the quote that all kill missions will revolve around deadspace missions I really can't sit idle. We have played and adapted to many rules in the game, rules dealing with MWD, and Af...
- by Keltin - at 2004.11.24 22:44:00
|
15. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Well this is pretty unfortunate. Ahh well time to adapt yet again. "I have never had so much fun playing a game that I have trouble staying awake playing!"
- by Keltin - at 2004.11.24 20:44:00
|
16. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Well this is pretty unfortunate. Ahh well time to adapt yet again. "I have never had so much fun playing a game that I have trouble staying awake playing!"
- by Keltin - at 2004.11.24 20:44:00
|
17. The end of EVE-Radio? We hope not :( - in EVE General Discussion [original thread]
Do you receive money for Eve-Radio? Is it a business? Is this something you do with spare time? Do you offer free downloads of copywrited materials? I think those are the key questions here. If you are only playing music for people to listen to...
- by Keltin - at 2004.11.04 17:16:00
|
18. The end of EVE-Radio? We hope not :( - in EVE General Discussion [original thread]
Do you receive money for Eve-Radio? Is it a business? Is this something you do with spare time? Do you offer free downloads of copywrited materials? I think those are the key questions here. If you are only playing music for people to listen to...
- by Keltin - at 2004.11.04 17:16:00
|
19. Income, Inflation and Isk Supply - Spiraling out of Control? - in EVE General Discussion [original thread]
Originally by: markol To my knowledge there are 3 isk generators. 1. NPC bounties 2. Agent missions 3. Inusrance payouts. Not true, and selling to NPC corporations. Ore does generate isk atm most of those transactions are player dri...
- by Keltin - at 2004.10.14 23:01:00
|
20. Income, Inflation and Isk Supply - Spiraling out of Control? - in EVE General Discussion [original thread]
Originally by: markol To my knowledge there are 3 isk generators. 1. NPC bounties 2. Agent missions 3. Inusrance payouts. Not true, and selling to NPC corporations. Ore does generate isk atm most of those transactions are player dri...
- by Keltin - at 2004.10.14 23:01:00
|
| Pages: [1] 2 3 4 |
| First page | Previous page | Next page | Last page |