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21. Fixing fiddly business: fitting boosting modules online before other... - in Player Features and Ideas Discussion [original thread]
Modules seem to go offline when you leave a ship, or at least I have a ship with fittings that require possibly my skills + a PG module online in order to keep everything running. When I exit, and then get back in, the armor plate module is offlin...
- by Khorvek - at 2015.05.15 00:25:07
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22. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're confiscating my stuff for safety, which ends ...
- by Khorvek - at 2015.05.14 23:54:16
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23. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Dustpuppy wrote: Khorvek wrote: The market can't exist without PvP or massive losses in PvE, which are largely mitigated by how simple PvE is. ISK can't exist in the economy without NPC buy orders, rat bounties, and mission payouts. That's...
- by Khorvek - at 2015.05.14 18:32:12
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24. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Dustpuppy wrote: Khorvek wrote: Maybe you should learn something about economies, then. The safer goods hauling is, the more stuff saturates the market. The more stuff saturates the market, the lower the price of a good, and therefore the ...
- by Khorvek - at 2015.05.13 13:13:11
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25. Inertia stabs, or nanofibers? - in EVE New Citizens Q&A [original thread]
ergherhdfgh wrote: Herateis wrote: , the speed bonus is probably a waste. Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp. I've ...
- by Khorvek - at 2015.05.13 11:18:13
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26. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Khorvek wrote: Teckos Pech wrote: Khorvek wrote: On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which...
- by Khorvek - at 2015.05.13 10:07:31
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27. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Khorvek wrote: On the game mechanics side, I see the point in not allowing people to go right to a station. Eventually everyone will just use jump capable ships to move goods, which is crippling to the economy, and the PV...
- by Khorvek - at 2015.05.13 00:41:30
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28. What if all ships needed fuel? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I remember someone posting this very same idea long, long ago. It was bad then... it is still bad now. Why? Because... - it doesn't add any "interesting" gameplay - there is nothing particularly game breaking that it "need...
- by Khorvek - at 2015.05.12 22:52:45
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29. What if all ships needed fuel? - in Player Features and Ideas Discussion [original thread]
While a cool idea for a more immersive game experience, candy crush warriors would balk at it being "too fiddly" or "maintenance". They want a game that has as little interaction as possible. Also, we can just assume all ships use some form of fu...
- by Khorvek - at 2015.05.12 22:50:55
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30. Punisher or Tormentor for FW plexes? - in Ships and Modules [original thread]
Tormentor because frigates have very limited slot layouts, and punisher is the worst at 2 mids. Really awful. Stay away from punisher. I have no idea why I'm able to sell them at all.
- by Khorvek - at 2015.05.12 22:47:30
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31. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
I agree with the OP. It doesn't make sense. I mean, we have used to have warp to 15km for regular ships going to places, because of "safety" concerns. A giant vortex into another part of space should be a concern for the station. On the game mech...
- by Khorvek - at 2015.05.12 22:29:55
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32. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
I agree with this to an extent. Personally, I woudl think it'd be nice for rigs to get buffs specific to the reason they're used. Most rigs are clones of each other such the falloff rig. The falloff rig for energy turrets, proj turrets, and hybri...
- by Khorvek - at 2015.05.12 22:25:33
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33. Inertia stabs, or nanofibers? - in EVE New Citizens Q&A [original thread]
Solecist Project wrote: Considering that a smaller signature radius doesn't help you in a mammoth ... ... use the inertias. A higgs rig lowers aligntime as well, by 11%. Higgs lowers it by massively boosting inertia, which will penalize wi...
- by Khorvek - at 2015.05.12 21:49:28
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34. cruisers and battleships. do they speed tank equivalent sized guns? - in Ships and Modules [original thread]
I can understand that, yet there's some form of balance in smaller ships regarding hit rate vs speed. An afterburner in a smaller ship increases chances to miss because of increased angular velocity. I was wondering if any increase velocity from a...
- by Khorvek - at 2015.05.12 21:21:19
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35. cruisers and battleships. do they speed tank equivalent sized guns? - in Ships and Modules [original thread]
So is it fair to say that sig radius and afterburners or mwd scale worse the larger in ship class you go, for avoiding shots from enemy ships of the same class?
- by Khorvek - at 2015.05.12 17:23:22
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36. cruisers and battleships. do they speed tank equivalent sized guns? - in Ships and Modules [original thread]
Does AB or MWD help tank missiles or turrets of the equivalent sized weaponry? Heavy missiles vs cruisers, or large turrets vs battleships, for instance?
- by Khorvek - at 2015.05.12 14:34:36
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37. Does sig radius really matter that much? The warp speed rig bloats s... - in Ships and Modules [original thread]
Eh, that actually sounds pretty bad. If I lose 13% speed as an equivalent for having rigs that get me to the fight faster, that's on top of the already limited speed from orbiting. These rigs do not sound good to use with MWD now that I've thought...
- by Khorvek - at 2015.05.04 08:56:25
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38. Microwarp Drive - in EVE New Citizens Q&A [original thread]
It also only increases your mass when active. The extra mass on the show info tab doesn't apply when its fitted, just if you turn it on in space.
- by Khorvek - at 2015.05.03 23:27:57
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39. Does sig radius really matter that much? The warp speed rig bloats s... - in Ships and Modules [original thread]
Gully Alex Foyle wrote: A lower sig mitigates turret damage (provided you have angular velocity) and missile damage (in any case, but it's usually better if you're moving, doesn't matter the direction). In practice, Aria's correct that it's ha...
- by Khorvek - at 2015.05.03 22:15:13
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40. Does sig radius really matter that much? The warp speed rig bloats s... - in Ships and Modules [original thread]
I'm asking because I built a sig troll fit from inertia stabs, MSEs, and shield resist rigs on a kestrel for lols, and it still seemed to tank with mwd/kite like a beast vs tristan with T2 drones. It leaves me wondering whether sig plays an infla...
- by Khorvek - at 2015.05.03 11:13:22
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