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181. Space Mines. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 11/02/2005 02:49:47 I think mines should be on the order of small nukes, if reintroduced. Firstly, they need a minelayer launcher module that has a very fast refire (10 seconds), but it won't allow you to deploy a mine...
- by Kiithnaras - at 2005.02.11 02:29:00
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182. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
I must say, that post about starbases being more like NPC stations is quite intriguing. However, it needs a bit of refinement NPC-station-like POS: First of all, they would still have to be in components as they are now, with automated turrets, f...
- by Kiithnaras - at 2005.02.11 02:02:00
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183. Can we come up with something better than Assemble? - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 10/02/2005 16:08:22 I feel I must readjust the above statements in response to this idea: No one of mental worth cares. And yes, in case you're having trouble discerning that, I am attacking your mental capacities. S...
- by Kiithnaras - at 2005.02.10 16:01:00
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184. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 27/02/2005 03:41:43 Just a little bit of simplified game-tactic purpose for the various turret types, just in case you have an arguement against my above points: Long-Range Artillery - Highest damage per second/norm...
- by Kiithnaras - at 2005.02.09 03:00:00
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185. Dreadnoughts...what are people's expectations? - in Player Features and Ideas Discussion [original thread]
1) yes, I agree. I'm not sure how the skills would work, be it a seperate race dreadnaught skill, or a universal Dreadnaughts skill, and the ship requiring race-bs lvl 3 or 4 as BC's and Destroyers do. 2) Yes and no. The turret weaponry should pr...
- by Kiithnaras - at 2005.02.08 15:57:00
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186. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
*bump* Hmmm...amazingly, I think I've said my peace thus far. I've got a few ideas milling around, but nothing worth posting today. Rebalance and General Idea thread. Feel free to respond or post your own ideas.
- by Kiithnaras - at 2005.02.05 20:19:00
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187. More Ways To Be Cheap. (Parody) - in Player Features and Ideas Discussion [original thread]
Hey, I thought it was pretty funny ^^. I might try that gate "camping" tactic when I get the time and courage to do so (my pvp experience thus far, even under the best of guidance, has been quite unlucky) Rebalance and General Idea thread. Feel f...
- by Kiithnaras - at 2005.02.04 17:33:00
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188. My Thoughts on Game Balance [WARNING: Post of Jade-like proportions] - in Player Features and Ideas Discussion [original thread]
*applauds Monclair* My thoughts exactly You know, I was thinking similarly on that "ACS" launcher, but not so complicated. Frig turrets are fine doing their normal damage to BS's, because, as you said, it'd take 10-15 for an unnaturally large s...
- by Kiithnaras - at 2005.02.03 16:33:00
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189. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 04/02/2005 16:34:45 *bump* Wow...looking back on it, I really do get fanatical about this sort of thing, don't I? Sorry bout that ^^. Still, I am serious about the necessity and extent of rebalance. Please heed my call...
- by Kiithnaras - at 2005.02.03 16:11:00
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190. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Also, in anticipated reply to the outcry for more cap usage to do higher damage in projectiles, which I pray never happens, I must say the following. One, projecile weapons simply do not use energy in near the volumes that laser systems and partic...
- by Kiithnaras - at 2005.02.02 02:21:00
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191. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 02/02/2005 02:14:48 Edited by: Kiithnaras on 02/02/2005 02:10:09 Edited by: Kiithnaras on 02/02/2005 00:32:16 Heres another interesting idea: How about reintroducing some SMALL level of the older missile syste...
- by Kiithnaras - at 2005.02.01 19:01:00
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192. My Thoughts on Game Balance [WARNING: Post of Jade-like proportions] - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 01/02/2005 18:36:43 Edited by: Kiithnaras on 01/02/2005 18:31:46 You must also take into account that many battleships and cruisers specifically fit for anti-cruiser and anti-frigate operations, particularly with A...
- by Kiithnaras - at 2005.02.01 18:27:00
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193. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Yes, I know they're implementing the proj damage boost, I'm simply saying that what I heard and is rumor to me is that the amount it's being boosted by is 15%. That's not enough for the above reasons. And yeah, I agree, sadly. maybe they could re...
- by Kiithnaras - at 2005.01.31 16:01:00
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194. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Kiithnaras on 31/01/2005 16:06:53 Ah, I see. I wondered why something as obvious as that wasn't in the game. Still, I think the idea should be revisited as per a time used, not event base. undocking over and over for sp rewards is i...
- by Kiithnaras - at 2005.01.31 03:32:00
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195. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
*bump* Rebalance and General Idea thread. Feel free to respond or post your own ideas.
- by Kiithnaras - at 2005.01.28 00:55:00
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196. Possible Solution to the Lag Problem - in Player Features and Ideas Discussion [original thread]
Ya know, in the ideal world, having that machine host this MMO would be an incredible leap forward in revolutionizing the gaming experience. That is, if cost were not an issue, which I'm sure it ALWAYS is, sadly. capitalist crapheads ;). Still, I'...
- by Kiithnaras - at 2005.01.26 16:46:00
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197. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Little revision on the above implants I realize that they are too overpowering and unbalancing now. Simultaneously training skills should be no more than 2, but there should still be some sort of multitasking implant, perhaps restricting one skill...
- by Kiithnaras - at 2005.01.26 16:31:00
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198. General Rebalance and Idea Thread. Feel free to post replys and ideas. - in Player Features and Ideas Discussion [original thread]
Heres a few for the area of skills: Experience-based (NOT XP!!!) skill gains. Using ships, modules, factories, and labs, should incease their respective primary skills at a highly reduced rate, possibly 1-3 SP/minute while said ships/modules are ...
- by Kiithnaras - at 2005.01.23 18:25:00
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199. Outside Eve Skill Training - in Player Features and Ideas Discussion [original thread]
Yeah, I gotta agree with this thread topic. Just a simple click-button on the character information page to start training for each skill you've already started the skillbook on. On a side note, it might be nice to have some implants (possibly ex...
- by Kiithnaras - at 2005.01.23 02:02:00
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200. Outside Eve Skill Training - in Player Features and Ideas Discussion [original thread]
Yeah, I gotta agree with this thread topic. Just a simple click-button on the character information page to start training for each skill you've already started the skillbook on. On a side note, it might be nice to have some implants (possibly ex...
- by Kiithnaras - at 2005.01.23 02:02:00
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