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41. [Proposal] Fix sound issues - in Assembly Hall [original thread]
- by Kiithnaras - at 2010.05.12 16:02:00
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42. [Proposal] Beating a dead Blueprint UI: Libraries - in Assembly Hall [original thread]
- by Kiithnaras - at 2010.05.12 15:48:00
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43. [Proposal] New Projectile Art - in Assembly Hall [original thread]
Now, for clarification, this only applies to howitzers and artillery (and repeating artillery). Autocannons are awesome with that sick "hail of bullets" look. Before I begin, here is a (sad) diagram to help explain the parts: Turret Projectile Ef...
- by Kiithnaras - at 2010.05.09 22:43:00
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44. [Issue] Starbase Battery Mechanics - in Assembly Hall [original thread]
I feel that the present mechanics behind starbase batteries are broken. How it works (confirmed with testing) is that each gun gauges its tracking and ranges using the starbase tower as the origin instead of the battery itself. While this does pre...
- by Kiithnaras - at 2010.05.09 22:27:00
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45. [Proposal] Drake Balancing - in Assembly Hall [original thread]
Edited by: Kiithnaras on 09/05/2010 18:20:21 Case in point - the plethora of Drakes that have been murdered and can't kill crap. ; ) Also, your all-caps tone is offensive and insulting.
- by Kiithnaras - at 2010.05.09 18:19:00
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46. [Issue] Starbase Production tab - in Assembly Hall [original thread]
Edited by: Kiithnaras on 05/04/2010 23:37:52 One thing that us veterans just "deal with" are reaction processes at starbases. Can we get some love? Ideally, it would work wonders if we were able to sort or filter the process listing according ...
- by Kiithnaras - at 2010.04.05 23:37:00
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47. [ISSUE] POS Gunning - in Assembly Hall [original thread]
This should be done by a drag-down menu in the Access tab at the bottom, similar to the offline/online/anchor/unanchor settings. It should also include all of the other roles that the others do.
- by Kiithnaras - at 2010.04.05 21:55:00
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48. [Proposal] Starbase Defense Management - in Assembly Hall [original thread]
Since we have the ability allow alliance members the ability to anchor, unanchor, online, and offline any type of module on our towers, is it really that hard to add the ability to allow alliance members to man starbase guns? Seriously, how was th...
- by Kiithnaras - at 2010.01.13 01:50:00
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49. [Balance] Nidhoggur changes - in Assembly Hall [original thread]
Because every other Minmatar capital is essentially shield-based now, the Nid should go back to how it was originally - 6 mids, 5 lows, and base CPU increased to 775 (halfway between Caldari and Gallente). This would allow it to more effectively f...
- by Kiithnaras - at 2009.12.23 00:05:00
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50. [Proposal] Increase black op jumprange - in Assembly Hall [original thread]
---Short List for the ADD--- Improved Jumprange Reduced Mass Recon Resists Covert Cynos in Highsec Lower Bridging Costs Panther and Sin Lovin' ---------------------------- I support this thought a hundred percent. Black ops would really benefit f...
- by Kiithnaras - at 2009.12.22 16:42:00
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51. Black Ops boost - in Player Features and Ideas Discussion [original thread]
Because black ops are so paper-thin in terms of direct combat, one thing that could really help them in this area would be the inclusion of Recon-level resistances. Simple suggestion. Let's see how much Flame it generates. \o/
- by Kiithnaras - at 2009.12.22 04:38:00
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52. Ctrl+Both Left/Right Mouse Keys - What is this feature? - in Player Features and Ideas Discussion [original thread]
Aye, I think of this as a feature, too. Great for locking your camera at a certain zoom level for video productions. Up/Down motion adjusts camera distance just like normal Left-then-Right mouse button panning, and Left/Right motion adjusts camer...
- by Kiithnaras - at 2009.12.12 00:46:00
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53. Smuggling questions... - in Crime and Punishment [original thread]
That vid you're talking about was actually organized by us. You should look us up.
- by Kiithnaras - at 2009.10.14 21:29:00
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54. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Edited by: Kiithnaras on 08/08/2009 20:20:50 @Clock - you misunderstand. I said the black ops does not need those things, but I certainly won't complain if it gets them. As it stands right now, the black ops vessel is not a front-line main bat...
- by Kiithnaras - at 2009.08.08 20:19:00
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55. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Right, fuel issue is a big one for me. Yes, it takes less now, but it still takes more to bridge a Falcon that it does to jump the Black Ops itself. The culprit here is the jumpPortalConsumptionMassFactor. For Titans, it is 1 x10^-9, which transla...
- by Kiithnaras - at 2009.08.07 23:44:00
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56. Starbase Warp Drives (requires "Dead Horse" starbase model) - in Player Features and Ideas Discussion [original thread]
With the Dead Horse idea, it would be technically feasible to install warp modules into starbases and literally move them into starbase versus starbase battles. Once warped to a particular location, they would require a significant time (24 hours?...
- by Kiithnaras - at 2009.08.06 03:43:00
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57. Multiple POSs around a single moon - in Player Features and Ideas Discussion [original thread]
I dislike this idea, but I DO like the Dead Horse idea as it pertains to a starbase that extends like a ring around a moon, or in some broad, large, expansive structure. As for your statment of Lagrangian points, there are only 5 such points as ...
- by Kiithnaras - at 2009.08.06 03:36:00
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58. Covert Cyno feature - in Player Features and Ideas Discussion [original thread]
Since empires basically use technology very similar to system cynojammers used on starbases, I got to thinking since the patch that allowed covert cynos to operate in a cynojammed system. I am of the opinion that covert cynos should operate in hig...
- by Kiithnaras - at 2009.08.06 03:14:00
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59. Transporting Boosters/Drugs - in Market Discussions [original thread]
There is nothing to see here. These are not the Boosters you are looking for. Move along.
- by Kiithnaras - at 2009.06.05 00:38:00
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60. [Issue] Cloaking, aggro and logoff mechanics - in Assembly Hall [original thread]
/signed for the counter-argument Cloaking is a balanced mechanic as it exists in the game. You can't find them, but they can't harm you. And if they try to harm you, they're doomed. The exception of course, being stealth-role ships, since that is...
- by Kiithnaras - at 2009.03.29 21:34:00
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