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121. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Josh Silver It does very high DPS at close range, tanks poorly and needs every skill you can imagine from shields/missles to gunnery and armor tanking. It's the archetypical Minmatar ship, nothing wrong with it. The Te...
- by Kismo - at 2009.08.24 22:43:00
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122. cap rechargers vs cap booster for PvE - in Ships and Modules [original thread]
Originally by: Saint Lazarus Much easier, fly in, turn on tank, go asleep (watch p0rn), wake up, everythings dead, next room May I recommend the nighthawk and FOFs?
- by Kismo - at 2009.08.24 22:32:00
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123. Is my "math" right, Basilisk healing a POS shield? - in Ships and Modules [original thread]
Originally by: Mona X Edited by: Mona X on 24/08/2009 21:58:04 You all fail, because shield regenerate itself. Believe it or not, I mentioned that in my first post.
- by Kismo - at 2009.08.24 21:59:00
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124. Would you fly the Muninn if... - in Ships and Modules [original thread]
Originally by: Artemis Rose I've had great success with cruiser artillery for kiting things, the key is keeping at range and picking targets that are slower than you. In the age of cheap trimarks, this will become more and more a reality. ...
- by Kismo - at 2009.08.24 21:56:00
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125. Is my "math" right, Basilisk healing a POS shield? - in Ships and Modules [original thread]
Originally by: Salpad Thanks, that sounds much more reasonable! edit : I re-did the "math", making sure to type in 60 x 1000 x 1000 to get the correct number of decimals (I could also have set my pocket calculator to display thousand se...
- by Kismo - at 2009.08.24 21:50:00
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126. cap rechargers vs cap booster for PvE - in Ships and Modules [original thread]
Originally by: Lexang I already use 3-4 mag stabs + 3x omni links on my domi. How would I get more damage from dropping one of my cap rechargers for an injector? Let alone the PG required for an injector would force me to downgrade my guns...
- by Kismo - at 2009.08.24 21:34:00
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127. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Yakov Draken As part of fixing large AC's/Tempest I'd like to see Hail buffed. Take away the cap penalty and have it track at 75% rather than 50%. Removing the cap penalty on Hails seems kinda meaningless. The tracking a...
- by Kismo - at 2009.08.24 21:08:00
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128. Is my "math" right, Basilisk healing a POS shield? - in Ships and Modules [original thread]
Originally by: Rilwar You could use a Basilisk to permarun 4 larges... or if you have halfway decent cap skills and a pair of BS pilots, you can permarun 13 of them. [Raven Navy Issue, POS Repper 1/2] [Dominix, POS Repper 2/2] BS's ...
- by Kismo - at 2009.08.24 20:55:00
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129. Tempest needs changing. - in Ships and Modules [original thread]
We could always follow @CCPGames on Twitter and all tweet at them that it needs fixed. It's not like the CSM has any power or say-so in game balancing anyway. It's not like the players didn't make their voice heard directly to a CCP dev already. I...
- by Kismo - at 2009.08.24 20:16:00
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130. Is my "math" right, Basilisk healing a POS shield? - in Ships and Modules [original thread]
Originally by: ArcDragon My math teacher would be baking a cake in celebration of her being right that someday, somewhere I would encounter a word math problem that would need to be solved. Here you go Ms. Spots, here is your validation r...
- by Kismo - at 2009.08.24 20:09:00
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131. cap rechargers vs cap booster for PvE - in Ships and Modules [original thread]
Originally by: Tippia Because depending on the setup, there's not much you can do to get more damage, much less "a lot more" damage. Ok, consider: Raven/CNR/Golem: Add target painters Domi: Omnidirectionals/Painters/TCs Mega/Mael/Vargu...
- by Kismo - at 2009.08.24 20:02:00
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132. Is my "math" right, Basilisk healing a POS shield? - in Ships and Modules [original thread]
Edited by: Kismo on 24/08/2009 19:53:21 I think so, but it should be fairly easy to get 5-6 large s95 shield transporters running. Large pos's are just hella painful to rep. Also, I hear that large pos's do have passive shield recharge.. it's...
- by Kismo - at 2009.08.24 19:52:00
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133. cap rechargers vs cap booster for PvE - in Ships and Modules [original thread]
The best argument I ever heard for cap recharge was that you didn't have to risk running out of cap boosters, and you didn't have to risk there not being any for sale. But, never stopped me and neither of those two have even slightly inconvenienc...
- by Kismo - at 2009.08.24 19:43:00
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134. Nerf lasers? - in Ships and Modules [original thread]
Edited by: Kismo on 24/08/2009 19:33:23 Originally by: NightmareX EDIT: Also, have you guys missed me for the 90 days i have been gone ?. Time flies when you're having fun. Also, note that I didn't resurrect this thread. ;-)
- by Kismo - at 2009.08.24 19:33:00
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135. Battleships becoming obsolete? - in Ships and Modules [original thread]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 24/08/2009 11:53:59 Originally by: Ukucia Their support fleet will be built around battleships. A cap fleet with no support craft is dead meat. Battleships are the co...
- by Kismo - at 2009.08.24 19:23:00
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136. Would you fly the Muninn if... - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega Yeah, that's why everyone armor tanks their sniper zealots right? Not sure what you're trying to argue against here. It's a simple fact: Minmatar T2 has a truly terrible armor resist layout. This is no...
- by Kismo - at 2009.08.24 18:57:00
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137. Would you fly the Muninn if... - in Ships and Modules [original thread]
Originally by: Sokratesz It's a sniper HAC. 6th low means another gyro or TE or signal amp or damage control.. Yes, and it already has enough lows for 3 gyros and a damage control. Everything else is outperformed by its mid slot vari...
- by Kismo - at 2009.08.24 18:55:00
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138. What to do with 3 bil - in Ships and Modules [original thread]
Oh, you could also not pay for eve for a while. What, a year or more?
- by Kismo - at 2009.08.24 18:40:00
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139. What to do with 3 bil - in Ships and Modules [original thread]
Send it to me. I'll make sure it gets put to good use. If that's not an option, may I suggest buying a lot of T2 fit rigged battlecruisers and going on a rampage? If you really want another character, I'd buy an Amarr pilot with gunnery.
- by Kismo - at 2009.08.24 18:35:00
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140. Would you fly the Muninn if... - in Ships and Modules [original thread]
Edited by: Kismo on 24/08/2009 18:32:15 Originally by: Sokratesz What would you do with 2 more mids? A low is much more valuable, one extra mid for a sensor booster will be plenty. Why do you want another low? Low slots are not bet...
- by Kismo - at 2009.08.24 18:31:00
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