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Lexa Hellfury
Incura
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Posted - 2009.08.24 11:22:00 -
[31]
Originally by: Darthewok the question is what happens when large fleets of caps become commonplace in EVE.
Hello 2007.
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.24 11:50:00 -
[32]
Edited by: Deva Blackfire on 24/08/2009 11:53:59
Originally by: Ukucia
Their support fleet will be built around battleships.
A cap fleet with no support craft is dead meat. Battleships are the core of the support fleet.
Not true. Large enough cap fleet (carriers/dreads) is immune to any attack except for larger cap fleet than theirs (or at least consisting of more dreads and at least 5-7 dreads per 10 hostile carriers deployed). You can easily see this already on TQ. Cap fleets of 300 capitals can not be engaged with subcaps because they will just die horribly. Actually subcaps stop being effective when enemy brings around 50 carriers. Even 200 bs will have hard time breaking RR and fending of fighter swarm.
And then we have titans. If they are on "subcaps" side - they wont be used at all (unless someone grows balls and actually doomsdays whole cap fleet, which tbh will be hilarious and sad at same time). If titans are on cap ships side (hell even 1-2 titans) subcaps prolly wont have any chance at all to attack.
Same for mixed fleets. Whats better? 150 dreads + 50 carriers + 200 support or 250 dreads + 150 carriers? Ofc caps because they can both fend off subcap fleet and be virtually immune to hostiles till they bring more caps.
And thats the major flaw in capital warfare. Who brings more wins. There is almost no player skill involved except for right click-cyno and lock-f1 to fire (well tad more for carriers). Also "dreads cant kill battleships" is total bull. They do have tad lower dps out of siege than battleships but they kill them quite fine. And with huge buffer out of siege dreads are as immune to support as are carriers.
Originally by: Soulita BSs are not the 'endgame' for pilots anymore. This used to be the case a long time ago.
Nowadays, in PvP Capitals and SuperCaps are the endgame. In PvE its Marauders and Command Ships - or maybe HACs in some cases.
But Battleships are still some of the most used and popular ships, since they combine good tanking and punch - or very long range sniping capabilities - with relatively low starting skill requirements and reasonable pricing.
I would say BS are still used because any 2 month old account can fly one. And even "newb" battleship pilot gets decent DPS (at leats more than cruisers/BCs), better range and much higher EHP. So they are just a meatshield and something for "uneless" pilots to fly so they actually dont feel "useless". So the problme is training time. But as soon as pilot can fly caps in larger fleets he will use cap ship nowadays - its no brainer.
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Medidranda Livoga
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Posted - 2009.08.24 13:26:00 -
[33]
In situation like that you¦d need so many battleships to kill anything [3:1 odds or better] that whole system will break down and become unplayable. So unfortunately there is no reasonable way to have subcaps vs caps battle anymore, especially with all those titans.
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Dungheap
Caldari Caldari Provisions
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Posted - 2009.08.24 13:28:00 -
[34]
the technology pushing RL battleships toward obsolecsence is longer range, more accurate, harder-hitting missiles.
ask any sea captain if he'd like a weapon system that made his ship slower, or easier to hit, had shorter range than the guns, or that was largely useless against smaller, faster vessels.
wouldn't it be a cruel, twisted joke if such changes were made after the ship had been built and launched..? 
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ArcDragon
Caldari The Hole Patrol Eych Four Eks Zero Ahr
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Posted - 2009.08.24 14:59:00 -
[35]
I agree with the OP, T1 battleships have an enourmous amount of compitition. While they are still a staple fleet ship they are, by themselves not good for PvP at all as there are a great number of other ships that can defeat them with built in advantages.
That said, I don't see them going the way of the Do-Do for PvE and we still use them for PvP just never by themselves.
I've had the notion that T1 battleships need some attention for some time now, I just have no idea how that could be done and still maintain overall game balance. If it has a SAVE button...I'm not interested. |

Hidden Snake
Caldari More-Cowbell
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Posted - 2009.08.24 15:02:00 -
[36]
Originally by: ArcDragon I agree with the OP, T1 battleships have an enourmous amount of compitition. While they are still a staple fleet ship they are, by themselves not good for PvP at all as there are a great number of other ships that can defeat them with built in advantages.
That said, I don't see them going the way of the Do-Do for PvE and we still use them for PvP just never by themselves.
I've had the notion that T1 battleships need some attention for some time now, I just have no idea how that could be done and still maintain overall game balance.
generaly it says to ccp ... fix the cruise missiles.
also regarding support fleet -> there is one ship which can suck the cap balls horribly -> blackbird/scorpion family
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.24 15:05:00 -
[37]
Originally by: Hidden Snake
Originally by: ArcDragon I agree with the OP, T1 battleships have an enourmous amount of compitition. While they are still a staple fleet ship they are, by themselves not good for PvP at all as there are a great number of other ships that can defeat them with built in advantages.
That said, I don't see them going the way of the Do-Do for PvE and we still use them for PvP just never by themselves.
I've had the notion that T1 battleships need some attention for some time now, I just have no idea how that could be done and still maintain overall game balance.
generaly it says to ccp ... fix the cruise missiles.
also regarding support fleet -> there is one ship which can suck the cap balls horribly -> blackbird/scorpion family
way to miss the point of the thread
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Seraph Castillon
Gallente
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Posted - 2009.08.24 15:31:00 -
[38]
Originally by: Deva Blackfire Not true. Large enough cap fleet (carriers/dreads) is immune to any attack except for larger cap fleet than theirs (or at least consisting of more dreads and at least 5-7 dreads per 10 hostile carriers deployed). You can easily see this already on TQ. Cap fleets of 300 capitals can not be engaged with subcaps because they will just die horribly. Actually subcaps stop being effective when enemy brings around 50 carriers. Even 200 bs will have hard time breaking RR and fending of fighter swarm.
And then we have titans. If they are on "subcaps" side - they wont be used at all (unless someone grows balls and actually doomsdays whole cap fleet, which tbh will be hilarious and sad at same time). If titans are on cap ships side (hell even 1-2 titans) subcaps prolly wont have any chance at all to attack.
Same for mixed fleets. Whats better? 150 dreads + 50 carriers + 200 support or 250 dreads + 150 carriers? Ofc caps because they can both fend off subcap fleet and be virtually immune to hostiles till they bring more caps.
And thats the major flaw in capital warfare. Who brings more wins. There is almost no player skill involved except for right click-cyno and lock-f1 to fire (well tad more for carriers). Also "dreads cant kill battleships" is total bull. They do have tad lower dps out of siege than battleships but they kill them quite fine. And with huge buffer out of siege dreads are as immune to support as are carriers.
This points out a very obvious design flaw. Battleships were designed to form the core of larger fleets. Capitals were introduced to give older players something bigger, badder to use, but at a price. That price being training time and cost. Once you get training time out of the way, it's never an issue again. The cost, the major limiting factor, is aparantly not doing it's job good enough. Imo this is mostly because of the huge ensurance payouts.
So with the failing of those limitations you now get capital fleets with a battleship entourage instead of battleship fleets with capitals as rennforcement. I can't read minds, but I don't think that's what was intended originally.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.24 16:06:00 -
[39]
Edited by: Deva Blackfire on 24/08/2009 16:06:36
Originally by: Seraph Castillon
This points out a very obvious design flaw. Battleships were designed to form the core of larger fleets. Capitals were introduced to give older players something bigger, badder to use, but at a price. That price being training time and cost. Once you get training time out of the way, it's never an issue again. The cost, the major limiting factor, is aparantly not doing it's job good enough. Imo this is mostly because of the huge ensurance payouts.
Insurance is one issue. Other issue is huge income generated via dyspro/prom moons to the point where holding 1-2 moons means you dont worry about cap losses at all. Third thing is: caps can be used in variety of roles. Fix? Just an example (and it has lots of flaws, like what about supercaps etc): reduce dread tracking to sieged one (even without siege). Force carriers to drop speed to 0 as soon as they deploy fighters/drones/start rr. This way dreads get quite easy nerf - they can only hit caps, caps cant move at all if they want to commit to combat (=less mobility for them). Increase scan resolution on fighters so they dont hit battleships at all.
But like i said - this has lots of holes in it and wasnt thought out, more like an example. But point stands: cap fleets should have achilles heel. Atm they dont have one.
Quote:
So with the failing of those limitations you now get capital fleets with a battleship entourage instead of battleship fleets with capitals as rennforcement. I can't read minds, but I don't think that's what was intended originally.
So called capitals-online. We (players) warned CCP about it when NC started running around with cap blobs (heh blobs... they had like 30-40 caps total at the time). Now we have 200+man cap blobs, guess its about time to tart tweaking it.
EDIT: also counting till CCP introduces another "larger than dread" class of ships
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Darthewok
Caldari
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Posted - 2009.08.24 16:27:00 -
[40]
make T3 BS cap alternatives wooot
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Soft Love
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Posted - 2009.08.24 19:16:00 -
[41]
Originally by: Aalu Aullard Just out of curiosity, ive been reading Wikipedia articles about naval ships and warfare. Suprisingly, it seems that real life history is taking place in Eve:
Quotes from Wikipedia (http://en.wikipedia.org/wiki/Battleships)
Quote: A battleship is a large, heavily armored warship with a main battery consisting of the largest calibre of guns. Battleships were larger, better armed and armored than cruisers or destroyers. There are no battleships in service now
Quote: The growing range of naval engagement led to the aircraft carrier replacing the battleship as the leading capital ship during World War II. Battleships were retained by the United States Navy into the Cold War only for fire support purposes. The last battleships were removed from the U.S. Naval Vessel Register in March 2006.
stay in empire and stop wondering, everything evolvs game as well, 2003 if fleet had 20 bses it was something today dread is new bs, tommorow we will have t2 titans @ 50 in every fleet
I started playing Eve 2007, so im not quite sure about the Eve warfare before that. But time before T2 cruisers and capital ships, the battleships were the core of any fleet? Just like in real life battleships had their golden age during world wars. After the wars, improved technology on destroyers and cruisers made battleships obsolete. And isnt this exactly what is happening in Eve right now? Like the recent stealth bomber boost putting even more pressure on the battleships weakness to the smaller craft?
Ive been in empire for the most of my Eve career, so im not that experienced in 0.0 warfare. But it seems to me that battleships live only for long range fire support nowadays, fitted with 1600mm plates and 180km optimal. But isnt sniper HACs becoming more and more popular? And skillwise for a new player, its better to train stealth bomber than long range battleship. Even with the insurance, T2 fit battleship is probably more expensive to lose than steath bomber? Although im not sure how 0.0 alliances run their ship replacement programs. But i guess that bombers and hacs are easier to replace by jumping them from Empire. Battleships are easier to build than T2, but they need tons of minerals. And the minerals is probably used to build dreads and carriers?
What is breathing life in this ship class is probably the insurance anymore, and maybe missions? Will the battleship class drop out from the 0.0 warfare?
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Kismo
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Posted - 2009.08.24 19:23:00 -
[42]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 24/08/2009 11:53:59
Originally by: Ukucia
Their support fleet will be built around battleships.
A cap fleet with no support craft is dead meat. Battleships are the core of the support fleet.
Not true. Large enough cap fleet (carriers/dreads) is immune to any attack except for larger cap fleet than theirs (or at least consisting of more dreads and at least 5-7 dreads per 10 hostile carriers deployed). You can easily see this already on TQ. Cap fleets of 300 capitals can not be engaged with subcaps because they will just die horribly. Actually subcaps stop being effective when enemy brings around 50 carriers. Even 200 bs will have hard time breaking RR and fending of fighter swarm.
And then we have titans. If they are on "subcaps" side - they wont be used at all (unless someone grows balls and actually doomsdays whole cap fleet, which tbh will be hilarious and sad at same time). If titans are on cap ships side (hell even 1-2 titans) subcaps prolly wont have any chance at all to attack.
Same for mixed fleets. Whats better? 150 dreads + 50 carriers + 200 support or 250 dreads + 150 carriers? Ofc caps because they can both fend off subcap fleet and be virtually immune to hostiles till they bring more caps.
And thats the major flaw in capital warfare. Who brings more wins. There is almost no player skill involved except for right click-cyno and lock-f1 to fire (well tad more for carriers). Also "dreads cant kill battleships" is total bull. They do have tad lower dps out of siege than battleships but they kill them quite fine. And with huge buffer out of siege dreads are as immune to support as are carriers.
Originally by: Soulita BSs are not the 'endgame' for pilots anymore. This used to be the case a long time ago.
Nowadays, in PvP Capitals and SuperCaps are the endgame. In PvE its Marauders and Command Ships - or maybe HACs in some cases.
But Battleships are still some of the most used and popular ships, since they combine good tanking and punch - or very long range sniping capabilities - with relatively low starting skill requirements and reasonable pricing.
I would say BS are still used because any 2 month old account can fly one. And even "newb" battleship pilot gets decent DPS (at leats more than cruisers/BCs), better range and much higher EHP. So they are just a meatshield and something for "uneless" pilots to fly so they actually dont feel "useless". So the problme is training time. But as soon as pilot can fly caps in larger fleets he will use cap ship nowadays - its no brainer.
I'd say this is exactly true. Well thought out response, Deva.
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Zaxix
Red Frog Investments
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Posted - 2009.08.24 19:52:00 -
[43]
What made the RL battleship obsolete was missiles and planes. The range of their guns is way below the range of missiles/planes.
In EVE, you can change the fittings on your battleship, which is not an option in RL. EVE battleships can use missiles and drones (planes, essentially). So, I don't think that BS's are going anywhere, anytime soon. Perhaps the issue has more to do with FCs and how they employ ships. Rather than deal with the mobility limitations of a BS, they have opted for fast moving fleets of smaller ships. |

Lucious McFarsight
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Posted - 2009.08.24 22:28:00 -
[44]
Edited by: Lucious McFarsight on 24/08/2009 22:29:08 There is a good reason for this. Battleships are useless in real life since they are just a big gun platform, they are slow, vulnerable and in need of support. Reason why they arent used now is there is something called a ballistic missile. A weapon that can hit any target around the world and do just as much, if not more damage than a battleship. No wonder they are all retired. U.S replaced em with carriers, while russians with ballistic missile submarines and missile warships of cruiser/battlecruiser size.
In eve, battleships are used for three roles - missions, rats and pvp camps. 0.0 relies mostly on caps so there isnt realy much of a use for battleships since when a corp assembles a BS heavy fleet they become a bull's eye for an enemy hot drop cap fleet. For the most part, Bs's are heavy hitters of corps that cant afford too many caps, like pirate corps in low sec.
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Lexa Hellfury
Incura
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Posted - 2009.08.25 08:39:00 -
[45]
Originally by: Lucious McFarsight In eve, battleships are used for three roles - missions, rats and pvp camps. 0.0 relies mostly on caps so there isnt realy much of a use for battleships since when a corp assembles a BS heavy fleet they become a bull's eye for an enemy hot drop cap fleet. For the most part, Bs's are heavy hitters of corps that cant afford too many caps, like pirate corps in low sec.
WTS - Clue
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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