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1. ASCN reborn? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Halada However, STK had a good bunch of guys, I still talk to Cass and Defa was a good director! c/d? Hi Halada, long time no see bud. Hows med school going? Hardly any of the STK old timers are around anymore, I'm pro...
- by Kitia - at 2009.02.05 09:02:00
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2. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Sever Aldaria I was under the impression that if you put a script on a damp or track then that scripted attribute will be brought up to the level of that attribute as is now while the non-scripted attribute will be 0. If th...
- by Kitia - at 2007.11.06 19:11:00
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3. can someone explain to me the damp nerf without whining? - in Test Server Feedback [original thread]
Originally by: MotherMoon ok I thought this was the change. nerf both effects of a damp by 50% then put in "ammo" that boosts one by 100% while decreasing the other by 100%. am I right? If so, the range you can get a raven down to is the...
- by Kitia - at 2007.11.06 15:06:00
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4. can someone explain to me the damp nerf without whining? - in Test Server Feedback [original thread]
Originally by: MotherMoon ok I thought this was the change. nerf both effects of a damp by 50% then put in "ammo" that boosts one by 100% while decreasing the other by 100%. am I right? If so, the range you can get a raven down to is the...
- by Kitia - at 2007.11.06 15:06:00
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5. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Sever Aldaria Please correct me if I'm wrong on my observations here. This may be an oversight, and I hope it is, but currently both tracking disruptors and sensor dampners with one of their scripts do not bring the attribu...
- by Kitia - at 2007.11.05 10:16:00
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6. why all this nefing.. - in Test Server Feedback [original thread]
I think this explains everything Nurfageddon
- by Kitia - at 2007.11.02 11:14:00
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7. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Tyr Zewa A module that needs 3 modules to counter, why are you surprised it's getting nerfed? I took a 2 year break and i was VERY surprised to see RSD had not been nerfed yet, the module was to strong and needed balancing....
- by Kitia - at 2007.11.01 09:03:00
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8. A Little Annoyed At The Bug Hunting Team tbh - in Test Server Feedback [original thread]
Originally by: BCBArclight Description: I was testing my new setup on my curse on my second account ship when I noticed that the modules were turning off and the display messages for my ship being low on capacitor. However my capacitor dis...
- by Kitia - at 2007.10.30 15:48:00
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9. in this thread we tell CCP to lay off of our modules - in Test Server Feedback [original thread]
Edited by: Kitia on 29/10/2007 15:55:11 Quote: 2007.10.29 10:36:12 ] CCP Gangleri > Scripts are in the next patch as well.. I'll seed them when I have checked that they are ok. so with any luck we get to begin tested today So chec...
- by Kitia - at 2007.10.29 15:55:00
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10. Damps on Test now -33% as effective - in Test Server Feedback [original thread]
Originally by: Aramendel Working screenshot . Not that you'll see anything new there. Thanks Aramendel, my link went down. @CCP I guess its too much to ask for item on the test to be testable, I'm assuming the charges will boost the...
- by Kitia - at 2007.10.26 08:00:00
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11. Damps on Test now -33% as effective - in Test Server Feedback [original thread]
Edited by: Kitia on 25/10/2007 20:57:46 Edited by: Kitia on 25/10/2007 20:57:11 Edited by: Kitia on 25/10/2007 20:56:27 Linkage
- by Kitia - at 2007.10.25 20:56:00
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12. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
Edited by: Kitia on 23/10/2007 11:12:16 Worse proposed Nurf Ever bar None!! Signed!
- by Kitia - at 2007.10.23 11:11:00
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13. CONCORD Day Off - Armageddon Day! - in EVE General Discussion [original thread]
Originally by: sssenteew i agree with bandyt and TXtrade1, you need to get your act togethar if you promise the people something you need to follow through with the promise dont just tease them with it, i was told this was suppose to be a ...
- by Kitia - at 2007.10.16 12:19:00
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14. Invunrable CLOAKING pansies - in Test Server Feedback [original thread]
Originally by: HIdden Canary and when they are at Keys all they do is smack, The ignore button maybe? Kitia
- by Kitia - at 2007.08.10 12:27:00
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15. Corp Hanger Fix - in Test Server Feedback [original thread]
Edited by: Kitia on 10/08/2007 10:26:11 Signed/ I vote for anything that limits what corp thief's can take, even if CCP want it to be part of the game its too dam easy. Kitia
- by Kitia - at 2007.08.10 10:26:00
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16. is Nos still untestable on the test server? - in Test Server Feedback [original thread]
This is like the 3rd patch the test server has had since the nos changes and all the times I have tested nos me @ 0%cap and my target @ 100%. Nos has totally failed to move any cap my way. Anyone else had a different experience or is it totally b...
- by Kitia - at 2007.08.10 10:24:00
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17. Nosferatu Changes... Desirable Nerf per CCP's ideas: (another idea) - in Test Server Feedback [original thread]
AFIK Nos is still untestable on the test server on account of not working at all let alone in a different way. So all out complaining will do us little good because at the moment we have zero facts to back up what we say. Hopefully they will get ...
- by Kitia - at 2007.08.09 10:27:00
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18. The BIG world got smaller. - in Test Server Feedback [original thread]
Originally by: Hopeless EQUILIBRIUM Hi all In the last year I saw how the number of online players grow from 15000-20000 to 22000-34000. I'm glad to see more and more ppl coming in Eve Space but this big space got very crowded. Maybe is ...
- by Kitia - at 2007.08.09 10:19:00
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19. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
The problem I see with this at the moment, is that it forces the curse and pilgrim to seek cap recovery in other ways, for example a cap booster. It also forces the ship's to move to using for example turret/nut/nos combo. As fitting all nos now i...
- by Kitia - at 2007.07.31 20:48:00
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20. unable to connect with 35248 client - in Test Server Feedback [original thread]
Originally by: me bored After I patch up to version 35248 I am unable to establish a connection and get the "unable to connect to ip address on port" message. I even get it when I select tranquility despite the fact that I'm connected to ...
- by Kitia - at 2007.07.31 10:31:00
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