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1. Homogeneous Space - in Player Features and Ideas Discussion [original thread]
There would be nice to see supernovas that affect several systems. Also, I remember those nice nebulas in Freelancer. You could see them from far away, get close, and even enter them. That would be really nice to see in EVE.
- by Kleiftan - at 2007.11.15 07:25:00
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2. Communications hack - in Player Features and Ideas Discussion [original thread]
It would have been nice to see this in EVE but most players use for communication third party teamspeak servers, which can't be controlled.
- by Kleiftan - at 2007.11.14 15:27:00
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3. LowSec PvP Overhaul - in Player Features and Ideas Discussion [original thread]
Maybe turrets should only take into account the signature radius of a ship. This way the gang of rifters could take the advantage of a T2 inty tackler. This change would definitely bring more ppl in low sec, so I like it.
- by Kleiftan - at 2007.08.23 05:35:00
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4. A real problem, - in Test Server Feedback [original thread]
Edited by: Kleiftan on 09/08/2007 09:10:28 You are not supposed to escape in 100% of your pirate encounters. The possibility to be in the wrong place at the wrong time, gives the heart pounding feeling while adventuring into low sec. Harrr!...
- by Kleiftan - at 2007.08.09 09:06:00
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5. cloak jammer array - in Player Features and Ideas Discussion [original thread]
Originally by: Amoilin then make it a system wide pulse. anyone not afk can recloak within 10 seconds. An uncloaked cov ops is a dead cov ops.
- by Kleiftan - at 2007.07.27 09:51:00
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6. Repair - in Player Features and Ideas Discussion [original thread]
Edited by: Kleiftan on 25/07/2007 06:23:18 Dude, that would require a month of hard coding and many hours of intense testing!! Eh... sorry, no. Just kidding.
- by Kleiftan - at 2007.07.25 06:22:00
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7. ship scanner idea.. - in Player Features and Ideas Discussion [original thread]
- by Kleiftan - at 2007.07.16 09:08:00
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8. Improving the - in Player Features and Ideas Discussion [original thread]
Don't you feel that the "blockade runner" needs three (at least) build-in stabs. In a real blockade there are at least two ships that will scramble you, and they probably will use +2 scrambling strength modules. I mean if it's called "blockade r...
- by Kleiftan - at 2007.07.16 09:07:00
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9. 15 minute log off timers in 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Shueki Seiko Well, there should be two options: Time-Out should result in an instant log-off... Who would press the reset-button to produce that one? Thunderstorms and crashes will result in a timeout... However, logoffs thr...
- by Kleiftan - at 2007.07.13 05:40:00
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10. Jump clone usage - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux Reducing it to 12 hours would work I think, theyd be more useful but still not let people abuse them to cause problems. And FFS can they be made more accessible? 8.0 standings is bull, at the very least start new...
- by Kleiftan - at 2007.07.12 10:24:00
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11. Player security status - changes - in Player Features and Ideas Discussion [original thread]
Originally by: UmaThurman When pirates flying mining barge or hauler, it means that ship was a/ stolen b/ full of stolen modules c/ will be used to support of next pirating so my opinion is "no excuse for pirate ships" I believe...
- by Kleiftan - at 2007.06.27 15:07:00
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12. Player security status - changes - in Player Features and Ideas Discussion [original thread]
In the good spirit of justice I am compelled to add that wouldn't be fair to attack pirates while they are flying barges, industrials, freighters (I don't really think these guys fly them ) exhumers, transport ships. That being said I think...
- by Kleiftan - at 2007.06.27 13:21:00
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13. Player security status - changes - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw New pirate operating procedure: Have an alt or a buddy with an alt with low sec standing, raise standing nice and high. Pirate till sec standing drops to 1.0 or lower, bring out alt again. Solution: limit se...
- by Kleiftan - at 2007.06.27 05:45:00
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14. Horizontal Scrollbar - in Player Features and Ideas Discussion [original thread]
Indeed, corporate menu definitely needs a horizontal scrollbar in it's current implementation.
- by Kleiftan - at 2007.06.26 14:57:00
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15. Player security status - changes - in Player Features and Ideas Discussion [original thread]
Yes, yes. This are good ideas. This way pirates won't have to complain any more for the lack of PvP opportunities. They won't have to chase PvP any more, PvP will chase them.
- by Kleiftan - at 2007.06.26 14:04:00
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16. HighSec into LowSec -add some risk for blobbers. - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar To the op: Seriously, just because you and me are carebears doesn't mean we should try and kill off antoher persons style of play. Yes i don't like gatecampers they **** me off but to try and make lowsec ga...
- by Kleiftan - at 2007.06.24 10:08:00
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17. Player police in low security areas - in Player Features and Ideas Discussion [original thread]
Considering that the player police option was not available until now, maybe a one time absolution fee could be payed in order to bring the security status back to 0. This fee could be payed only after the standing toward CONCORD will be raised ab...
- by Kleiftan - at 2007.06.21 06:40:00
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18. Player police in low security areas - in Player Features and Ideas Discussion [original thread]
Well nice people who live or want to live in low sec areas would have the possibility to drive away pirates from their territory, instead of waiting for them to attack first, at their leisure. As I said police players will only be allowed to atta...
- by Kleiftan - at 2007.06.21 06:22:00
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19. Player police in low security areas - in Player Features and Ideas Discussion [original thread]
This idea, if implemented correctly, can create a viable force to oppose the player pirates in low security areas, get more people to low sec, and maybe make a new mini profession. Here goes. The CONCORD could offer missions, thus allowing pl...
- by Kleiftan - at 2007.06.20 18:30:00
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20. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Very good ideas. I hope they get implemented.
- by Kleiftan - at 2007.06.19 13:50:00
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