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1. Ship names, what are yours ? - in EVE General Discussion [original thread]
Merlin= Merlin Magic Pants Badger MKII = Dented Armor Taranis= Little Turttle Raven= Merlin Magic Pants Caracal= *****ing Betty Ceslestis= Los Angeles class Exequeror= Victory Class
- by Krogo - at 2006.04.21 07:17:00
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2. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1- End of T2 lottery make research a real profession 2- I want ships like liners, yacht, super liners that could be used to move large quantities of passengers (travel agents for destinations). 3- Modable ships and modable modules only doable in ...
- by Krogo - at 2006.03.23 12:32:00
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3. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Your approach and mine The Major could be conbined. When I first wrote my proposition I did not explicitly write down the use of science skills to enhance the BP. The patent idea is sort of close to what i was suggesting.
- by Krogo - at 2006.01.04 12:54:00
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4. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
The idea of producing a BPO is to reward the corporation for sinking Billions into trying to produce a better T1 ship. In my suggestion I might need to explain that each time you attempt to produce a change, you have to pay a copyright to the NPC...
- by Krogo - at 2006.01.03 11:11:00
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5. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Part 3/3 RP cost for modifying Guns BPO Small Guns 400k RP, Medium guns 700k RP, Large guns 1000k RP. RP cost for modifying Mining lasers 100k RP For a miner I, 500k for a strip Miner I, 400k for a deep core. RP cost for modifying Armour ...
- by Krogo - at 2006.01.02 14:13:00
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6. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Part 2/3 Boost existing bonus on ship 15p for a 2% addition to an existing bonus only one increment possible. 30p for a 5% addition to an existing bonus Create a new bonus 30p to create a new bonus of 2% per level. Limited to Shield recharge...
- by Krogo - at 2006.01.02 14:12:00
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7. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
This is something i posted a few month ago in the wrong forum i guess. Part 1/3 We all have been complaining about the R&D agents and how they bring very little to the game environment. Some of us hope that we could use some of the research point...
- by Krogo - at 2006.01.02 14:11:00
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8. sucubbus BPC - in EVE General Discussion [original thread]
They drop from command relay outpost 3/10 in khanid space. Second stage some squad leader will drop the bp. Its very easy to do in a caracal and easy enought in a tankthorax. It will drop if the complex hasn t been done for some hours. So your bes...
- by Krogo - at 2005.08.12 08:15:00
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9. Idea on how to make good use of R&D agents. - in EVE General Discussion [original thread]
I know that i would involve some database changes (unless extension tables already exist) and I also know that new players don't get to make the toys. But because I see the modification of BPO as a group venture they could join the research team. ...
- by Krogo - at 2005.08.10 14:25:00
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10. Idea on how to make good use of R&D agents. - in EVE General Discussion [original thread]
Edited by: Krogo on 10/08/2005 12:53:17 I couldn't think of anything modifiable on Ammo and having no idea what is in store for Tech II ammo its hard to think of what could be modifiable on the BPO. Nevertheless I like the idea of reducing the...
- by Krogo - at 2005.08.10 12:53:00
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11. Idea on how to make good use of R&D agents. - in EVE General Discussion [original thread]
Part 3/3 RP cost for modifying Guns BPO Small Guns 400k RP, Medium guns 700k RP, Large guns 1000k RP. RP cost for modifying Mining lasers 100k RP For a miner I, 500k for a strip Miner I, 400k for a deep core. RP cost for modifying Armour ...
- by Krogo - at 2005.08.10 12:26:00
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12. Idea on how to make good use of R&D agents. - in EVE General Discussion [original thread]
Part 2/3 Boost existing bonus on ship 15p for a 2% addition to an existing bonus only one increment possible. 30p for a 5% addition to an existing bonus Create a new bonus 30p to create a new bonus of 2% per level. Limited to Shield recharge...
- by Krogo - at 2005.08.10 12:26:00
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13. Idea on how to make good use of R&D agents. - in EVE General Discussion [original thread]
Part 1/3 We all have been complaining about the R&D agents and how they bring very little to the game environment. Some of us hope that we could use some of the research points gathered to get a limited run techII BPC. What I would like to sugg...
- by Krogo - at 2005.08.10 12:25:00
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14. where is the crew? - in EVE General Discussion [original thread]
What would be nice is that in the destruction of your ship^you would eject a % of the crew that would be tagged spaceship crew and large part of it in biomass. WE NEED BIOMASS!
- by Krogo - at 2005.08.02 11:53:00
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15. Missile & Launcher Overhaul - in Ships and Modules [original thread]
I was shooting heavy missiles are stationary drones. Do missiles now do nearly full damage to a stationary target? or have drone been forgoten from the calculations? Typical damage was ranging from 105 to 160. Remeber that i m doing these test wi...
- by Krogo - at 2005.05.16 21:15:00
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16. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Are ship bonuses taken into account? I ve got heavy missiles V calday cruiser V and on TQ, my heavy missiles could hit up to 78km. Now they seem to die at 37km as if none of my skills applied. Also i ve gone from doing 236 damage unresisted to 100...
- by Krogo - at 2005.05.07 13:19:00
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17. R&D agent : Nothing easily predictable - in Missions & Complexes [original thread]
still doesn t answer the question
- by Krogo - at 2005.03.28 07:44:00
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18. R&D agent : Nothing easily predictable - in Missions & Complexes [original thread]
by month i meant months. I ve had a research agent a month after they could be used. So yeah i am concerned. Still it would be nice to have a dev answer.
- by Krogo - at 2005.03.27 19:43:00
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19. R&D agent : Nothing easily predictable - in Missions & Complexes [original thread]
My agent covered 4 research areas for modules from guns to some shield modules and now it says that Nothing is easily predictable. So my question is, What now? Do we get a second round of offering all the bpo or did i just loose month of waiting ...
- by Krogo - at 2005.03.27 06:03:00
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20. Analyze your Character! - in EVE General Discussion [original thread]
Race Analysis Race Analysis Explained 22% Southern European 30% Anglo Saxon 48% Chinese Personality Profile Rank Click here to see your celebmatch. Intelligence 6.5 Average Intelligence ? Risk 5.1 Average Risk ? Ambition 5.7 Average Amb...
- by Krogo - at 2004.12.23 10:58:00
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