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41. WTB: 250mm dual L NAMED turrets. - in Want Ads & Trades [original thread]
I've got 2 proto. 15mil the pack, can escrow in jita, nonni, luminaire, yulai,...
- by Krogort - at 2004.10.25 12:29:00
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42. Auction on some rare loots - in Sell Orders [original thread]
Edited by: Krogort on 20/10/2004 16:25:08 Edited by: Krogort on 20/10/2004 14:54:11 I'm selling the following modules: -1 unit of Dark Blood Energized Adaptive Nano Membrane (22.5to all, passive) Starting at 20mil, min bid: 1mil. -2 un...
- by Krogort - at 2004.10.20 14:34:00
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43. Auction on some rare loots - in Sell Orders [original thread]
Edited by: Krogort on 20/10/2004 16:25:08 Edited by: Krogort on 20/10/2004 14:54:11 I'm selling the following modules: -1 unit of Dark Blood Energized Adaptive Nano Membrane (22.5to all, passive) Starting at 20mil, min bid: 1mil. -2 un...
- by Krogort - at 2004.10.20 14:34:00
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44. Raven Setup for killing Blood Raider Battleships, can I do better? - in Ships and Modules [original thread]
Drop the turrets and replace the large shield booster by an XL.
- by Krogort - at 2004.10.07 10:31:00
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45. Raven Setup for killing Blood Raider Battleships, can I do better? - in Ships and Modules [original thread]
Drop the turrets and replace the large shield booster by an XL.
- by Krogort - at 2004.10.07 10:31:00
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46. caracal mission running setup - in Ships and Modules [original thread]
I use: 5heavy launcher (scourges) 10MN mwd, Med shield booster, 2 Cap rechargers Balistic control and Overdrive injector All module named or tech II (exept the weapon mod). No problem wich all lv3 missions.
- by Krogort - at 2004.09.19 11:53:00
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47. caracal mission running setup - in Ships and Modules [original thread]
I use: 5heavy launcher (scourges) 10MN mwd, Med shield booster, 2 Cap rechargers Balistic control and Overdrive injector All module named or tech II (exept the weapon mod). No problem wich all lv3 missions.
- by Krogort - at 2004.09.19 11:53:00
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48. caracal mission running setup - in Ships and Modules [original thread]
I use: 5heavy launcher (scourges) 10MN mwd, Med shield booster, 2 Cap rechargers Balistic control and Overdrive injector All module named or tech II (exept the weapon mod). No problem wich all lv3 missions.
- by Krogort - at 2004.09.19 11:52:00
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49. caracal mission running setup - in Ships and Modules [original thread]
I use: 5heavy launcher (scourges) 10MN mwd, Med shield booster, 2 Cap rechargers Balistic control and Overdrive injector All module named or tech II (exept the weapon mod). No problem wich all lv3 missions.
- by Krogort - at 2004.09.19 11:52:00
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50. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
Why not a big beam that would be "inside" the ship ? something like that
- by Krogort - at 2004.08.09 15:08:00
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51. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
Why not a big beam that would be "inside" the ship ? something like that
- by Krogort - at 2004.08.09 15:08:00
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52. Caracal Mission Setup - in Ships and Modules [original thread]
Wich this setup i havn't any problem to complete all lv3 kill missions. -5 limos heavy launcher (scourges) -10mn mwd,medium shield booster II, 2 cap rechargers (named or tech II) -1 overdrive and a balistic control system I stay outside they r...
- by Krogort - at 2004.08.02 18:54:00
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53. Caracal Mission Setup - in Ships and Modules [original thread]
Wich this setup i havn't any problem to complete all lv3 kill missions. -5 limos heavy launcher (scourges) -10mn mwd,medium shield booster II, 2 cap rechargers (named or tech II) -1 overdrive and a balistic control system I stay outside they r...
- by Krogort - at 2004.08.02 18:54:00
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54. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
Yes I know i'm "underskilled" but i can easy manage all 1.0 to 0.1 pop in my carcal, so i wan to try different things. Stay out of rats optimal range is what I now try to do, but the 500k blood shadow are very fast . I'll try the megapulse tomor...
- by Krogort - at 2004.07.20 10:22:00
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55. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
Yes I know i'm "underskilled" but i can easy manage all 1.0 to 0.1 pop in my carcal, so i wan to try different things. Stay out of rats optimal range is what I now try to do, but the 500k blood shadow are very fast . I'll try the megapulse tomor...
- by Krogort - at 2004.07.20 10:22:00
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56. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
I've tried those megabeam and i'm not satisfied wich them, my range is good but my damage output is less good than my carcal (i hit at +-130) maybe it's because of my crapy gunnery skills (all at lv 2-3) but i'm willing to try the tachyon 'cause o...
- by Krogort - at 2004.07.19 16:09:00
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57. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
I've tried those megabeam and i'm not satisfied wich them, my range is good but my damage output is less good than my carcal (i hit at +-130) maybe it's because of my crapy gunnery skills (all at lv 2-3) but i'm willing to try the tachyon 'cause o...
- by Krogort - at 2004.07.19 16:09:00
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58. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
Thanks for the advice, i'll take some mjonlir instead of infernoes. What do you mean by CMs JoCool? for the drones, i'm thinking about using 3 wasp and 3ogres for the scrambling freg's. And no, i've earn all my isk , never bought anything on eba...
- by Krogort - at 2004.07.19 02:05:00
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59. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
Thanks for the advice, i'll take some mjonlir instead of infernoes. What do you mean by CMs JoCool? for the drones, i'm thinking about using 3 wasp and 3ogres for the scrambling freg's. And no, i've earn all my isk , never bought anything on eba...
- by Krogort - at 2004.07.19 02:05:00
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60. (noob) Apoc fitting for npc hunt. - in Ships and Modules [original thread]
I'vs just bought an apoc (2nd bs after a geddon) and i'm thinking on a fitting to blow up blood raiders (wich a corpmate in a raven). i'm currently running it wich that setup: -6 megabeam and 2 siege launcher (inferno torpedoes) -3cap recharger (n...
- by Krogort - at 2004.07.19 01:10:00
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