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Wizard
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Posted - 2004.07.19 12:00:00 -
[31]
Edited by: Wizard on 19/07/2004 12:03:59 This is one of my setups for npc hunting, i am always trying different ones and this is an allrounder.
I imagine you can just use tech1 gear instead of the tech2 i have fitted with your skills?
7 mega pulses 1 named large smartbomb ( 300 damage as opposed to 250 )
1 mwd ( real important ) 2 tech2 cap chargers 1 tech2 tracking computer
2 large armour repairer 1 heat sink 2 4 cap power relays
Tactics i use are, as soon as i get in belt i mwd away from the enemy whilst locking them.
If theres frigs then i keep mwd going and try to take out the frigs with the mega pulses ( radio or multis fitted ), try to make sure you are a long way from npc bs, if the frigs stasis and scramble you then try the large smartbomb. If they stay outsude 5000m then release the drones and pull um back right after.
Once all frigs are dead, work 1 by 1 taking out the cruisers then move on to the bs.
To be honest i really only try atacking 1 bs spawns, have taken on 3 bs myself but it is a lot more risky
With the mega pulses fitted, burn it to 15km ish from the bs and release your drones on him as well.I normally keep 1 large repairer going all the time and give the odd injection from the other but normally only if im fighting 1.5mill bs and up.
If you want extra protection from dieing then ditch the heat sink and 2 cap relays and fit 3 armour hardners but youll suffer to run the lasers to actually kill npcs with the cap relays gone .
BTW...... transversal velocity on your auto scanner is very important <100km to hit frigs <150km to hit cruisers and bs, well for me it seems anyways!
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Wizard
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Posted - 2004.07.19 12:00:00 -
[32]
Edited by: Wizard on 19/07/2004 12:03:59 This is one of my setups for npc hunting, i am always trying different ones and this is an allrounder.
I imagine you can just use tech1 gear instead of the tech2 i have fitted with your skills?
7 mega pulses 1 named large smartbomb ( 300 damage as opposed to 250 )
1 mwd ( real important ) 2 tech2 cap chargers 1 tech2 tracking computer
2 large armour repairer 1 heat sink 2 4 cap power relays
Tactics i use are, as soon as i get in belt i mwd away from the enemy whilst locking them.
If theres frigs then i keep mwd going and try to take out the frigs with the mega pulses ( radio or multis fitted ), try to make sure you are a long way from npc bs, if the frigs stasis and scramble you then try the large smartbomb. If they stay outsude 5000m then release the drones and pull um back right after.
Once all frigs are dead, work 1 by 1 taking out the cruisers then move on to the bs.
To be honest i really only try atacking 1 bs spawns, have taken on 3 bs myself but it is a lot more risky
With the mega pulses fitted, burn it to 15km ish from the bs and release your drones on him as well.I normally keep 1 large repairer going all the time and give the odd injection from the other but normally only if im fighting 1.5mill bs and up.
If you want extra protection from dieing then ditch the heat sink and 2 cap relays and fit 3 armour hardners but youll suffer to run the lasers to actually kill npcs with the cap relays gone .
BTW...... transversal velocity on your auto scanner is very important <100km to hit frigs <150km to hit cruisers and bs, well for me it seems anyways!
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Muspell
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Posted - 2004.07.19 12:16:00 -
[33]
I like my setup... I can handle all spawns I've found in it, but I'm still training my skills to make it more efficient.
5x Tachyons 1x named Mega beam 2x small lasers (for the frigs (scramblers and webbers)) might wanna change the smalls for a smartbomb somehow.. maybe fit more megabeams instead of tachs.
4x best named cap recharger (tech II are way too expensive.. I can afford them, but I'll wait until they go down in price, then change to 3 of those and 1 tracking computer II)
4x armor hardeners. 2x EM and 2x thermal large 'accomodation' armor repairer 2 cap relays or 1 cap relay and one dmg mod (still training a few skills for extra cap recharge)
those four hardeners will make you pretty much invincible to blood and sanshas out there :)
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Muspell
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Posted - 2004.07.19 12:16:00 -
[34]
I like my setup... I can handle all spawns I've found in it, but I'm still training my skills to make it more efficient.
5x Tachyons 1x named Mega beam 2x small lasers (for the frigs (scramblers and webbers)) might wanna change the smalls for a smartbomb somehow.. maybe fit more megabeams instead of tachs.
4x best named cap recharger (tech II are way too expensive.. I can afford them, but I'll wait until they go down in price, then change to 3 of those and 1 tracking computer II)
4x armor hardeners. 2x EM and 2x thermal large 'accomodation' armor repairer 2 cap relays or 1 cap relay and one dmg mod (still training a few skills for extra cap recharge)
those four hardeners will make you pretty much invincible to blood and sanshas out there :)
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Krogort
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Posted - 2004.07.19 16:09:00 -
[35]
I've tried those megabeam and i'm not satisfied wich them, my range is good but my damage output is less good than my carcal (i hit at +-130) maybe it's because of my crapy gunnery skills (all at lv 2-3) but i'm willing to try the tachyon 'cause of they nice dmg modifer.
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Krogort
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Posted - 2004.07.19 16:09:00 -
[36]
I've tried those megabeam and i'm not satisfied wich them, my range is good but my damage output is less good than my carcal (i hit at +-130) maybe it's because of my crapy gunnery skills (all at lv 2-3) but i'm willing to try the tachyon 'cause of they nice dmg modifer.
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PsyMan
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Posted - 2004.07.19 18:30:00 -
[37]
If ISK is no object (about extra 30 mil) and the skills are trained then I have found on an Apoc that: 5 x Tach's, 2 Med named pulse (drops not bought) Rudimentary Named Smartbomb (large dropped) on high slots. 4 x cap recharger II's (5-7 mil each but they will drop in price) on Med 1 x Thermal Hardener, 1 x EM Hardener (50%) 3 cap relays and dual "Large Accomodation Vestment Reconstructer" repairers (10-15 mil) or one named and a standard
Works very well against Blood Raiders
The above requires both hardeners and just one repairer running alongside ALL of the weapons to kill BS's but if you find a tricky situation you can send in the wasps to kill the cepters, switch off the weapons and use the second repairer to help hold out until you can escape OR you can manually turn it on and off while killing bigger BS spawns solo.
Repair systems on at least 4 is vital too 
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PsyMan
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Posted - 2004.07.19 18:30:00 -
[38]
If ISK is no object (about extra 30 mil) and the skills are trained then I have found on an Apoc that: 5 x Tach's, 2 Med named pulse (drops not bought) Rudimentary Named Smartbomb (large dropped) on high slots. 4 x cap recharger II's (5-7 mil each but they will drop in price) on Med 1 x Thermal Hardener, 1 x EM Hardener (50%) 3 cap relays and dual "Large Accomodation Vestment Reconstructer" repairers (10-15 mil) or one named and a standard
Works very well against Blood Raiders
The above requires both hardeners and just one repairer running alongside ALL of the weapons to kill BS's but if you find a tricky situation you can send in the wasps to kill the cepters, switch off the weapons and use the second repairer to help hold out until you can escape OR you can manually turn it on and off while killing bigger BS spawns solo.
Repair systems on at least 4 is vital too 
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Lagar
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Posted - 2004.07.19 20:02:00 -
[39]
the seting is almost perfect armor tanking... now try to fit hardeners *train skill* and fit 1 EM and 1 Therminal and you can tank BS blood raiders
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Lagar
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Posted - 2004.07.19 20:02:00 -
[40]
the seting is almost perfect armor tanking... now try to fit hardeners *train skill* and fit 1 EM and 1 Therminal and you can tank BS blood raiders
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linux4ever
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Posted - 2004.07.19 20:46:00 -
[41]
hi there i go on my apoc with this fitting:
7 mega puls 1 large smatrbomb
4 tech2 cap rechargers
2 lagre acomodatio 1 em hardener 1 thermic hardener 3 cap power releys if you got your capacitor skills at 5 both of em
you can shoot and tank withe out cap drain this is the best fiutting for sanshas i do easily 3 bs spawn one 1.5 and 2 1 mill
with this fitting it is way to easy to kill the bs
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linux4ever
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Posted - 2004.07.19 20:46:00 -
[42]
hi there i go on my apoc with this fitting:
7 mega puls 1 large smatrbomb
4 tech2 cap rechargers
2 lagre acomodatio 1 em hardener 1 thermic hardener 3 cap power releys if you got your capacitor skills at 5 both of em
you can shoot and tank withe out cap drain this is the best fiutting for sanshas i do easily 3 bs spawn one 1.5 and 2 1 mill
with this fitting it is way to easy to kill the bs
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VonKaplanek III
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Posted - 2004.07.19 21:28:00 -
[43]
Edited by: VonKaplanek III on 19/07/2004 21:29:57 Well, i went another route, the impossible one, shield on the Apoc!! It works best for my style of NPC hunting.
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*No prob against Warlord/4 frigs solo :)
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VonKaplanek III
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Posted - 2004.07.19 21:28:00 -
[44]
Edited by: VonKaplanek III on 19/07/2004 21:29:57 Well, i went another route, the impossible one, shield on the Apoc!! It works best for my style of NPC hunting.
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*No prob against Warlord/4 frigs solo :)
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Cruz
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Posted - 2004.07.19 21:33:00 -
[45]
you might wnat to try an XL shield booster instead. Apocs are very good shield tankers too. ................. |

Cruz
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Posted - 2004.07.19 21:33:00 -
[46]
you might wnat to try an XL shield booster instead. Apocs are very good shield tankers too. ................. |

slothe
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Posted - 2004.07.19 21:35:00 -
[47]
Originally by: Frost88 How do these people get battleships?!
I have 3.4 mil SPs and have 8 mil and a frigate lol.
Want my advice? Lose the BS and use a Thorax or Moa, easier to fit with your skills, go for range and 250s, nothing can touch you and do plenty damage.
dont be mean 
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

slothe
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Posted - 2004.07.19 21:35:00 -
[48]
Originally by: Frost88 How do these people get battleships?!
I have 3.4 mil SPs and have 8 mil and a frigate lol.
Want my advice? Lose the BS and use a Thorax or Moa, easier to fit with your skills, go for range and 250s, nothing can touch you and do plenty damage.
dont be mean 
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Hematic
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Posted - 2004.07.19 22:33:00 -
[49]
Quick note: There are like four new scrambling elite frigates from each major NPC pirate race. Two of them get within 5k (large Smartbomb bait) and the other two stay at 6-7.5k, Out of smartbomb range. So make sure you always have the drones.
If you are hunting battleship NPCs you may need to put two large armor repairers on at some point. Two 500k or two 750k NPCs will overcome your single armor repairer pretty fast.
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Hematic
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Posted - 2004.07.19 22:33:00 -
[50]
Quick note: There are like four new scrambling elite frigates from each major NPC pirate race. Two of them get within 5k (large Smartbomb bait) and the other two stay at 6-7.5k, Out of smartbomb range. So make sure you always have the drones.
If you are hunting battleship NPCs you may need to put two large armor repairers on at some point. Two 500k or two 750k NPCs will overcome your single armor repairer pretty fast.
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Managalar
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Posted - 2004.07.20 01:23:00 -
[51]
There are a couple ways to hunt NPCs. With lower skills and equipment options, fighting outside of the NPC's effective weapons range is a good idea. To this end, speed is your friend, MWD, overdrives, and nanofibers can help you hold your optimal range, while 1 or 2 tracking computers can had 15-25% optimal range. One named armor repairer is enough for me to tank NPC battleships, as long as I don't park at their optimal range.
If you are not setup for evasion, you had better be tanked out fairly well (hardeners, multiple repairers, ect). =======Abaddon=======
=======Abaddon======= |

Managalar
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Posted - 2004.07.20 01:23:00 -
[52]
There are a couple ways to hunt NPCs. With lower skills and equipment options, fighting outside of the NPC's effective weapons range is a good idea. To this end, speed is your friend, MWD, overdrives, and nanofibers can help you hold your optimal range, while 1 or 2 tracking computers can had 15-25% optimal range. One named armor repairer is enough for me to tank NPC battleships, as long as I don't park at their optimal range.
If you are not setup for evasion, you had better be tanked out fairly well (hardeners, multiple repairers, ect). =======Abaddon=======
=======Abaddon======= |

Cindy Goodwill
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Posted - 2004.07.20 01:41:00 -
[53]
Originally by: Krogort I'vs just bought an apoc (2nd bs after a geddon) and i'm thinking on a fitting to blow up blood raiders (wich a corpmate in a raven). i'm currently running it wich that setup: -6 megabeam and 2 siege launcher (inferno torpedoes) -3cap recharger (named cause i havn't enought skill to use tech II) and a traking computer. -1 large armor reparer (named who give 660hp), 1 medium armor reparer (288hp), a named heat sink, 1 rcu and 3 cap power relay.
I can't use Hardener or Med reparer II so i'm limited wich my low slot's setup (i know i'm a noob but wich 2.1m skill points i can't have everything )
first off, this is MY opinion, so feel free to ignore it or follow it up. Id like to say first that you are risking a hell of a lot isk cause you are extremely underskilled. you REQUIRE heavy drones, armor hardners and good powergrid In my opinion, if you use cpr's or cpu's your setup is flawd for all-round/solo combat. Train Engineering/Electronics to 5, only rank1 so around 5 days work each. Or switch weapons for their lesser counterparts: Tachyon -> Megabeam -> Dual Heavy Beam.
Currently, lasers are the best turrets ingame, so dont waste those 2 slots with power consuming siege launchers, swap 1 for a gun and 1 for a L smartbomb. The medium armor repairer is totally useless, 300hp is ziltsj when going up against heavier enemies so its a waste of slot. Start with the L repper, 1 is fine for the moment but you NEED those hardners (3 days training, so get to it plus Hull Upgrades 4 gives you +20% armor) i'd suggest EM and Thermal even though armor is allready most resistent to those types (its the only dmg bloods do up to 750K apocs (above maybe too, dont know) I allways keep 1 warpcore stab fitted for emergencies. Somehow all but 1 type of elites scramble 1 at a time so it can be a life saver. The remaining lows are filled with caprelays and dmg mods in a ratio that you prefer. Nothing to comment on the medslot setup, its not really a choice actually :) Now you have fitted low and medslots, start with the highs with the cpu + powergrid you have left. I suggest you start with megabeams and fill the rest with dual heavies until it fits ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Cindy Goodwill
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Posted - 2004.07.20 01:41:00 -
[54]
Originally by: Krogort I'vs just bought an apoc (2nd bs after a geddon) and i'm thinking on a fitting to blow up blood raiders (wich a corpmate in a raven). i'm currently running it wich that setup: -6 megabeam and 2 siege launcher (inferno torpedoes) -3cap recharger (named cause i havn't enought skill to use tech II) and a traking computer. -1 large armor reparer (named who give 660hp), 1 medium armor reparer (288hp), a named heat sink, 1 rcu and 3 cap power relay.
I can't use Hardener or Med reparer II so i'm limited wich my low slot's setup (i know i'm a noob but wich 2.1m skill points i can't have everything )
first off, this is MY opinion, so feel free to ignore it or follow it up. Id like to say first that you are risking a hell of a lot isk cause you are extremely underskilled. you REQUIRE heavy drones, armor hardners and good powergrid In my opinion, if you use cpr's or cpu's your setup is flawd for all-round/solo combat. Train Engineering/Electronics to 5, only rank1 so around 5 days work each. Or switch weapons for their lesser counterparts: Tachyon -> Megabeam -> Dual Heavy Beam.
Currently, lasers are the best turrets ingame, so dont waste those 2 slots with power consuming siege launchers, swap 1 for a gun and 1 for a L smartbomb. The medium armor repairer is totally useless, 300hp is ziltsj when going up against heavier enemies so its a waste of slot. Start with the L repper, 1 is fine for the moment but you NEED those hardners (3 days training, so get to it plus Hull Upgrades 4 gives you +20% armor) i'd suggest EM and Thermal even though armor is allready most resistent to those types (its the only dmg bloods do up to 750K apocs (above maybe too, dont know) I allways keep 1 warpcore stab fitted for emergencies. Somehow all but 1 type of elites scramble 1 at a time so it can be a life saver. The remaining lows are filled with caprelays and dmg mods in a ratio that you prefer. Nothing to comment on the medslot setup, its not really a choice actually :) Now you have fitted low and medslots, start with the highs with the cpu + powergrid you have left. I suggest you start with megabeams and fill the rest with dual heavies until it fits ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Krogort
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Posted - 2004.07.20 10:22:00 -
[55]
Yes I know i'm "underskilled" but i can easy manage all 1.0 to 0.1 pop in my carcal, so i wan to try different things. Stay out of rats optimal range is what I now try to do, but the 500k blood shadow are very fast . I'll try the megapulse tomorow when i'll get the hardener. Another problem is my damage output, at 80km (my optimal range wich megabeam and radio I do around 150 on the shield ant 80 on the hull so it take a very very long time do kill things , same which others cristal (rarely more than 200)
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Krogort
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Posted - 2004.07.20 10:22:00 -
[56]
Yes I know i'm "underskilled" but i can easy manage all 1.0 to 0.1 pop in my carcal, so i wan to try different things. Stay out of rats optimal range is what I now try to do, but the 500k blood shadow are very fast . I'll try the megapulse tomorow when i'll get the hardener. Another problem is my damage output, at 80km (my optimal range wich megabeam and radio I do around 150 on the shield ant 80 on the hull so it take a very very long time do kill things , same which others cristal (rarely more than 200)
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Richard Valorite
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Posted - 2004.07.20 17:23:00 -
[57]
What 0.0 area is safe to hunt in if you're a freelancer and not a member of an uber-corp/alliance??? 
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Richard Valorite
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Posted - 2004.07.20 17:23:00 -
[58]
What 0.0 area is safe to hunt in if you're a freelancer and not a member of an uber-corp/alliance??? 
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ElGuapo
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Posted - 2004.07.20 21:51:00 -
[59]
I dont normally give my setups out but here.
High: 6 Tachs with UV crystals 2 quad modulated with multi Freq
Med: 2 prototype sensor boosters 2 T2 Tracking computers
Low: 2 T2 Heat Sinks 4 T2 Tracking enhancers 1 Cap relay
I know what you are thinking and yes there are a total of 6 tracking boosters there. This setup requires that you have BMs in the system and you need to be very careful about rats spawning near you. This setup gives me an optimal range of 107km and does considerable damage. The 2 quads kill frigs very efficiently that get close and have really nice tracking due to all the tracking mods. I can easily solo a 3 BS spawn with this setup
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ElGuapo
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Posted - 2004.07.20 21:51:00 -
[60]
I dont normally give my setups out but here.
High: 6 Tachs with UV crystals 2 quad modulated with multi Freq
Med: 2 prototype sensor boosters 2 T2 Tracking computers
Low: 2 T2 Heat Sinks 4 T2 Tracking enhancers 1 Cap relay
I know what you are thinking and yes there are a total of 6 tracking boosters there. This setup requires that you have BMs in the system and you need to be very careful about rats spawning near you. This setup gives me an optimal range of 107km and does considerable damage. The 2 quads kill frigs very efficiently that get close and have really nice tracking due to all the tracking mods. I can easily solo a 3 BS spawn with this setup
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