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1. how should i outfit my carrier? - in Ships and Modules [original thread]
give up
- by Kuningatar - at 2005.12.14 20:09:00
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2. Whine: T2 ammo damage types - in Ships and Modules [original thread]
NONO Tux > Oveur
- by Kuningatar - at 2005.12.14 19:09:00
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3. Whine: T2 ammo damage types - in Ships and Modules [original thread]
Tux do you have any ideas?
- by Kuningatar - at 2005.12.14 18:38:00
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4. Vagabond Loadouts - in Ships and Modules [original thread]
Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
- by Kuningatar - at 2005.12.14 13:51:00
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5. Vagabond Loadouts - in Ships and Modules [original thread]
Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
- by Kuningatar - at 2005.12.14 13:51:00
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6. amarr ships with projectile weapons - in Ships and Modules [original thread]
eh? 2 more guns is better than 6?
- by Kuningatar - at 2005.12.12 17:23:00
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7. Where are the named 800mm Plates and Mega Ions, CCP? - in Ships and Modules [original thread]
\o/
- by Kuningatar - at 2005.12.11 14:14:00
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8. Tachyon or Megea beam? - in Ships and Modules [original thread]
Originally by: LUKEC tachs: geddon 7x t2 tachyons 3x sensor boosters 2x rcuII, 6x hsII After rmr, 4x hsII, 2x tracking enhancerII :) Outdamages any longrange ship BY FAR good setup. nuff said
- by Kuningatar - at 2005.12.11 12:44:00
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9. Apoc setup - in Ships and Modules [original thread]
Post patch, 8x mega pulse 2x sensor booster 2x tracking comp 3x heat sink 3x PDS 1x large rep
- by Kuningatar - at 2005.12.11 08:30:00
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10. Training T2 Ships: Amarr or Gallente - in Ships and Modules [original thread]
pah, u are amarr so why bother gallente.
- by Kuningatar - at 2005.12.11 08:14:00
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11. Railthron peoblems in RMR - in Ships and Modules [original thread]
I think he have
- by Kuningatar - at 2005.12.10 21:30:00
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12. tempest in RMR - in Ships and Modules [original thread]
yes
- by Kuningatar - at 2005.12.10 19:46:00
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13. tempest in RMR - in Ships and Modules [original thread]
1400mm wont kill anything in RMR.
- by Kuningatar - at 2005.12.10 19:03:00
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14. Caldari tech II BC's = CraP? - in Ships and Modules [original thread]
Edited by: Kuningatar on 10/12/2005 14:51:23 Rook has now dmg bonus. Wait, it isnt BC
- by Kuningatar - at 2005.12.10 14:50:00
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15. projectile v missle - in Ships and Modules [original thread]
missile or laser
- by Kuningatar - at 2005.12.10 10:50:00
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16. Da Sacrilege needs some love aye?! - in Ships and Modules [original thread]
150dps on a curse? what happened?
- by Kuningatar - at 2005.12.10 10:28:00
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17. post rmr is the geddon totaled? - in Ships and Modules [original thread]
7 mega pulse II 1 sensor booster 2 tracking com/second sensor booster/ab/target painter 3 heat sink II 1 med rep 3 hardeners 1 cap relay
- by Kuningatar - at 2005.12.09 20:26:00
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18. New Tractor Beams - in Ships and Modules [original thread]
Edited by: Kuningatar on 09/12/2005 18:43:15 what you guys think, should this module work in dead space?
- by Kuningatar - at 2005.12.09 18:43:00
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19. New Tractor Beams - in Ships and Modules [original thread]
any skill reqs?
- by Kuningatar - at 2005.12.09 18:15:00
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20. New Tractor Beams - in Ships and Modules [original thread]
nice, that large one fits great for my npc geddon setup! AYE
- by Kuningatar - at 2005.12.09 18:12:00
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