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1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Sgt Ocker wrote: TheDoctorUK wrote: Sgt Ocker wrote: Aside from you wanting to stop people using an item they paid for, this change is NOT about "game time". It IS about simplifying how players pay for items in the NEX store. Aurum is goi...
- by Kusum Fawn - at 2017.03.20 04:07:54
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2. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
If anything this should be in the wallet and not inventory or assets
- by Kusum Fawn - at 2017.03.16 23:40:41
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3. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
I dont understand why you dont use Arum as your granular currency ? It is already in a cross character account linked wallet, it already has in game items (tokens) and its already used as the currency for non-game time pilots services. Its alre...
- by Kusum Fawn - at 2017.03.16 23:31:00
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4. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
How do you turn off the roll over popups?
- by Kusum Fawn - at 2016.12.08 00:27:35
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5. Kill mail in ship info for Kill marks - in Player Features and Ideas Discussion [original thread]
I have a lot of ships, I use a lot of ships for different things, many of them have one kill mark. I don't remember what i killed in what ship, CCPlz add a tab to the ship show info that lists the kill mails that gave the ship its killmark.
- by Kusum Fawn - at 2016.11.19 01:05:02
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6. Announcement:EVE Online: Ascension - Issues (PC) - in EVE Information Portal [original thread]
After injecting a book that the prerequisites are not fully trained for, it looks exactly the same as a skill that has not had the book injected for. the only way to tell is the change in the right click menu options. This needs to change to giv...
- by Kusum Fawn - at 2016.11.16 02:25:46
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7. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
Why do you need my out of game browser to have cookies enabled for the launcher to let me play the game? Oh yay! thanks for letting me know ive paid for the game. Cause i didnt know that ive paid for the game. Why is the Training queue still ...
- by Kusum Fawn - at 2016.11.16 01:34:15
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8. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Nevyn Auscent wrote: Lugh Crow-Slave wrote: why should your solo mack be able to fend off 3 other ships on its own? if you want that use the barge specked for it and if you don't want the ore hold then again... d...
- by Kusum Fawn - at 2016.09.12 21:43:07
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9. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Ray Mitar wrote: Kusum Fawn wrote: Seriously, Lock Alpha characters into FW. One of the biggest issues that people have in game is thinking of what to do ingame. There are so many different avenues of what to do that many people simply don...
- by Kusum Fawn - at 2016.09.07 00:06:35
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10. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Seriously, Lock Alpha characters into FW. One of the biggest issues that people have in game is thinking of what to do ingame. There are so many different avenues of what to do that many people simply dont know where to go and never move to do t...
- by Kusum Fawn - at 2016.09.06 06:05:35
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11. Sticky:Dev blog: Clone States GÇô Post Announcement Follow-up - in EVE Information Portal [original thread]
Kilo Kodiak wrote: I have a simple question /// P I? Plante interaction as a alfa clone? if you have like 5 million skill points in P I and it was showing to other player can mine why can not the do P I ? stop doing anything. read the...
- by Kusum Fawn - at 2016.09.04 03:20:05
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12. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Drazz Caylen wrote: Why else were Achura scientists the go-to research alt? because we could put the lowest number of attribute points into charisma of all the different starting characters. Eve alt autists who did nothing but research and c...
- by Kusum Fawn - at 2016.09.01 11:47:23
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13. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Drazz Caylen wrote: [quote=Velores Prokhozai] A frightening amount of persons came here and posted things which were easy to answer by just reading the devblog in itself, making it harder for unlisted concerns to be filtered and making it harde...
- by Kusum Fawn - at 2016.09.01 11:26:43
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14. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: EvilweaselSA wrote: it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse) you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha you ...
- by Kusum Fawn - at 2016.09.01 02:28:06
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15. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Alpha venture fleets to blot out the sun.
- by Kusum Fawn - at 2016.09.01 00:22:56
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16. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
I guess they just really dont want any freighters to move in hisec at all.
- by Kusum Fawn - at 2016.08.31 21:58:31
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17. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Dont make any other changes then "boosts affect all fleet members on grid." and be done. Or if you really have to, make it a 1,000 km bubble of boost range. all fleet members not in that bubble do not get boosts. Thats all you had to do. none ...
- by Kusum Fawn - at 2016.08.30 22:34:31
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18. Sticky:Dev Blog: Anomalous Materials: The Research Race of YC 116 - in EVE Information Portal [original thread]
1. this has nothing to do with faction warfare. 2. this is a ccp event 3. the rewards for this event are currently listed as only going to the highest donator to their particular faction - devblog wrote: The commissions will be given to the c...
- by Kusum Fawn - at 2014.10.08 06:22:00
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19. Sticky:Oceanus: The New Cloaking Effect - in EVE Information Portal [original thread]
Masao Kurata wrote: Lil' Brudder Too wrote: I discovered today something that might be cause for concern for cloaky users... you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an ete...
- by Kusum Fawn - at 2014.10.06 18:03:59
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20. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are. 1. Inconsistent grouping names - the module has several different attributes that are used for sor...
- by Kusum Fawn - at 2014.10.05 09:25:00
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