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1. Corp Fittings for NPC Corps - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Who gets to control which fits get added and removed? What are the chances that someone will start adding hull repper fits which if linked normally would have a chance of being shot down for being dumb, but with this system...
- by L4ST - at 2015.01.16 16:50:31
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2. Corp Fittings for NPC Corps - in Player Features and Ideas Discussion [original thread]
thats why I wrote "basic", you don't give them a fit for everything they can afford, fly or want to do, just a very few basic ones. put a Nanofiber I on a shield ship, they might wonder, they might check, they might see.
- by L4ST - at 2015.01.15 13:34:14
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3. Corp Fittings for NPC Corps - in Player Features and Ideas Discussion [original thread]
with a lot of new players arriving and many horrible fits to be blown up why not add some basic fits for certain tasks to the NPC corporation's saved fittings? New players can get some orientation on the whole fitting thing, especially in FW Corps.
- by L4ST - at 2015.01.15 13:03:39
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4. DEVSWARM OP: CCP Should Give Goonswarm Trillions Of Isk Worth of Crap - in EVE General Discussion [original thread]
approving
- by L4ST - at 2013.09.26 16:19:00
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5. Invisible Text (example: Target Frames) - fix it please :/ - in Player Features and Ideas Discussion [original thread]
well mine would be a simple semi-transparent backdrop, just as pinned window backdrops. "design winning over functionality" is highly conflicting with "Your best bet is probably just to zoom way out" :D but I guess you realized that zooming out ...
- by L4ST - at 2013.01.25 09:09:00
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6. Invisible Text (example: Target Frames) - fix it please :/ - in Player Features and Ideas Discussion [original thread]
nobody seems to undock here :(
- by L4ST - at 2013.01.24 08:31:00
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7. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
my coalition, my alliance and my corp members are all going crazy about this because either they are directly affected or others around them drive them crazy about it. "Doesn't affect enough players" - well as far as I can tell it affects at leas...
- by L4ST - at 2013.01.17 15:42:00
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8. For the love of god (new rant about local) - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/6PJp9.jpg
- by L4ST - at 2013.01.11 09:50:00
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9. Invisible Text (example: Target Frames) - fix it please :/ - in Player Features and Ideas Discussion [original thread]
These shots were actually taken in space and not edited in any way: http://i.imgur.com/Uai1N.jpg http://i.imgur.com/qRkai.jpg It is a default target frame of a locked target. Dark shadow or any other fix to make text readable atop bright ar...
- by L4ST - at 2013.01.11 09:47:00
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10. Bring Big Ships Back To Small Scale / Solo: Remove Bonus Restrictions - in Player Features and Ideas Discussion [original thread]
what an illogical post lol Small ships can choose what they fight because they can take on everything. Further, they almost always have a good chance to get out of even the worst surprises at gates and bubbles. Large ships can't get out of those ...
- by L4ST - at 2012.11.21 16:25:00
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11. Bring Big Ships Back To Small Scale / Solo: Remove Bonus Restrictions - in Player Features and Ideas Discussion [original thread]
well I'd not so much stress the fact that they aren't hard hitting, but more that "certain difficulties against smaller craft" is more like "completely incapable against smaller craft" - except if you count in small vessels sitting at 30 kilometre...
- by L4ST - at 2012.11.21 15:18:00
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12. Bring Big Ships Back To Small Scale / Solo: Remove Bonus Restrictions - in Player Features and Ideas Discussion [original thread]
please do not refer to that one single example I gave. I am not complaining about how my shiny ship didn't blow up an Enyo (it wasn't a real fight anyway). I appreciate the effort, but I don't need guides how to kill an Enyo with a Vindicator. It...
- by L4ST - at 2012.11.21 12:24:00
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13. Bring Big Ships Back To Small Scale / Solo: Remove Bonus Restrictions - in Player Features and Ideas Discussion [original thread]
Hi there, all we see in Smallscale and Solo PvP are small ships, there's very few uses for Battlecruiser and Battleship size. All we see of those are occasional hotdrops, suicide ganks and on very very few occasions some low-to-null-gate-aggress...
- by L4ST - at 2012.11.21 08:35:00
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14. Logis on Killmails - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Herping yourDerp wrote: remove killmails this. Just a tool really that grew out of hand in performance metrics. Hell, not even an accurate tool. back in 0.0 days on a campaign going off purely KM/kb performance I sucke...
- by L4ST - at 2012.09.18 07:46:00
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15. Export all window and option settings to XML format file - in Player Features and Ideas Discussion [original thread]
+1
- by L4ST - at 2012.09.17 14:23:00
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16. Logis on Killmails - in Player Features and Ideas Discussion [original thread]
Dread Pirate PeteExcept wrote: soon we till have t1 logi frigs/cruisers for everyone. Prepare yourself for massive killmail whoring. FCs decide what fleetcomp they need. An FC who sees the fleetcomp doesnt work out will not leave (if hes so...
- by L4ST - at 2012.09.17 10:28:00
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17. [Suggestion] Make fleet structure & warfare work as it is actually designed - in Player Features and Ideas Discussion [original thread]
you are pretty much underlining my idea. As you were part of a fleet of ~30 pilots you know where the fun is. Thats a genious size of a fleet, powerful already but not yet chaotic if not homogen. And thats what you mentioned too - diversity brin...
- by L4ST - at 2012.09.17 10:20:00
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18. CRYOSLEEP ACCOUNT: ABLE TO TRAIN SKILLS BUT NOT ABLE TO PLAY EVE. - in Player Features and Ideas Discussion [original thread]
this is what would make me pay for a second, cryo-sleep account
- by L4ST - at 2012.09.16 16:15:00
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19. [Suggestion] Make fleet structure & warfare work as it is actually designed - in Player Features and Ideas Discussion [original thread]
o/ hi folks So well, what do we see in big fleets at the moment? Roughly - 40 identical Logis, 180 idetical DPS ships, and some tackle/scouts. What are squads and wings for at the moment? Nothing - well except that theres positions to fill. ...
- by L4ST - at 2012.09.16 14:05:00
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20. Logis on Killmails - in Player Features and Ideas Discussion [original thread]
there was so much "but we cant do this should we count all repped amount, blah blah" whining about this in the past... simply adding them with 0 damage (like EWAR) as soon as any damage dealer they repped gets on a killmail and all is fine ... ca...
- by L4ST - at 2012.09.16 10:06:00
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