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1. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
just would like to thank you! finally the nighthawk is usable again! thank you so much!
- by LadyShu - at 2013.09.04 19:30:00
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2. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
awesome, spend time rebalancing something that is not broken and works fine. Get your butts to work on t2 rebalancing or do something useful, what about nerfing off-grid boosters, logistics and so on.
- by LadyShu - at 2013.06.19 12:14:00
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3. An idea to fix Titan hotdrops, maintain logistic advantage and boost larger ship... - in Player Features and Ideas Discussion [original thread]
Hello, i just reactivated 3 months ago. Being a pirate and living in lowsec the first thing i noticed is that mainly smaller ships are flown. My first guess was this is because of the tiericide initiative, which might be true but is not the only ...
- by LadyShu - at 2013.05.16 07:56:00
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4. Super Capital fix - in Player Features and Ideas Discussion [original thread]
targeting of subsystems of supercaps sounds like an awesome idea to me. ... EveTUBE.COM - Your bandwidth will be owned sir.
- by LadyShu - at 2011.07.30 11:16:00
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5. FFS... move the damn "trash it" menu away from "activate ship" - in Player Features and Ideas Discussion [original thread]
yeah it never happened to me ... yet :P But i was so often very close before. Just move it a bit. ... Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
- by LadyShu - at 2007.06.28 19:06:00
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6. FFS... move the damn "trash it" menu away from "activate ship" - in Player Features and Ideas Discussion [original thread]
dont wanna know how many drunken people lost super expensive ships because of this usability ****. I know there is a warning, but most users have a windows formed "click yes automatical" problem. ... Your signature exceeds the maximum allowed...
- by LadyShu - at 2007.06.28 16:49:00
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7. Module Idea: Fake Ship Type (overview, scanner) - in Player Features and Ideas Discussion [original thread]
the thing is that it have to be easy.. so mimic on scanners etc ok, but i guess making the appearance etc. change is a problem will take longer ... Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie (mods@ccpg...
- by LadyShu - at 2007.06.18 20:11:00
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8. Module Idea: Fake Ship Type (overview, scanner) - in Player Features and Ideas Discussion [original thread]
Hi all, in rev II you can now see the ship class in the overview. This makes sense but it makes target calling in bigger engagements easier (you need less humanskill now *g*). I suggest some sort of active jammer module which fakes your veseltyp...
- by LadyShu - at 2007.06.18 08:51:00
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