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1. Variable Tax + Brokers Fee - in Player Features and Ideas Discussion [original thread]
I already made a thread about this, which got read a lot of times but never replied to, which was possibly because I didn't explain myself well enough. One of the main problems in EVE is the overcrowding of systems where lots of buying and sellin...
- by Leroot - at 2007.01.28 21:46:00
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2. Market average fix. - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards rabble rabble That is the way the economy works. Caveat Emptor - Let the buyer beware. You have to decide for yourself what something is worth. When was the last time you went into a shop to buy something a...
- by Leroot - at 2007.01.28 21:14:00
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3. High Population Tax - in Player Features and Ideas Discussion [original thread]
*bumpy* It seems to ME like a good idea. I don't know why I'm getting lots of reads and 0 replies. Feedback?
- by Leroot - at 2007.01.28 06:10:00
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4. High Population Tax - in Player Features and Ideas Discussion [original thread]
Basically, decrease hub economics by creating a dynamic system which varies the 1% sales tax (or brokers fee, or both) based on average population of systems. Perhaps a rolling "last 5 days" average, based on measurements once an hour. So the ridi...
- by Leroot - at 2007.01.28 04:09:00
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5. High Security Systems - in Test Server Feedback [original thread]
Jetcan mining is not really more than a glorified exploit. Just because CCP semi-sanctioned what is in essence cheating to avoid the collective wrath of their subscribers, doesn't mean they are now going to go ahead and UPGRADE the exploit because...
- by Leroot - at 2007.01.23 04:47:00
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6. Accounting Tools (IN GAME) - in Test Server Feedback [original thread]
If you want a Dev to take note and do something, it's important to make direct suggestions, be concise, and also generally it's a good idea not to insult the game. (i.e. "insultingly rudimentary") Just a hint. =)
- by Leroot - at 2007.01.23 04:32:00
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7. Regarding Contracts and scams...feedback system? - in Player Features and Ideas Discussion [original thread]
I think it's plenty doable, and i also think it's a good idea - in terms of creating a more secure system with contracts. Your eBay example is the obvious one. However, I'm just trying to say that it seems like part of the whole ethos of playing E...
- by Leroot - at 2007.01.23 02:58:00
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8. Regarding Contracts and scams...feedback system? - in Player Features and Ideas Discussion [original thread]
I was talking to the person before you, who pulled the tired old "OHSHI! I'M GONNA CANSEL MY SUBSKRIPDHUN IFN YUO ALL DUNT FIX DIS" routine. As if, even were the devs to read past the first post, they would care even a little bit about losing a c...
- by Leroot - at 2007.01.23 02:30:00
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9. Regarding Contracts and scams...feedback system? - in Player Features and Ideas Discussion [original thread]
"Cheating" as you call it, in this form is not against the EULA. Using the client for any purpose or in any way other than intended by CCP is against the EULA. Working within the system to pull off legitimate "scams" on unsuspecting users is compl...
- by Leroot - at 2007.01.23 01:43:00
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10. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
Even without collision detection, putting weaker ships further back has more or less the same effect tactically. Most people either attack the primary or the closest. But with collision detection it would become even more pronounced. The problem ...
- by Leroot - at 2007.01.22 11:19:00
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11. Please do something about Jita - in Player Features and Ideas Discussion [original thread]
This is a playerbase issue not a developer issue. There are limits to how much optimization can be done to deal with so much data relating to 1 system. The solution is to have less players. And the best the dev team can do to fix the so called hu...
- by Leroot - at 2007.01.20 22:42:00
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12. Multiple Monitors - in EVE Technology Lab [original thread]
you're getting into the realm of a World of Warcraft-esque User Interface, with all lua programmed screen components. WoW has probably the best User Interface system that exists, it's a pity it's wasted ;) But that way of doing things is so dras...
- by Leroot - at 2007.01.20 22:06:00
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13. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
Edited by: Leroot on 20/01/2007 21:33:39 Actually I hadn't thought of that. Being able to select the number of ships and set them up "Sandbox" style into wings and squads would be kind of cool. You could have it so that this.. concept mode ope...
- by Leroot - at 2007.01.20 21:34:00
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14. The T2 Beef - in Player Features and Ideas Discussion [original thread]
Actually it seems like CCP are trying really hard to get the Invention system to work, and be viable to help even out the gap between already established masters of the universe, and the masses of little people who don't have the opportunity to br...
- by Leroot - at 2007.01.20 21:21:00
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15. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
I left out a paragraph in there detailing how the Commanders can use the tree diagram in the Planner to select custom Groupings. Fleet Commander can warp a wing and 2 squads in, wait 10 seconds, and then hit warp on he rest of the fleet. The possi...
- by Leroot - at 2007.01.20 21:16:00
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16. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
3. EXAMPLE In real terms, this means that when a fleet is formed, a Squad Commander can choose his "Flying Vee" preset he has saved as a Squad Battle Plan. His Wing Commander chooses Battle Line, but offsets the Flying Vee forward 3km in the centr...
- by Leroot - at 2007.01.20 21:02:00
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17. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
Edited by: Leroot on 20/01/2007 20:58:08 I wrote a lot about this idea. I'd love a dev reply. =D I have some experience in coding and game design, so i realise what a hopelessly overzealous concept this is, but I still absolutely love it. ^^ -...
- by Leroot - at 2007.01.20 21:00:00
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