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1. Alliance access to refinery - in Science and Industry [original thread]
It would be nice if such facilities had commensurate value to equate to examples of larger investments such as outposts or even npc owned stations. POS 1B <-> Outpost 34B Alternately, you could match the value of a refinery to the cost a r...
- by Lygos - at 2007.01.27 02:40:00
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2. How can POS' be profitable? - in Science and Industry [original thread]
Those are the direct ways POS can be profitable. There are also indirect routes. For example, based on location it may be prime real estate. You could get one or more or several corps to help subsidize it by offering them standings so they reciev...
- by Lygos - at 2006.08.09 18:48:00
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3. POS fuel tracking software - in Science and Industry [original thread]
Originally by: Alain Josviar Not to knock your work at all and this is just a general musing rhetorical question, but WTF do people underestimate the utility of a pencil, paper and if needed calculator in this day and age. /shakes head an...
- by Lygos - at 2006.06.08 03:04:00
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4. R&D -- why material efficiency labs are so scarce? - in Science and Industry [original thread]
Originally by: Kenz Rider If I have a POS with an ME lab, am I able to set rental rates myslef for the public to use? Can anyone use my lab that has a bpo in system/constellation/region? Sometimes it's just not necessary. You can do ju...
- by Lygos - at 2006.06.07 01:14:00
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5. ROI of an Outpost? - in Science and Industry [original thread]
Don't forget that you generally have to pair that off against weekly upkeep costs, as far ranging and amorphous as that figure may be.
- by Lygos - at 2006.06.02 00:08:00
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6. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
A reactor control module might be nice. Amarr towers could use a 16th large pulse turret to get that dps over 12k Actually, the purpose of a Dread is not to knock POS down like ninepins. That's silly. It's almost like mining. A Dread is suppos...
- by Lygos - at 2006.05.25 18:39:00
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7. NERFED STORAGE AT POS's - in Science and Industry [original thread]
Not all alliances demand that you join them in order to make use of their services. Most POS owners need only an incentive on your part to accept contracts to make your POS run more efficiently. Spending money to make money may not be easier t...
- by Lygos - at 2006.05.25 18:32:00
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8. R&D -- why material efficiency labs are so scarce? - in Science and Industry [original thread]
Real estate is making a comeback. Just think how many lab slots you can offer for rent at a Large Caldari Outpost. They take alot of cpu because it's meant to encourage specialization.
- by Lygos - at 2006.05.25 18:27:00
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9. NERFED STORAGE AT POS's - in Science and Industry [original thread]
Edited by: Lygos on 24/05/2006 00:32:47 If it's a known and fixed restriction, then it's not really a restriction. Perhaps it's necessary to sit back and think of it as a not-so-subtle encouragement towards cooperation. If you have trouble ...
- by Lygos - at 2006.05.24 00:32:00
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10. Gallente Outposts need loving - in Science and Industry [original thread]
What if the corporate office system and the market were linked? What if you could only put up sell orders in a station in which your corp owns an office? -NPC corpers would be bonded to npc corp controlled stations. -The t1 market would be sp...
- by Lygos - at 2006.05.21 17:20:00
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11. Attacking POS without Dreads - in Science and Industry [original thread]
Well, you can use a Carrier instead of a Dread. You can passive tank any number of BS exceptionally well by using that extra low or mid absenting the repairer. Most ships will be able to absorb one hit, some of them even two. The Carrier comes ...
- by Lygos - at 2006.05.21 17:09:00
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12. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Hmm. What about a nerf to Dread cap regeneration? This way, they rely utterly on support ships, especially logistics vessels, to operate against POS. I realize this isn't comprehensive by any means, but it's a start.
- by Lygos - at 2006.05.17 23:09:00
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13. POS GUI - in Science and Industry [original thread]
Maybe it's just me, but I feel there is a lot of visual clutter on the POS as far as text goes. Knowing when something is offline is important, but do we really need to know that something is online or anchored? Would it be enough to have that on ...
- by Lygos - at 2006.01.14 09:57:00
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14. Additional Uses for POS products - in Science and Industry [original thread]
Superb idea. Might I also suggest using moon mining products to supply static platform needs? Like say the shields on conquerable stations? Research platforms ? Independent micro-refinery arrays? Dreadnaughts, Jump Drives and personal Gates? I'...
- by Lygos - at 2005.10.31 23:21:00
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15. Accidently stumbling across another POS! - in Science and Industry [original thread]
I am an advocate of POS superiority, but at the same time, it wouldn't hurt them at all if their lock times were significantly slower. Actually, I wish more NPCs, including POS, behaved like customs agents and did something similar to ransoming ...
- by Lygos - at 2005.04.17 10:30:00
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16. Player Conquerable Stations... Conquered - in Science and Industry [original thread]
Player Conquerable Stations (PCS) had their shielding increased many times as a response to the complaint that people actually working for Player Owned Structures (POS) had much better shields. Hence, it should take a bit more time than it used to...
- by Lygos - at 2005.02.20 20:40:00
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17. Simple Q: Is ice mining profitable? - in Science and Industry [original thread]
I agree with most of your post Keva, but I see a few points of oversight. Originally by: Keva Second massive problem with POS is cost. Even at current ice prices (which are too low IMHO) it cost about 9 million / day to run a POS. In tha...
- by Lygos - at 2005.02.11 19:17:00
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18. Economics of BPC Production with New Rental Prices - in Science and Industry [original thread]
I like Phades' idea of a secondary LP economy for labslots. Personally I would just tack it on top of the isk changes that have been made already. It has a high labor cost that averages well across both new and old players which can make tremendou...
- by Lygos - at 2005.02.02 08:32:00
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19. will tech III need.. - in Science and Industry [original thread]
Yeah, I'd also expect them to be 90% ice derivative too. Just a pet theory though.
- by Lygos - at 2005.01.19 22:00:00
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20. lets beat the system! - in Science and Industry [original thread]
Originally by: Aliksr [Why do all your.. suggestions work better than my very simple one?] Because people aren't simple-minded enough to subordinate their behavior to a simplistic pseudo-classical liberalism that attempts to graft an...
- by Lygos - at 2005.01.07 20:24:00
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