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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Alruan Shadowborn wrote: Instead of making them invisible to D-Scan, why not make them un-scannable by Probes They could know you are there, but could do nothing about it Now is this satire or are you really ... ? Seriously? I mean... what?!
- by Madner Kami - at 2014.12.23 02:40:05
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. So D-Scan is perfect intel nowadays? Seriously?
- by Madner Kami - at 2014.12.22 20:10:53
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: I can tell you what will happen most likely: - Less fights because people are risk averse - A 2nd account with a Prober at all times will be must, not an option. I think this is a complex debate and I'm sure that n...
- by Madner Kami - at 2014.12.21 20:43:10
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4. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
Quote: Combat Recon Ships Undetectable by Directional Scanning Combat recon ships will be impossible to detect with directional scans and bonuses and attributes will be looked over for all 8 Force and Combat Recon ships. For more details and ...
- by Madner Kami - at 2014.12.20 12:23:39
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5. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Must haves: Hyperion, Omen (preferably Navy Painting on the later), Orca Would likes: Thorax, Algos, Maulus, Abaddon, Armageddon, Talos, Harbinger, Naga, Megathron, Orca, Archon, Nyx, Thanatos, Providence, Avatar, Slicer, Firetail As for size, we...
- by Madner Kami - at 2014.04.02 14:42:00
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6. Sticky:EVE Online: Inferno 1.3 deployment announcement - in EVE Information Portal [original thread]
n.T.
- by Madner Kami - at 2012.10.15 23:18:00
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7. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Kalel Nimrott wrote: First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all. Unfortunately the thing that seems to stirr up pe...
- by Madner Kami - at 2012.08.19 22:02:00
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8. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Klarion Sythis wrote: The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to b...
- by Madner Kami - at 2012.08.17 16:50:00
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9. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
IgnasS wrote: What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greysca...
- by Madner Kami - at 2012.08.17 14:40:00
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10. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
The forum ate my actual post >.<
- by Madner Kami - at 2012.08.15 16:13:00
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11. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Two step wrote: [quote=IgnasS]Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good. ...
- by Madner Kami - at 2012.08.15 11:25:00
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12. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Dino Boff wrote: You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock. His basic point still applies though. I'm really looking forward to a group of ships undockin...
- by Madner Kami - at 2012.08.14 21:48:00
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13. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Two step wrote: This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killi...
- by Madner Kami - at 2012.08.13 23:24:00
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14. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Klarion Sythis wrote: Do they want them gone to mesh with new features as Papiranti suggests? Do they want them gone because coding them is a nightmare? Or is there some technical reason that they have to go? I think the actual primary rea...
- by Madner Kami - at 2012.08.13 15:49:00
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15. new POSes and wormholes - what do w-space dwellers need? - in Wormholes [original thread]
Tommassino Preldent wrote: Im not sure if anybody thought about this, but... How is gonna rorqual compression work without a force field? Either in the asteroid field, where you'll sit to boost your mining operations as some people demand (s...
- by Madner Kami - at 2012.08.11 02:01:00
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16. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Takeshi Yamato wrote: How about Small 10 Megawatt Pulse Laser Medium 50 Megawatt Pulse Laser Large 250 Megawatt Pulse Laser Or something like that. I'm not sure what power would be appropriate for their size and destructive power. A megawatt ...
- by Madner Kami - at 2012.08.10 11:32:00
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17. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The damage change to light missiles is cool, but the explosion velocity change is going to be extremely interesting. -Liang It's actually and very likely a typo. The number given, 50, is the current explosion radius, so ...
- by Madner Kami - at 2012.08.09 23:20:00
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18. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Err, no, that's typo from an old spreadsheet I used and forgot to update. Will change that, no beatings, they hurt us, yes they do my precious. Edit: hang on, noticing more screw-ups from old spreadsheet ARRG. Will upd...
- by Madner Kami - at 2012.08.09 12:53:00
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19. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: COERCER: Signature radius: 83
CORMORANT: Signature radius: 86 (-4)
CATALYST: Signature radius: 90 (+4)
THRASHER: Signature radius: 75
Really? After finally reducing their sig-size to so...
- by Madner Kami - at 2012.08.09 12:41:00
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20. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
The blog implies it, but I really want the answer spelled out: You guys thought about redirecting the yield to the ore hold by default, instead of the cargohold, right?
- by Madner Kami - at 2012.08.03 22:08:00
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