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1. Increase Training SP Speed over time - in Player Features and Ideas Discussion [original thread]
Originally by: Ulmagod You are assuming that the next shiny is the reason for people staying with Eve No! My assumption is that CCP is constantly adding new content including skills for the benifit of the vets without regard for the inc...
- by Manterror - at 2010.05.20 20:30:00
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2. Scrap mining system, completely redo it. - in Player Features and Ideas Discussion [original thread]
Originally by: Party Scout Originally by: Manterror Im afraid everyone is right. Increasing yield per hour will only ruin the market. Probably an easier way is to increase the number and frequency of belt rats. At the moment the ...
- by Manterror - at 2010.05.20 15:23:00
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3. Scrap mining system, completely redo it. - in Player Features and Ideas Discussion [original thread]
Im afraid everyone is right. Increasing yield per hour will only ruin the market. Probably an easier way is to increase the number and frequency of belt rats. At the moment the only tough rats are in nullsec. Even lowsec rats are a joke. Stronge...
- by Manterror - at 2010.05.20 15:05:00
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4. Heavy bomber - in Player Features and Ideas Discussion [original thread]
destroyers are great tech2 frigate killers
- by Manterror - at 2010.05.17 11:56:00
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5. Hive Ships - in Player Features and Ideas Discussion [original thread]
Does anyone else think these events are a prelude to the introduction of this ship? I mean, 1 of the devs mentioned travel by wormhole...now Sansha's Nation has the ability to make wormholes... just a thought
- by Manterror - at 2010.05.16 12:47:00
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6. logistics drones - in Player Features and Ideas Discussion [original thread]
cuz we cant target ourselves
- by Manterror - at 2010.05.16 12:19:00
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7. Uncharted space - in Player Features and Ideas Discussion [original thread]
Originally by: Panic Merchant Well, maybe change "uncharted" to "lost", in the sense that there are still stargates there, with names of some random flavor. nah...in the end, if it has a jump-gate, its connected to civilisation. There is...
- by Manterror - at 2010.05.16 06:55:00
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8. Uncharted space - in Player Features and Ideas Discussion [original thread]
well, assuming you mean a huge number of nullsec systems...you do realise for them to be uncharted theyd have no jump gates? Head to a border system, and start flying towards a distant star, you might find an uncharted system :)
- by Manterror - at 2010.05.16 04:49:00
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9. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
/when
- by Manterror - at 2010.05.16 01:37:00
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10. Hive Ships - in Player Features and Ideas Discussion [original thread]
How about; in traveling mode, the ship will blow up when attacked. In anchored mode, the ship will relinquish ownership. Therefor it is not changing any ship mechanics or station mechanics, except that its a single entity swapping between the two...
- by Manterror - at 2010.05.16 01:29:00
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11. [IDEA] Macro Miner Nerf - in Player Features and Ideas Discussion [original thread]
active mining? You mean something like: http://i6.photobucket.com/albums/y244/FallenLegend/activemining.jpg ?
- by Manterror - at 2010.05.14 12:53:00
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12. A new idea for miners/industrialists - in Player Features and Ideas Discussion [original thread]
http://en.wikipedia.org/wiki/Asteroid_belt Id say theyre pretty expansive...
- by Manterror - at 2010.05.13 16:13:00
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13. A new idea for miners/industrialists - in Player Features and Ideas Discussion [original thread]
I see the logic...have a giant system-wide ring of asteroids, and on the belt warp-to you warp to the nearest section of belt from where you warp from. And from there you can travel along the belt and drop bookmarks. But unfortunately, with the l...
- by Manterror - at 2010.05.13 15:07:00
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14. CCP PLEASE Realign planets out of warp paths. It's annoying - in Player Features and Ideas Discussion [original thread]
Edited by: Manterror on 13/05/2010 14:47:15 how about instead of entering warp and seeing planets wizz by, increase the opacity of the warp graphic to 100%, thereby removing all external view of the solar system and get a real sense of enterin...
- by Manterror - at 2010.05.13 14:47:00
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15. Open up Empire for a week - in Player Features and Ideas Discussion [original thread]
-1
- by Manterror - at 2010.05.12 23:42:00
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16. Hive Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Manterror on 12/05/2010 23:36:53 Same name ideas, all latin/greek: Amarr: Patri (father) Gallente: Venator (Hunter) or Maia (Good mother) Caldari: Ornis (Bird) Minmatar: Lykos (Wolf) correct me if im wrong.
- by Manterror - at 2010.05.12 23:34:00
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17. Hive Ships - in Player Features and Ideas Discussion [original thread]
i think this is a brilliant idea. There are too many systems in nullsec that are unoccupied/unused. To have a nomad alliance move in to 1 of these relatively uneconomic systems and harvest everything there is to harvest, and move on before the so...
- by Manterror - at 2010.05.12 23:10:00
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18. Missile-pod Turret Graphic - in Player Features and Ideas Discussion [original thread]
Probably been brought up before... Place missile launcher pods on the turret ports. Instead of having them "hard-modeled" on to missile ships (ie. drakes). I know you can place missiles on gun ports, but not guns on missile ports. Simple: Re-mode...
- by Manterror - at 2010.05.12 22:45:00
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19. Bomb Explosions - in Player Features and Ideas Discussion [original thread]
i have it checked. The explosions are tiny
- by Manterror - at 2009.09.16 22:22:00
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20. Bomb Explosions - in Player Features and Ideas Discussion [original thread]
Probably already a thread about this... Make bomb explosions more spectacular...i mean most people dont even realise they had a bomb go off near them, theyre just sitting there wondering why they took some damage all of a sudden. Make the explos...
- by Manterror - at 2009.09.16 21:34:00
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