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1. Ratting in Frigates - in Ships and Modules [original thread]
After watching a breacher kill a moa the other day I'd thoroughly recomend a breacher. It depends what you are hunting, but against most rats you make more than the missiles cost when you missile hunt (using widowmakers, on sale at Nein).
- by Marabeth - at 2004.03.23 22:53:00
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2. Anti-missle missles - in Ships and Modules [original thread]
I fly missile ships, and I think defenders should protect your gang. Every launcher firing torps is then at risk from every launcher firing defenders. However the smaller launchers would outshoot the larger launchers letting smaller ships defend ...
- by Marabeth - at 2004.03.20 07:59:00
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3. Mobile warp disruptors - in Ships and Modules [original thread]
Quote: thats a good point. If u can put one inbetween 2 gates in a 0.4 security space, u now have the problem of folks ganking everything that comes along mid space, without sentry gun probs, that may prove to be a problem. I think they ar...
- by Marabeth - at 2004.03.08 17:52:00
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4. Missile Reload times - in Ships and Modules [original thread]
Edited by: Marabeth on 02/03/2004 23:23:40 Quote: I'm gonna go with the heating thing, that certainly would explain all the cheese I find on my launchers Of course one would expect a larger launcher to be more heat tolerant than a ...
- by Marabeth - at 2004.03.02 23:21:00
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5. Low Sec NPC hunting setup for Blackbird - in Ships and Modules [original thread]
Quote: Ahh okay. I suppose I should go all tank. the Sensor backups were for PKs that attempt to jam me if caught in a belt the same time they are. Take FoF missiles for thet, something to do while MWD'ing away :)
- by Marabeth - at 2004.02.28 08:50:00
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6. Race bonuses - please read. - in Ships and Modules [original thread]
Quote: what i think CCPshould do is make every race their race only ships so they cant fly anything else... and should delete all other skills you have in any other races ships... BUT give you all your skill points back to spend them on what...
- by Marabeth - at 2004.02.26 19:34:00
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7. NEW defender drones! - in Ships and Modules [original thread]
If they are going to put in a decent defence system against missiles they will have to make missiles more damaging than turrets. At present missiles have a lower dot than turrets, and that is when all of the missiles actually hit (which is rather...
- by Marabeth - at 2004.02.15 09:32:00
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8. drone bays - in Ships and Modules [original thread]
What I'd love to see is them making drone space interchangable with cargo space, maybe with a 2:1 penalty or something. Ah, imagine the horror of an Indy with decent drone defence (but crap cargo space) Seriously though it would make ships di...
- by Marabeth - at 2004.02.13 16:24:00
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