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1. Launcher "PLAY" is Grey. - in EVE General Discussion [original thread]
Yes.. i have the same problem.. worked fine before dt.
- by MasterDk78 - at 2015.08.14 17:08:19
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2. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
Insane Randomness wrote: Go back to your world of warcraft you bloody carebear. EVE is for grownups. Thats why most players cuss and swear and drink, even when it's not done towards you. If I had an ISK for every time a player in EVE swore, I'd...
- by MasterDk78 - at 2011.11.10 22:31:00
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3. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
Baaldor wrote: TrollFace TrololMcFluf wrote: PhoenixDK wrote: Quote: 4. Be respectful of others at all times. The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that ari...
- by MasterDk78 - at 2011.11.10 18:29:00
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4. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
PhoenixDK wrote: Quote: 4. Be respectful of others at all times. The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when di...
- by MasterDk78 - at 2011.11.10 15:30:00
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5. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: MasterDk78 wrote: De'Veldrin wrote: We'll try being nicer if you try being smarter. thx, at least for the support :) She wasn't supporting you dude. i know, but she was supporting the topic, like so many oth...
- by MasterDk78 - at 2011.11.10 13:25:00
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6. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
TrollFace TrololMcFluf wrote: MasterDk78 wrote: 3 x flame warning will lead to 10 days ban ingame Nothing wrong with being adult and show a little respect towards each other... that would teach ppl to talk right to other people. AWWWW ca...
- by MasterDk78 - at 2011.11.09 20:38:00
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7. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: We'll try being nicer if you try being smarter. thx, at least for the support :)
- by MasterDk78 - at 2011.11.09 18:13:00
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8. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: MasterDk78 wrote: Daedalus Arcova wrote: Smartbombs don't decloak things. Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of bein...
- by MasterDk78 - at 2011.11.09 18:12:00
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9. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
3 x flame warning will lead to 10 days ban ingame Nothing wrong with being adult and show a little respect towards each other... that would teach ppl to talk right to other people.
- by MasterDk78 - at 2011.11.09 18:05:00
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10. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Ingvar Angst wrote: There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked. Look, we know ...
- by MasterDk78 - at 2011.11.09 13:48:00
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11. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: MasterDk78 wrote: Robert Caldera wrote: why? to decloak ships ofcoz ? you can already do this. a decently skilled ceptor pilot will decloak almost everything what jumps through a gate. no easy button for you. ...
- by MasterDk78 - at 2011.11.09 11:58:00
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12. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Daedalus Arcova wrote: Smartbombs don't decloak things. Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having...
- by MasterDk78 - at 2011.11.09 11:32:00
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13. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Schnoo wrote: no, i'm saying that if you want something that decloaks targets in such a small radius, you should take a look at smartbombs, which go as far as 10km not on small smart-b if i am not mistaken. The idea here was for ceptors eve...
- by MasterDk78 - at 2011.11.09 11:09:00
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14. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Schnoo wrote: 10 click? is that 10km? because if so, maybe you should get a smartbomb are u saing it should be 15km, 20? 100 km ?
- by MasterDk78 - at 2011.11.09 10:28:00
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15. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: why? to decloak ships ofcoz ?
- by MasterDk78 - at 2011.11.09 10:27:00
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16. Ability to decloak ships - in Player Features and Ideas Discussion [original thread]
A high slot module that sends an burst of energy out in a 10 click radius. The burst distrup the cloaking device, and the cloak device will fail to operate, forcing it to decloak. The downside of using the device is that it drains your shields by...
- by MasterDk78 - at 2011.11.09 09:52:00
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17. NPC surrender ships - in Player Features and Ideas Discussion [original thread]
mxzf wrote: MasterDk78 wrote: mxzf wrote: If this is implemented, expect me to start flying out to highsec and lowsec belts in T1 fitted Rifters and shooting Dram and Cynabal NPCs into structure and then re-selling their hulls, lol (or wh...
- by MasterDk78 - at 2011.11.09 07:43:00
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18. NPC surrender ships - in Player Features and Ideas Discussion [original thread]
mxzf wrote: If this is implemented, expect me to start flying out to highsec and lowsec belts in T1 fitted Rifters and shooting Dram and Cynabal NPCs into structure and then re-selling their hulls, lol (or whatever the dominant rat is in the ar...
- by MasterDk78 - at 2011.11.08 22:30:00
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19. Depoyable turret platform - in Player Features and Ideas Discussion [original thread]
this could allso help defending the upcomming planetary thing. I mean, if this would come, people now would have a way to defend their office, by ancoring some cannons. A corperation would be able to plant several turret platforms to protect the...
- by MasterDk78 - at 2011.11.07 10:34:00
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20. Depoyable turret platform - in Player Features and Ideas Discussion [original thread]
Mortaliton wrote: I was thinking that to but maybe they should take up drone bandwidth. like a repping platform. you cant use your drones on yourself but i could use a stationary platform. nothing comparible like remote repping but maybe a sing...
- by MasterDk78 - at 2011.11.07 07:41:00
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