| Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Crius state of play - in Science and Industry [original thread]
Medalyn Isis wrote: It seems like I didn't apply the station tax here. Although that would make it 2106.115. Is there some kind of rounding taking place which is giving me the 2110.00 final figure The job fee and the tax need to be calcul...
- by Matthew - at 2014.09.10 07:07:00
|
2. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: We are expecting to mechanically rework invention following the Crius release, so we do not want to create wasted work by making too many changes to it for Crius As it stands, invention is an anchor for the balance of co...
- by Matthew - at 2014.05.19 20:07:00
|
3. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Possibly changing build times to be a function of rank; otherwise modules and charges (among other things) may need to break the copy/build paradigm to avoid a big nerf I assume by this you mean reducing the build time o...
- by Matthew - at 2014.05.19 20:03:00
|
4. Re: the PI "Nugget",. .. - in Science and Industry [original thread]
My experience so far has been that if the hotspot is the hottest thing on the planet by a significant margin, then it's very likely to be a nugget. So applying a "too good to be true" rule should help you. Nuggets also appear to be fairly round w...
- by Matthew - at 2011.01.22 14:03:00
|
5. PI resource depletion - information given is ambiguous/unclear - in Science and Industry [original thread]
It means that the underlying hotspots don't move, just the current depletion-adjusted yield. If you extract from a hotspot too fast, then your yields will drop. But if you then stop extracting, the hotspot will regenerate to it's full previous ho...
- by Matthew - at 2010.12.19 19:22:00
|
6. ABOUT INVENTIONS CHANCE - AGAIN - in Science and Industry [original thread]
Another thing to bear in mind is that just because a given event has a very low chance of happening, does not mean that it will never happen. The chance of any individual winning a national lottery is extremely small, yet it happens every week. S...
- by Matthew - at 2010.11.09 19:27:00
|
7. PI Output - Hard Numbers - in Science and Industry [original thread]
Originally by: Rikius Perin 1) If you train Planetlogy or Advanced Planetlogy do you ever get numbers with the color codes when you survey a planet? No, all it does is make the colour bandings more accurately reflect where the resource...
- by Matthew - at 2010.08.06 17:36:00
|
8. let us distinguish between BPC and BPO finally!!! - in Science and Industry [original thread]
Originally by: Dav Varan Item 1 ..... singleton [yes] stacksize[0] < this is a instanced object or BPO Item 2 ..... singleton [yes] stacksize[15] < this is a instanced bpc copy with 15 runs remaining Item 3 ..... singleton [no] stac...
- by Matthew - at 2010.03.26 16:10:00
|
9. let us distinguish between BPC and BPO finally!!! - in Science and Industry [original thread]
Incidentally, if you find yourself in a position where the first/last trick doesn't work and you have a very large number of copies to cull, there is a way of using the S&I window to assist your search: 1) Take half of the blueprints and put them...
- by Matthew - at 2010.03.22 19:15:00
|
10. let us distinguish between BPC and BPO finally!!! - in Science and Industry [original thread]
Originally by: Susurrous 1. When I go to Science & Industry -> Corp Blueprints, I see a list of hundreds of corp blueprints, all with a tag COPY stating YES or NO. Clearly this tag is immediately available without any major overhaul. ...
- by Matthew - at 2010.03.22 19:07:00
|
11. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Felia Zedani As I asked in my last post, what is your actual proposal? To add only high yield versions of low end ores into 0.0 and low-sec, or to add all ores to all security statuses but with a different yield for each sec...
- by Matthew - at 2010.02.22 12:55:00
|
12. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: IM EVILL This is a classic case of a Capitalistic failure, Its so easy to get into and out of the market that the prices will never be stable. CCP needs to get involved and set a quota of the amount of minerals your allowed...
- by Matthew - at 2010.02.21 15:57:00
|
13. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Venkul Mul Unless you add a "low sec only" mineral, low sec will never be the place to mine. We have "low sec only" minerals, in terms of comparative advantage. The problem is that alternative supply sources are breakin...
- by Matthew - at 2010.02.21 15:50:00
|
14. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Venkul Mul Because miners are making an informed decision. No-one is arguing that they are not making an informed decision based on the game mechanics as they currently stand. What is being argued is that the conseque...
- by Matthew - at 2010.02.21 15:41:00
|
15. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Dia'Sarbator On the second point, Increasing the low end minerals produced by low sec and jumping them to high sec will only increase the the presure on the release valve. I would actually argue that the current distorti...
- by Matthew - at 2010.02.21 03:36:00
|
16. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Dia'Sarbator I Agree that there are two points being argued here in this thread. 1) the balance for profitability between Null Sec and High Sec. 2) the release mechanisim for relieving the oversupply of minerals. Ac...
- by Matthew - at 2010.02.21 03:19:00
|
17. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Felia Zedani And finally another thought about additional ores in 0.0: If you add ores that also make low-level mineral mining more profitable in 0.0 you just give control of the mineral market to the 0.0 guys. There is no w...
- by Matthew - at 2010.02.21 02:35:00
|
18. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Felia Zedani Anyway, thinking about the mission rewards/bounties, I think it is game design that mission rewards/bounties are dictating the medium level of prices. If too many people become miners, prices drop below this lev...
- by Matthew - at 2010.02.21 01:59:00
|
19. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Felia Zedani And to be honest, even if those 0.0 anomalies are quite good money makers, they probably do not have the 3:1 high sec/0.0 ratio as mining has at the moment. Typing this number, I actually realize the lack of a ...
- by Matthew - at 2010.02.21 01:30:00
|
20. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Felia Zedani But ores and minerals are items which are traded on the market, mission rewards and npc bounties are not. Ironically, the changes I am suggesting, that you don't seem to like, would actually remove the disto...
- by Matthew - at 2010.02.21 01:11:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 |
| First page | Previous page | Next page | Last page |