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1. T2 production confusion - in Science and Industry [original thread]
I read some more about the subject and it seems like there is not much profit compared with the work. My skills are basically maxed out, the only thing to improve are those decryptors, but I don't see the point in that... comparing 600k profit per...
- by Mentira - at 2013.10.15 17:33:00
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2. T2 production confusion - in Science and Industry [original thread]
Bertrand Prout wrote: Your spreadsheet seem bad indeed, you'll have to use decryptors to reduce the ME of the bpcs. https://www.fuzzwork.co.uk/blueprints/ this website will help you a lot. I checked quickly and you want to use a process dec...
- by Mentira - at 2013.10.15 11:58:00
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3. T2 production confusion - in Science and Industry [original thread]
RubyPorto wrote: Mentira wrote: old spreadsheet from 2008 /thread Mentira wrote: I wanted to run the numbers and included the new materials (those race specific metamaterials) and the changes on my T2 component bpos read all :)
- by Mentira - at 2013.10.15 11:41:00
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4. T2 production confusion - in Science and Industry [original thread]
HI fellow spaceship sim serious business men... First thing: I took 2 years off and now I'm back in business, so some changes I missed in t2 production. Today I went to Amarr to get some advanced materials for some serious t2 building (a Wolf, h...
- by Mentira - at 2013.10.15 01:06:00
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5. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
I understand risk and I take the risk all the time, but there is a difference between calculated risk and just risk. Mining doesn't make a lot of money, not even in a WH. I use it only for local building (ammo, ships, reactions). So I have to ques...
- by Mentira - at 2011.08.24 14:02:00
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6. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Niohkarla small exhumer/barges cargohold (500-2000m3) - we now will need to empty it every 30-45sec, no more AFK mining and bot mining become harder at least less lucrative. Don't forget people that like to read a good ...
- by Mentira - at 2011.08.24 13:46:00
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7. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
But you guys only think about blowing stuff up for what other players need weeks to rebuild. Take local away in 0.0... fine, but don't whine if there will be less industrialists than before (which spaked the discussion of revamping 0.0 to attract...
- by Mentira - at 2011.08.23 21:56:00
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8. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
A reminder : Don't take away easily with local if you want to get mining and industry going there. Noone is going to risk hulk and rorqual without the chance to get a few seconds advanced warning to warp-off. Because rewards are somewhere between ...
- by Mentira - at 2011.08.23 21:19:00
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9. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
my few ideas to the whole mess :) 1. Interlink the system upgrades in 0.0 that you cannot get to military 2 unless you have mining 1. You cannot get Military 4 unless you have mining 3 and an outpost. That attracts NPC pirates due to high activit...
- by Mentira - at 2011.08.23 20:06:00
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10. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
One thing that's not being talked about for miners in 0.0 is the POS Management. I used to live some time in 0.0 (2 years or more?) and mined there with 2 miners (Exhumer 5) and used my pvp char for hauling duty. As long as there is an outpost in...
- by Mentira - at 2011.08.23 17:06:00
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11. So I just hit my milestone as a industrialist - in Science and Industry [original thread]
My milestones were : 1. mined and built a freighter 2. built a jump freighter from #1 2.1 built another freighter 3. mined and built a rorqual 4. mined and built a carrier 5. invention skills mostly to 4 6. can build basically everything t2 and t...
- by Mentira - at 2011.06.21 14:58:00
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12. EVE Online: Incursion 1.6 to be deployed on Tuesday, May 31 - in EVE Information Portal [original thread]
I will make a backup of my boot.ini.. just in case :D
- by Mentira - at 2011.05.31 12:41:00
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13. EVE PINBALL!!! - in Player Features and Ideas Discussion [original thread]
They wont do it, because they want you to be bored as hell in outpost when station is camped by a red fleet, so that you gtfo and kill/get killed. But ? personally would love Pinball Dreams/Fantasy - style arcade game in my CQ :)
- by Mentira - at 2011.05.30 18:34:00
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14. Selling c1 wormhole empty with static high sec only 200 M - in Sell Orders [original thread]
I bought the C3 from flakeys and it was a really nice and fast deal. He answered instantly to my convo, went to the WH to check if the entry is still there and it's still empty, I sent him the Iskies and he gave me the entrance system location. H...
- by Mentira - at 2011.05.23 19:20:00
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15. Ideas to improve EVE instead of nerfing it to death ! - in Player Features and Ideas Discussion [original thread]
Mining license ? What a stupid idea. I mine, when I need ore for some project or tower fuel. During the week I don't have much time due to work. So often I mine an hour or 2 while dinner is being done. At weekend I mine Ice for my empire pos to fu...
- by Mentira - at 2011.05.17 19:35:00
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16. Band of Beavers & invention - in EVE General Discussion [original thread]
I just made 2 hounds for my pvp char, alone the moon reactions for the t2 components cost me 14m around, the hound goes for 10.1m in Jita. So either some people cannot calculate or those are made from a bpo. Nevertheless i put hound invention to r...
- by Mentira - at 2009.03.25 01:51:00
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17. Deep Core Mining - in Science and Industry [original thread]
Deep Core Mining is used only for Mercoxit mining, AFAIK. You can't use Mercoxit crystals on Strip Miner
- by Mentira - at 2009.02.21 00:14:00
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18. Alliance Usage on Research labs? - in Science and Industry [original thread]
I have basically the same problem, i can research on ally pos, but i can't use the fast assembly lines due to the lack of access to the hangars of the assembly lines. Is there any solution planned from CCP maybe ? What's the point in allowing an a...
- by Mentira - at 2008.08.06 22:07:00
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19. effective counter to empire suicide ganks - in Player Features and Ideas Discussion [original thread]
Just remove insurance when you got destroyed by Concord in a criminal action. It will be still possible to do suicide ganks in highsec, but you have to evaluate more, if it's worth it.
- by Mentira - at 2008.06.20 16:23:00
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20. Question regarding R&D agents - in Missions & Complexes [original thread]
"no predictable result" means actually (as I understood it), that he cannot (will not!) say atm, how many RP you get per day etc. You will see, when you hire one agent, that that field is used for the research field you chose.
- by Mentira - at 2008.06.19 14:48:00
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