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1. Ship Fitting for Salvaging - in Ships and Modules [original thread]
Well i've just built myself a Drake for salvaging and looting. I'm looting belt rats exclusively, based in 0.0. My current layout is 4 TB/ 4 Salvagers 2 Large extender II's/2 Hardeners/ Signal Booster/MWD 3 named expanders + 1 nano That gives ...
- by Mesuno - at 2007.01.11 18:01:00
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2. After much experimentation, a really good 0.0 ratting Ferox setup - in Ships and Modules [original thread]
I haven't sen anyone mention it so far but don't forget to carry some drones.. small dorne bay but it helps none the less
- by Mesuno - at 2006.11.09 01:24:00
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3. how many isk per hour can you make using a hulk in hi-sec - in Ships and Modules [original thread]
0.0 mining is much more viable if you have a nice way of getting your valuable zydrine back to empire. Carrier jumps to low sec direct from 0.0 for instance. An dyour question about how much you can make depends on too many factors to be easily ...
- by Mesuno - at 2006.11.03 18:41:00
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4. Help New Cerburus Pilot - in Ships and Modules [original thread]
I have a cerberus which I have used happily in most L4 missions. Its small size gives it an advantage over a BS as you can dodge a lot of fire and torps and cruise missiles do drastically reduced dmg. Invest in a Gisti A-type small shield booster...
- by Mesuno - at 2006.11.03 18:27:00
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5. Nighthawk fitting - in Ships and Modules [original thread]
I'm thinking about getting into nighthawk (I'm pretty close with skills already - just need BC V) so I thought I'd check out damage and fittings before committing myself. I'm just a little puzzled as to why people advocating 'passive' tanks are f...
- by Mesuno - at 2006.10.31 14:28:00
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6. [Looters] The perfect looter :D - in Ships and Modules [original thread]
There is a tech II targeting module that gives +1 targets. This would be very useful on indy looters as they usually have a locked targets cap of 2... take that up to four and you can be locking your next pair of cans while the two tractors are ha...
- by Mesuno - at 2006.10.15 22:19:00
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7. [Looters] The perfect looter :D - in Ships and Modules [original thread]
Well i have a couple of different setups that I use for looting. One is a scorpion with sensor boosters, 2 nanofibers and 2 expanders, MWD and tractor beams in high. Sounds nuts but it locks 6 targets quickly and can loot most l4's in one go, an...
- by Mesuno - at 2006.10.15 15:52:00
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8. Tasty Expanders? where to hunt them...? - in Ships and Modules [original thread]
As already mentioned, serpentis belt rats are the best way. Find a quiet low sec or 0.0 system and chain cruiser and battlecruiser spawns. More kills per hour -> more drops. A ferox in 0.1 can handle this pretty effectively. Also serpentis bel...
- by Mesuno - at 2006.10.07 10:19:00
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9. Raven or Cerberus for Caldari Level 4's? - in Ships and Modules [original thread]
For the 2.5m BS in vengeance the cerberus can handle it just fine - you need to switch ammo types though as he has an insane kinetic resist (90%?). I think thermal kills him fastest. Same advice for raven pilots - carry thermal cruises on vengeanc...
- by Mesuno - at 2006.09.26 15:47:00
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10. To Rattlesnake or not to Rattlesnake... - in Ships and Modules [original thread]
I'm curious how you fitted it because with the balanced slot distribution you could almost armour tank it and fit painters/webs in the mids for boosting your missile damage on npcs
- by Mesuno - at 2006.09.26 15:38:00
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11. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
Looks like what ever hammerhead was linking to on the in development page has disappeared. Was it ditched? moved into some further stage of development? It is a bit disappointing to see such promising signs to then have them disappear without a m...
- by Mesuno - at 2006.09.08 18:22:00
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12. [RMR] Scorpion for PvP - in Ships and Modules [original thread]
Personally I think that in small gangs the only two things that can really upset a scorp is drones, as they are immune to EW - ECM Bursts do not seem to affect them. Also I may be wrong but I think Burst ECM's are unaffected by the BB and scorp r...
- by Mesuno - at 2006.09.06 13:11:00
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13. Cerberus NPC setup? - in Ships and Modules [original thread]
Good tip for mission running in a Cerberus. It can handle most L4's without problems, so long as you can fit for specific rats. The only place I've run into trouble was killing Xevni Yipon in Vengeance. He has a wopping 80% to kinetic resists and...
- by Mesuno - at 2006.06.12 15:48:00
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14. Cerberus NPC setup? - in Ships and Modules [original thread]
Right, been using the cerberus now in L4 missions and I've settled on a setup that I like. It isn't the best defensive one you will find but it is pretty good (not had shields below 80% yet) and does great damage. 5 * Heavy Launcher II 1 * tract...
- by Mesuno - at 2006.05.25 11:25:00
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15. Advice on a Newbe (2.8Mil SP) Ferox - in Ships and Modules [original thread]
Personally I love the ferox and passive tanking it is lovely. I should think you would have very few problems doing L3's with it as I'd doing (selected) L4's in mine without problems. See how the tanking holds and if possible fit a second weapon...
- by Mesuno - at 2006.05.03 19:11:00
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16. Cerberus NPC setup? - in Ships and Modules [original thread]
Has anyone tried a proper passive shield tank for the cerberus on here? I've seen comments that the cerberus isn't a good cap ship, along side comments about shield boosters so something seems to be wrong there :P It should fit similarly to the f...
- by Mesuno - at 2006.05.03 18:38:00
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17. After much experimentation, a really good 0.0 ratting Ferox setup - in Ships and Modules [original thread]
Edited by: Mesuno on 22/04/2006 21:57:58 I started out with a Ferox as my main combat ship and revisited it after the RMR changes to passive tanking. Its a great ship to fly - cheap and it cuts through L3's like a dream. I haven't taken one b...
- by Mesuno - at 2006.04.22 21:55:00
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18. Mining ship for new players - in Ships and Modules [original thread]
Well the caldari Osprey is a good cruiser as it has 20% mining bonus per cruiser skill level. There is an equivalent minimatar ship as well i think. You should also try and get an industrial ship to help you move your ore around, or you will waste...
- by Mesuno - at 2006.01.04 11:46:00
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19. Question on Hardners (Active) - in Ships and Modules [original thread]
If they made it apply to ships without the relevant modules fitted it would become a 'must train' for everyone and we would all end up back at square one - everyones ship a bit tougher but no change over all. Making it module dependent will bring...
- by Mesuno - at 2005.12.15 12:24:00
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