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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.07.17 22:56:00 -
[31]
Originally by: Xendie
Originally by: Tousaka Langley Only 60 km? I find the largest flaw with this ship (besides low DPS) is that it's targetting range is more limited then actual missile travel, so I would replace one low slot with a sensor booster.
have you looked at the targeting range of all the command ships? they are all around 50k so it is nothing wrong with it as it is in line with the other command ships.
I never understood why the command ships should have a lower lock range than a HAC. The deimos for instance has a base lock range of 65km, the astarte 55km. This is a peculiarity as it usually goes that the larger a ship is, the longer its locking range is, but the longer it takes to lock anything. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Ghoest
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Posted - 2006.07.17 23:05:00 -
[32]
A Ferox can rather easily tank all the Angel lvl 4s with T2 gear and a passive tank so Im pretty sure a Night Hawk can handle all the lvl 4s with a passive tank.
I suggest you use furies to spead up the killing and put a 250 in the 7th slot, you need all the damage you can find.
6 T2 heavies 1 T2 250s
3 T2 large extenders 1 T2 invuln 1 T2 em hardener(or invuln)
3 T2 BCS 2 T2 PDS(or what ever you like)
Wherever you went - here you are.
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Brannor McThife
Caldari
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Posted - 2006.07.18 10:50:00 -
[33]
Originally by: Ghoest
6 T2 heavies 1 T2 250s
3 T2 large extenders 1 T2 invuln 1 T2 em hardener(or invuln)
3 T2 BCS 2 T2 PDS(or what ever you like)
I'd like to know how you manage to fit 3 T2 Large Extenders, and 2 hardeners by only using 2 T2 PDS's. I doubt the extra 5% from raising my L4 skills to L5 would achieve that.
To fit that Mid-slot selection, I needed to fit 5 T2 PDS. That make me sacrifice 70+ DPS to get a passive tank of 30 shields/second (granted, that's 15,000+ shields).
I've found that the following is "acceptable"...though I'd like to improve my resists, this could work (switch the ballistic and invulnerability to whichever rats you're dealing with):
- 6 x T2 Heavy Launchers
- 1 x Turret (Your choice, 250mm/dual 150mm, etc.) or Tractor beam, etc.
- 1 x T2 Kinetic Hardener
- 1 x T2 Invulnerability
- 1 x 5a Prototype Shield Support 1 (Switch out to whatever you can afford)
- 2 x Gistii A-Type Small SB (Expensive, and a "non-existent" med would be better than both allowing a freed slot)
- 3 x T2 BCS
- 2 x T2 PDS
That setup, with a Dual 150mm proto (not got the skills for T2) and 5 x T2 Light Drones, gives an average (against Shield/Armour/Structure) DPS against a Usurper of around 260. The tank also is permanent at 50%+ cap.
The shield regen sits at 74.1/s between the Gistii's (with a 30% amp) together with the passive regen of 7.4/s. Gives you a total of 81.5 shields / second.
The Gistii's are the most expensive item in that setup, and it does better than a Cerb - because of the drones and turret.
Though this is all theoretical, I intend to test it a LOT before I expose it to high-end L4's.
-G Dulce bellum inexpertis...
EvE Info L4 Mission DB
Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% dam |

Brannor McThife
Caldari
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Posted - 2006.07.18 11:13:00 -
[34]
Actually, with that setup, you can drop another PDS, and add a 4th BCS for 12 more DPS. Leaves the cap at just over 40%.
-G EvE Info L4 Mission DB Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond NighthawkL 90% |

Ishmael Hansen
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Posted - 2006.07.18 13:05:00 -
[35]
Best way to use a NH, right click on it and trash item. And start trainning another race cruiser 5.
CCP plz fix the NH.
On a more serious note, it isn't even that good killing frigates, and ferox has more powergrid for an all passive tank, and raven better at pve, even cerb, it's range sucks, tank is not as good as sleip on absolution.
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Dallenovic
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Posted - 2006.07.24 11:27:00 -
[36]
Edited by: Dallenovic on 24/07/2006 11:28:31 Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus
To fix this CCP will have to make the 5% precision bonus into a rate of fire bonus and give it another launcher hardpoint. giving it 7 launchers.
This will give it 140% damage of the cerb which would make it equal to its counterparts.
Calculations Cerb
5 launchers x 1.25 = 6.25 "Launchers" divided by 0.75t as it has rate of fire bonus gives us possible 8.33 "launchers"
Nighthawkas it is
6 launchers x 1.25 = 7.5 "launchers"
Nighthawk with rate of fire bonus
Take the 7.5 "launchers" / 0.75 = 10 "launchers" It will then have 120% damage of the Cerberus
Nighthawk with 7 launchers and with a rate of fire bonus
7 launchers x 1.25 with damage mod = 8.75 "launchers" 8.75 / 0,75 with rate of fire bonus = 11.67 "launchers"
11.67 of upgraded NH / 8.33 of the cerb gives 140% more damage same as the others
A much more easier way of looking at it is
deimos - asterte 5 turrets - 7 turrets same damage related boni
cerb - nighthawk 5 launchers - 6 launchers no rate of fire bonus
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Ecce Drihten
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Posted - 2006.07.24 21:27:00 -
[37]
Originally by: Brannor McThife
Originally by: Ghoest
6 T2 heavies 1 T2 250s
3 T2 large extenders 1 T2 invuln 1 T2 em hardener(or invuln)
3 T2 BCS 2 T2 PDS(or what ever you like)
I'd like to know how you manage to fit 3 T2 Large Extenders, and 2 hardeners by only using 2 T2 PDS's. I doubt the extra 5% from raising my L4 skills to L5 would achieve that.
To fit that Mid-slot selection, I needed to fit 5 T2 PDS. That make me sacrifice 70+ DPS to get a passive tank of 30 shields/second (granted, that's 15,000+ shields).
I've found that the following is "acceptable"...though I'd like to improve my resists, this could work (switch the ballistic and invulnerability to whichever rats you're dealing with):
- 6 x T2 Heavy Launchers
- 1 x Turret (Your choice, 250mm/dual 150mm, etc.) or Tractor beam, etc.
- 1 x T2 Kinetic Hardener
- 1 x T2 Invulnerability
- 1 x 5a Prototype Shield Support 1 (Switch out to whatever you can afford)
- 2 x Gistii A-Type Small SB (Expensive, and a "non-existent" med would be better than both allowing a freed slot)
- 3 x T2 BCS
- 2 x T2 PDS
That setup, with a Dual 150mm proto (not got the skills for T2) and 5 x T2 Light Drones, gives an average (against Shield/Armour/Structure) DPS against a Usurper of around 260. The tank also is permanent at 50%+ cap.
The shield regen sits at 74.1/s between the Gistii's (with a 30% amp) together with the passive regen of 7.4/s. Gives you a total of 81.5 shields / second.
The Gistii's are the most expensive item in that setup, and it does better than a Cerb - because of the drones and turret.
Though this is all theoretical, I intend to test it a LOT before I expose it to high-end L4's.
-G
I dont know where you are getting your numbers. I use 3x t2 large extenders in mid with only 3 PD units in low and still have som PG left over if I wanted to put a turrent in the last high slot. Since I am not about to watch transverse velocity and optimal range for 1 turret, I don't bother.
Also, with this set up shields are about 13,000 and passive regen is ~70 hp/sec at max, not 30. Therefore I have the same regen as with small boosters but much larger hp. I think you are calculating regen wrong from the looks of it.
My setup:
6 Arby Heavies (need to train t2) 1 Drone Link Augmentor
3 T2 Large Extenders 1 T2 Invul Field 1 T2 Rat Specific Hardener
2 T2 BCU 3 T2 PDS
5 T2 Light Drones
Granted I really need to get T2 Missles and never got around to it. I still am able to tank all lvl 4 missions at around 65-75% shields (except bonus angel stage) and can take down any ship solo.
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Deja Thoris
Contraband Inc.
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Posted - 2006.07.25 01:42:00 -
[38]
Originally by: Dallenovic Edited by: Dallenovic on 24/07/2006 11:28:31 Absolution: 150% damage of Zealot
Actually its more than 150% of the zealot.
It has 50% more turrets but 2 "dmg" bonuses where the zealot has 1.

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Brannor McThife
Caldari
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Posted - 2006.07.25 09:17:00 -
[39]
Ok... my calculations were based on Quickfit.
So maybe their stats don't update correctly for passive tanking. Or maybe my calculation of the passive regen is wrong.
Maybe a combo of 1 Shield extender, 1 Invul, 2 Hardeners, and a Gistii might be ok... will have to wait to I can actually test it ingame.
-G Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus |

Hel Kali
Caldari
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Posted - 2006.07.25 11:24:00 -
[40]
Ratting:
HI: 6x Heavy II 1x Med Named Nos / Tractor Beam
MED: 4x Specific Rat Shield Resistance Amplifiers (II or Faction) 1x Large SB II
LOW: 2x PDS 3x BCS
--------------------------------------------------------------- http://emt.linutx.be |

Ragnar Black
Dusk and Dawn
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Posted - 2006.07.30 23:47:00 -
[41]
Anymore ideas for a pvp set-up?
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Ishmael Hansen
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Posted - 2006.07.31 02:12:00 -
[42]
Originally by: Ragnar Black
Anymore ideas for a pvp set-up?
Does it have to use the Nighthawk?
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Ragnar Black
Dusk and Dawn
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Posted - 2006.08.04 06:56:00 -
[43]
Originally by: Ishmael Hansen
Originally by: Ragnar Black
Anymore ideas for a pvp set-up?
Does it have to use the Nighthawk?
I'm asking on the Nighthawk thread for anymore pvp set-ups.
So YES
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.08.04 07:41:00 -
[44]
Yeah - could do with some PvP setups - im guessing obviously 6 launchers and maybe a nos, or drone augmentor.
But mid slots.....tricky. 5 med so (not thinking in terms of powergrid here btw folks) Invul II, Large Shield booster, Shield Boost Amp, Warp Scrambler (20km), Cap Injector (with 800's)
Then Lows - any RCU etc you need, and damage mods.
What do the current NH pilots think?
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.08.05 11:09:00 -
[45]
After testing my NH, ive found that 1 Invuln II and one EM puts all my resists beyound 80%. Throw in a large extender, and large SB....and boom - great tank. Tanked all lv 4's with ease, and PvP wise, great for support. Was even able to tank my corp mates Navy Raven for nearly 15 minutes.
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HellsRazor
Caldari FACTA NON VERBA Veritas Immortalis
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Posted - 2006.08.05 11:21:00 -
[46]
to much to read....
6 x t2 heavy launchers using fury ammo + 3 ballistic control t2
level 4 heavy missile spec.- level 5 heavy missiles- level 5 rapid fire - level 5 warhead for me is like
391.00 max kinitic damage against 0 resist at 6.46 rof per missile using no implants
and now add the 5 t2 light drone damage that Cerberus can't use.
i like the Nighthawk :) but sure FIX it CCP :)
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Bradstone
Caldari Navy Agent Academy
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Posted - 2006.08.05 11:28:00 -
[47]
Edited by: Bradstone on 05/08/2006 11:34:04 Edited by: Bradstone on 05/08/2006 11:32:03 Edited by: Bradstone on 05/08/2006 11:31:28 Only active tanks?
In both my Cerb and nighthawk i use passive all the time, and its not broken yet in any level 4 mission. My set-up for the nighthawk (which is still in my prototype stage) is:
6x Heavy Launchers II (fitted with T2 dmg missiles) 1x NOS/ or 1x 150mm prototype rail for small frigs, works well.
2x large shield extenders 3x mission applicable field resistance (94% thermal and kinetic resistance, one field can be taken out and a EW module can be used, but i am still testing this)
3x Dread Guristas BCU 2x PDS II (Again the tank holds with one taken out and another BCU placed in, or other module)
This set-up, although i must stress still in testing, seems to tank as well as my cerb, the DPS seems to be the same of the cerb, although the range of locking and missile range is reduced compared to the cerb.
For close combat (40-30Km) the nighthawk wins. But if you want ranged combat, sniper style then the 90+km range of the cerb is your ship of dreams.
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Fenrig
Caldari Stoned Hippies
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Posted - 2006.08.09 17:02:00 -
[48]
Has anyone actually tried using a siege module in the last high slot? All you need is to have a gang member in the same system as you for it to work. Throw in the siege module mindlink for good measure.
Nighthawk is far from broken.....
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Fto Cruise
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Posted - 2006.08.13 21:56:00 -
[49]
Mission setup:
High: 6 heavy launcher II Med: Gist B large shield, Gist X amp, Gist X EM, DG Invul, Ab Low: 4 PDS II, BCU
The low cap use of the B-type large shield means you can run everything all day.
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Tklaebo
Forsaken Empire
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Posted - 2006.08.16 13:10:00 -
[50]
Originally by: Acarion Sphinx Edited by: Acarion Sphinx on 27/06/2006 11:50:12 LvL 4 Mission grinder NightHawk for the lazy. Played around with Q-fit and came out with this:
Hi: 6x Hvy Missile Launcher II 1x Tractor Beam
Med: 2x Invulnerability Field II 1x Photon Scattering Field II 2x Gistii A-type small shield booster
Low: 5x Ballistic Control System II
5X Ballistic controles is a waste of 2 low slots... After you fit more than 3 the benefit of the others are almost like 0% due to the stacking penalty... You would have minimal differance between 5 and 3.
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Spanker
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Posted - 2006.08.16 13:50:00 -
[51]
Edited by: Spanker on 16/08/2006 13:49:54
I've seen several people here mention "dps with scourge". Just wanted to point out that the Nighthawk does not have kinetic damage bonus like the cerb does.
- Shpank |

Larkonis Trassler
g guild
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Posted - 2006.08.16 15:02:00 -
[52]
Originally by: Spanker Edited by: Spanker on 16/08/2006 13:49:54
I've seen several people here mention "dps with scourge". Just wanted to point out that the Nighthawk does not have kinetic damage bonus like the cerb does.
Name: Nighthawk Hull: Ferox Role: Field Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Battlecruiser Skill Bonus: 10% bonus to heavy missile target navigation prediction and 5% bonus to all shield resistances per level
Command Ships Skill Bonus: 5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile precision per level
Role Bonus: 99% reduction in Warfare Link module CPU need
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Mar vel
Caldari H.Y.D.R.A.
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Posted - 2006.08.23 06:42:00 -
[53]
PvP experimental setup (w/o gang mods)
Top: 6x T2 Heavy Launchers, T2 Cloak (improved)
Mids: Lrg Gist B-Type SB, EM shield hardner, Lrg T2 Sheild Extender, Fleeting Web (90%), J5b Scram (20k)
Low: 2x WCS (named - low cpu), 2x BCS II's, 1x PDU 2
7400 shield, 7.12 ROF
This ship is good- not "excellent". Cerb can do basically the same kit minus one T2 launcher - but makes up for it with the DPS via ROF and sick range (130km vs. 70+km for the NH)
Bad nerf, imo. CCP is obviously afraid that giving it the proper bonuses will create a wtfpwn-mobile - which is EXACTLY what COmmand ships are supposed to be. Just look at the other races - Nighthawk got the shaft, just like the Falcon.
Fun to PvE, good PvP ship with fleet support. Can tank pretty well, but eventually runs out of shield long before cap drys up on sustained attacks with a full load of PDU 2's and BCS in the lows.
Needs some CCP un-nerf love. Give it the proper bonuses to ROF instead of precision - it's a bc, not a frig pwn'er/ That role is already covered ad-nauseum with Eagle, Cerb, Vulture (and their t1 counterparts)
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Skeltek
Caldari Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.08.23 09:20:00 -
[54]
Edited by: Skeltek on 23/08/2006 09:23:53 I like the idea of the deacreased target signature radius factor and decreased factor of velocity bonus. The only problem is that it does not work, since the explosion velocity of heavy missiles is too low and the shipbonus cannot compensate that against Ceptors.
On the other hand it is dumb against cruisers either(never saw any cruiser fighting me at 2000+m/s, so other attribute is useless as well). The really low damage per second compared to other cruisers is ok for me, it would just be good to see the existing bonuses work like intended...
If you need a ship for missionrunning, take a Raven(in team with smaller ship) or choose a Cerberus(which can tank even Angel Extravaganca lvl4 bonusstage with ease). Why should I trade firepower for even more unneeded surplus of tankability, if missionrunning takes too long to do anyway? Cerb offers enough tank for almost any mission and it¦s those few extra percentages that allow you to do slightly more damage than the bigger NPCs are able to tank.
If you need more firepower for PvP, I¦d advise you to choose another ship, that has more agility and firepower. Other Races lack goog jamming ships, Amar have the only ultrafast Industrial, we Caldari have no damage-focused Commandship. I guess it is also good in terms of roleplay that Caldari use hightech specialized ships. If the Nighthawk should ever get its uselessness repaired, I would like to see another specialized ship instead of seeing it become another 0815 damage/time-focused ship.
kind regards, Skeltek
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Hephaesteus
Gallente
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Posted - 2006.08.25 16:05:00 -
[55]
6x heavy missle launcher T2 1x med nos
1x gist x-type large sb 4x active hardeners
2x PDS 3x BCU T2 -----------------------------------------------
Knowing all, when all is unknown.
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Techmani Ackibori
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Posted - 2006.08.25 17:02:00 -
[56]
Edited by: Techmani Ackibori on 25/08/2006 17:03:37 Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Dread Guristas Heavy Missile Launcher [45xScourge Heavy Missile] Medium Pulse Laser II [1xMultifrequency S]
Gist X-Type X-Large Shield Booster Gist X-Type Shield Boost Amplifier Kaikka's Modified Invulnerability Field Chelm's Modified Cap Recharger Selynne's Modified Cap Recharger
Raysere's Modified Power Diagnostic System Raysere's Modified Power Diagnostic System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System
4961 shield, 18.52/s, E/T/K/Ex=55/86/83/82 3281 armor, E/T/K/Ex=60/79/53/10 3339.075 cap, +58.74/s, -53.615/s 175.0 m/s 269.6 DPS
Makes level 4 whoring stupidly easy. Can run the Xlarge booster nonstop with cap never dipping below 42-43%.
It all fits with ~25 PG and ~25 CPU left. |

Elenath
Gallente The Vindaloo Enema Disasters
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Posted - 2006.08.25 17:06:00 -
[57]
Originally by: Spanker Edited by: Spanker on 16/08/2006 13:49:54
I've seen several people here mention "dps with scourge". Just wanted to point out that the Nighthawk does not have kinetic damage bonus like the cerb does.
Amazing... in another thread you're talking about how the Nighthawk is an awesome ship for L4s and that it is a perfectly balanced ship... and that it 'rawks'... and you don't even know the bonuses on the ship.
/shakes head
Amazing.
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.08.25 17:08:00 -
[58]
pwned
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Ragnar Black
Dusk and Dawn
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Posted - 2006.09.08 06:35:00 -
[59]
Originally by: Mar vel PvP experimental setup (w/o gang mods)
This ship is good- not "excellent". Cerb can do basically the same kit minus one T2 launcher - but makes up for it with the DPS via ROF and sick range (130km vs. 70+km for the NH)
Bad nerf, imo. CCP is obviously afraid that giving it the proper bonuses will create a wtfpwn-mobile - which is EXACTLY what COmmand ships are supposed to be. Just look at the other races - Nighthawk got the shaft, just like the Falcon.
Fun to PvE, good PvP ship with fleet support. Can tank pretty well, but eventually runs out of shield long before cap drys up on sustained attacks with a full load of PDU 2's and BCS in the lows.
Needs some CCP un-nerf love. Give it the proper bonuses to ROF instead of precision - it's a bc, not a frig pwn'er/ That role is already covered ad-nauseum with Eagle, Cerb, Vulture (and their t1 counterparts)
CCP give the Nighthawk the love it needs 
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Angelwhisper
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Posted - 2006.09.20 10:52:00 -
[60]
Hi:
6xHeavy Missile Launcher II w/Scourge Fury Heavy Missile 1xSiege Warefare Link - Shield Harmonizing
Med:
1xMagnetic Scattery Amplifier II 2xInvulnerability Field II 1xLarge Shield Extendor II 1xMedium Shield Booster II
Lo: 2xBallistic Control Unit II 3xPower Diagnostic System II
Drones: 5xHammerhead II
--
Shields: 7787/60sec (including booster bonus) Shield Resist: 79% 84% 85% 88%
DPS: ~300+ @ 50km
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