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Tanaka Nari
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Posted - 2006.04.16 23:45:00 -
[1]
I can't believe there is no thread on fitting the Nighthawk. Maybe they have just dropped off the radar, but there was no thread linked in the RMR ship setups, so here we go...
Highs: 6x Heavy Missile Launcher II, 1x medium Nos or gang assist mod Meds: Large shield booster II, 1 Photon Scattering II, 1 Invul field II, 1 Shield Boost Amp + 1 med slot to have fun with (usually AB for me). Lows: Power Diag II and Ballistic control II mixed to taste. I prefer 3/2 for most situations.
Drones: usually 5 lights for me
The spare medium slot can be used for more tank (another hardener, another amp), speed (T2 AB), or EW. Or whatever else tickles your fancy. I **** you not, this is the ultimate lvl 4 mission running ship... can tank quite well and does very reasonable damage from up to 70km or so. I usually don't need to change to specific hardeners either.
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Tousaka Langley
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Posted - 2006.04.16 23:54:00 -
[2]
Only 60 km? I find the largest flaw with this ship (besides low DPS) is that it's targetting range is more limited then actual missile travel, so I would replace one low slot with a sensor booster.
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Jin Entres
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Posted - 2006.04.17 00:07:00 -
[3]
Originally by: Tousaka Langley ...I would replace one low slot with a sensor booster.
*cough* they go in midslots *cough*
I hear passive tank works great on NH. Hardeners / inv. fields and large extenders should do it.
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Tousaka Langley
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Posted - 2006.04.17 01:43:00 -
[4]
Originally by: Jin Entres
Originally by: Tousaka Langley ...I would replace one low slot with a sensor booster.
*cough* they go in midslots *cough*
I hear passive tank works great on NH. Hardeners / inv. fields and large extenders should do it.
I thought there was a passive one that goes in a low slot?
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Hakera
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Posted - 2006.04.17 02:59:00 -
[5]
Originally by: Tousaka Langley
I thought there was a passive one that goes in a low slot?
aye signal amp.
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Kayosoni
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Posted - 2006.04.17 06:00:00 -
[6]
Edited by: Kayosoni on 17/04/2006 06:00:21
Originally by: Tousaka Langley Only 60 km? I find the largest flaw with this ship (besides low DPS) is that it's targetting range is more limited then actual missile travel, so I would replace one low slot with a sensor booster.
You obviuosly don't actually fly the ship. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

000Hunter000
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Posted - 2006.04.30 16:34:00 -
[7]
hm sofar that sounds like the setup i used naturally... but wouldn't it still be better to use specific hardners if u know which npc's ur up against and create an even better tank?
Now if only they would make T2 missiles (a lot) cheaper 
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Tobiron
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Posted - 2006.05.04 11:19:00 -
[8]
Nighthawk setup
Highs û 6 Heavy Tech II missile launchers, 1 Gang mod of choice Meds û Gistii Type A Small SB, large shield extender II, 3 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs
Drones û 5 Tech II light drones for PvE frigs, 5 Light ECM drones for PvP
ItÆs a good tank and gives max damage but could only provide support in PvP. But I suppose thatÆs the point in these ships really. It can take any kind of PvE spawn (so far) and might be good enough for harder Level IVs.
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Double TaP
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Posted - 2006.05.07 03:17:00 -
[9]
Edited by: Double TaP on 07/05/2006 03:18:16 High: 6 Heavy Launchers
Med: 3 Tech 2 Large Shield Extenders 2 Race Specific Hardeners, or 1 EM and 1 Invulni Field
Low: 3-4 PDS II 1-2 BCU II
Edit: That is for pve. PvP setups are up to the pilot, but heed this warning: The ship is a great ship, but it is a gang warfare ship, not a solo pwnmobile for 1 on 1's.
Quote Me! |

Double TaP
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Posted - 2006.05.28 06:13:00 -
[10]
I need some creative ideas for this ship. So bump. Looking for some pvp ideas.
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Spiff Jones
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Posted - 2006.06.12 01:21:00 -
[11]
i'm thinkin about switching my npc ship from raven to the nighthawk, but i'm not sure how effective it will be... wondering what others haffta say before i drop a load of isk on one... i'm most interested to know if you think it can solo an 8/10 complex...
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Gun Kata
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Posted - 2006.06.12 08:52:00 -
[12]
I use a Nighthawk to solo level 4 missions. Sad I know, but I paid for the ship and I can do as I like with it.
My setup for missions:
6 x Heavy Launcher II, Med Nos Gist B large shield booster, DG amp, ABII, race specific Gist B hardeners (or tech 2 mods to keep cost down). 3 x PDU2's, 2 x T2 Ballistics
I can't remember what resists (90's or just under for Th and KN) or shield HP but I get 316.5 shield for 84.5 cap every 4 seconds(going from memory so I may be slighty out on the numbers). I carry 2 medium and 1 light drone. The missions are mainly against Guristas so the Scourge missiles work well here.
Level 4's are fairly straight forward as long as you tank right. I have lost a Nighthawk in the bonus level of Angel Extravaganza as I tanked wrong and got a bit too*****y - you live and learn 
"Psychos do not explode when sunlight hits them, I don't give a f*** how crazy they are." |

Grainsalt
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Posted - 2006.06.12 11:31:00 -
[13]
Edited by: Grainsalt on 12/06/2006 11:31:36 Gah... NVM ---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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Hey You
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Posted - 2006.06.12 11:53:00 -
[14]
Edited by: Hey You on 12/06/2006 11:53:16
Originally by: Kayosoni Edited by: Kayosoni on 17/04/2006 06:00:21
Originally by: Tousaka Langley Only 60 km? I find the largest flaw with this ship (besides low DPS) is that it's targetting range is more limited then actual missile travel, so I would replace one low slot with a sensor booster.
You obviuosly don't actually fly the ship.
Kayo, I have one thing to say.
Your sig is not using proper grammar. ------------------------------
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Gee'Kin
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Posted - 2006.06.13 06:24:00 -
[15]
Originally by: Tobiron Nighthawk setup
Highs û 6 Heavy Tech II missile launchers, 1 Gang mod of choice Meds û Gistii Type A Small SB, large shield extender II, 3 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs
Drones û 5 Tech II light drones for PvE frigs, 5 Light ECM drones for PvP
ItÆs a good tank and gives max damage but could only provide support in PvP. But I suppose thatÆs the point in these ships really. It can take any kind of PvE spawn (so far) and might be good enough for harder Level IVs.
Nice, I tried ur setup for lvl 4 missions.
Highs û 6 Heavy Tech II missile launchers, Meds û Gistii Type A Small SB, large shield extender II, 2 x Invul IIs , 1 shield amp. Lows û 1 Ballistc Control IIs, 4 Power diag IIs
Man this ship can really tank pretty well. With this setup the tank is infinite running. But the Em is strong enough to keep u alive in most Sansha. Guess i need tweaking.
But its really fun actually. BUt you do need to have a m8 with u to add the damage tho. These DPS of these missles isnt enought to break tank fast. BUt overall this setup needs tweaking.
Maybe drop 1 inv field for a rat specific hardner (mostly EM anyway) .
This ship has really nice tank potential.
not for solo tho .
-------------------------------------------->
Eve is all about fun, fun and more fun. Why whine. Just adapt.
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Greyshadow
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Posted - 2006.06.13 07:46:00 -
[16]
Originally by: Gee'Kin
Originally by: Tobiron Nighthawk setup
Highs û 6 Heavy Tech II missile launchers, 1 Gang mod of choice Meds û Gistii Type A Small SB, large shield extender II, 3 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs
Drones û 5 Tech II light drones for PvE frigs, 5 Light ECM drones for PvP
ItÆs a good tank and gives max damage but could only provide support in PvP. But I suppose thatÆs the point in these ships really. It can take any kind of PvE spawn (so far) and might be good enough for harder Level IVs.
Nice, I tried ur setup for lvl 4 missions.
Highs û 6 Heavy Tech II missile launchers, Meds û Gistii Type A Small SB, large shield extender II, 2 x Invul IIs , 1 shield amp. Lows û 1 Ballistc Control IIs, 4 Power diag IIs
Man this ship can really tank pretty well. With this setup the tank is infinite running. But the Em is strong enough to keep u alive in most Sansha. Guess i need tweaking.
But its really fun actually. BUt you do need to have a m8 with u to add the damage tho. These DPS of these missles isnt enought to break tank fast. BUt overall this setup needs tweaking.
Maybe drop 1 inv field for a rat specific hardner (mostly EM anyway) .
This ship has really nice tank potential.
not for solo tho .
I notice that Tobiron's setup had 3 x BCU II, he's probably countered the DPS by using 3 where as your using 1. Out of interest though did you go for 4 x PDS II so you can keep the tank running non stop?
Cheers
"Now you see me, now you don't!" |

Maric
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Posted - 2006.06.13 08:09:00 -
[17]
DPS of Nighthawk can be greatly improuved by using T2 Scourge Fury misiles. Those misiles gimp cap recharge rate, but since Nighthawk can do pasive tanke easyly, it is not an issue.
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Gee'Kin
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Posted - 2006.06.13 09:14:00 -
[18]
Originally by: Greyshadow
Originally by: Gee'Kin
Originally by: Tobiron Nighthawk setup
Highs û 6 Heavy Tech II missile launchers, 1 Gang mod of choice Meds û Gistii Type A Small SB, large shield extender II, 3 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs
Drones û 5 Tech II light drones for PvE frigs, 5 Light ECM drones for PvP
ItÆs a good tank and gives max damage but could only provide support in PvP. But I suppose thatÆs the point in these ships really. It can take any kind of PvE spawn (so far) and might be good enough for harder Level IVs.
Nice, I tried ur setup for lvl 4 missions.
Highs û 6 Heavy Tech II missile launchers, Meds û Gistii Type A Small SB, large shield extender II, 2 x Invul IIs , 1 shield amp. Lows û 1 Ballistc Control IIs, 4 Power diag IIs
Man this ship can really tank pretty well. With this setup the tank is infinite running. But the Em is strong enough to keep u alive in most Sansha. Guess i need tweaking.
But its really fun actually. BUt you do need to have a m8 with u to add the damage tho. These DPS of these missles isnt enought to break tank fast. BUt overall this setup needs tweaking.
Maybe drop 1 inv field for a rat specific hardner (mostly EM anyway) .
This ship has really nice tank potential.
not for solo tho .
I notice that Tobiron's setup had 3 x BCU II, he's probably countered the DPS by using 3 where as your using 1. Out of interest though did you go for 4 x PDS II so you can keep the tank running non stop?
Cheers
Yes , its inf tanking running non-stop.
As i said this setup needs tweaking. Maybe if i change active to passive tanking and drop 2 bcu . i would install 2 ballistics to increase damage.
-------------------------------------------->
Eve is all about fun, fun and more fun. Why whine. Just adapt.
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OscarSupra
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Posted - 2006.06.14 09:13:00 -
[19]
I'm just about to start the level 4's and I have to decide if I'm going for the Raven or the Nighthawk. Since I've been using a Ferox for all my level 3's and I really like the ship so the idea of a NH is tempting.
I see most of you are using a active tank, in my ferox I've used a passive.
I was thinking about this setup:
High: 6x Heavy Missile Launcher II, 1 medium Nos
Meds: 2x Large Shield Extender II, 2x Race specific Hardener II, and something fun like AB or something. Maybe a EM hardener.
Lows: 3x BCU II, 2x Shield Power Relays
Since I'm not flying the ship I think you guys will have something to say about this setup so shoot!
I'm not taking any responsibility for the grammar in this post! 
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Calprimus
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Posted - 2006.06.14 09:39:00 -
[20]
For Lv 4 a passive tank won't work well anymore.
Damage is much higher and you need something to "refresh" your shield.
Highs û 6 Heavy Tech II missile launchers, Meds û Gistii Type A Small SB, DG shield amp (37%) large shield extender II, 2 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs.
This is for general non Giurista mission. In case of Giurista, 2x Ballistic II For the hardest ones, like Enemy Abound 1/5, double Gistii type A, and drop 1 Hardner.
The only problem is the lenght of the mission. Killing BS from 500K up take a while. But on the other side you have a shield almost always at 100%. Even under fire of 4 BS, 8 Cruisers and 4 frigs.
To be honest, with good skills and the above set up, this is the perfect Lv4 mission grinding ship.
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SavageThrash
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Posted - 2006.06.14 11:17:00 -
[21]
PVP setup (which for the recored still isnt as goo das a sleip tanking wise :( )
Highs 6 heavy t2, 1 small nos t2
Medium Gisti x type large or faction booster 1 invul t2 1 em t2 boost amp electrochemical cap injector
lows 3 bcu 1 pdu 1 dmg control
Still dont find it fair that a sleip can fit an xl booster with its 37.5% boost bonus. Its just rediculose, the extra res u get on the nighthawk cant equal 1500 boost versus 500. Sadly when my nh loses its tank it usually still has tons of cap.
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stainage
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Posted - 2006.06.16 13:39:00 -
[22]
6x Heavy Missile Launcher 2's 1x Medium Nos t2
1x Medium Shield Booster 2 1x Em hardener t2 1x Exp Hardener t2 2x Invuls t2
1x Best Damage Control 4x Power Diags
5x Warrior 2s
Tanks like a beast |

Evelyn Exe
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Posted - 2006.06.16 20:00:00 -
[23]
How come none of the pvp set-ups include a gang assist module?
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FFGR
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Posted - 2006.06.16 23:21:00 -
[24]
Originally by: Evelyn Exe How come none of the pvp set-ups include a gang assist module?
because 90% of the people that trained for the t2 BC did it just for the added damage/tankability and they don't want to train up gang modules.
That, and Nighthawk has some problems with PG if you go for a passive tank (least pg of all the BCs since it is a missile boat) _____________________________
siggys v. 0.5 |

Kelgen Thann
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Posted - 2006.06.17 00:47:00 -
[25]
I would fit 6 heavy laucnher 2's 1 medium unstable energy neut.
1 T2 em hardner 1 Tw invuln field. Rest Large shield extenders
Lows I would fit 1 BCM, 2 pdu's 1 shield power relay
Drones I would fit light drones, and if you are in PvP sensor damper and target painter drones.
The passive tank makes it so you do not need cap, and a shield power relay gives a great bonus to shield recharge.
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Duncan Storne
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Posted - 2006.06.17 01:54:00 -
[26]
Isn't the damage on 6 Heavy Launchers a bit low for Lv4 missions?
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Safid Gorbet
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Posted - 2006.06.24 15:02:00 -
[27]
Hi's: 6x Heavy launcher II's 1x Medium NOS II
Med: Large shiled Booster II Photon scattering field II 2x Invul field II's Shield booster amp II
lows: 4x PDU II's Ballistic control mod II.
Drones 5x warrior II's or 5 small webber drones.
This set up will run forever even if you dont use the NOS. With the ship fitter tool I turned the cap tester off after a simulated 30 min of running the hardeners and booster nonstop and the cap never dropped below 53%. Obviously the cap issue wiull change with T2 missiles but then you can swap the shield booster with a cap injector.
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Acarion Sphinx
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Posted - 2006.06.27 11:47:00 -
[28]
Edited by: Acarion Sphinx on 27/06/2006 11:50:12 LvL 4 Mission grinder NightHawk for the lazy. Played around with Q-fit and came out with this:
Hi: 6x Hvy Missile Launcher II 1x Tractor Beam
Med: 2x Invulnerability Field II 1x Photon Scattering Field II 2x Gistii A-type small shield booster
Low: 5x Ballistic Control System II
Scourge missile damage on ships with 100+ sig radius should be around 366 DPS (329 DPS with 4 BCS). Tank should run indef at 65-70% with 79% 84% 85% 88% resists. Max shield boost is 71 HP per sec (at max regen point wich is somewhere at 30-40% shield).
Skills: Command ships lvl 4 Energy systems operation lvl 4 Energy management lvl 4 Hvy missile specialisation lvl 4 Missile support skills at lvl 4
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Wrok
Caldari
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Posted - 2006.07.17 22:35:00 -
[29]
why fitt the bottoms with 4 bcu's when 3 would be the limit?
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Xendie
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Posted - 2006.07.17 22:40:00 -
[30]
Originally by: Tousaka Langley Only 60 km? I find the largest flaw with this ship (besides low DPS) is that it's targetting range is more limited then actual missile travel, so I would replace one low slot with a sensor booster.
have you looked at the targeting range of all the command ships? they are all around 50k so it is nothing wrong with it as it is in line with the other command ships.
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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