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Darkenral
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Posted - 2006.09.26 03:02:00 -
[61]
I'm training for 1 atm. Is a painter at all worth to boost dps in lieu of a 4th or 5th bcu?
Im thinking run a 4 slot tank + Painter - then 3 bcu / 2 pdu in lows.
Dark
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Humera
Caldari
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Posted - 2006.09.26 13:31:00 -
[62]
Edited by: Humera on 26/09/2006 13:34:09 Hmmm, after reading this thread I got to (after work) mess around with a faction fitting on a Nighthawk and see what shield resist percentages are obtainable. I have been thinking of putting my CNR in drydock for a while. I'll check back in later and report results. ;)
Gangbonuses I do utilize as I have a second account as a damage dealer while Humera here does all the tanking.
Cheers and safe flying to all.
Humera
Edited for spelling caused by leprosy of the fingers.
---------------------------------------------------- "Ruck, Tackle and Maul. And thats just getting a Beer" |

Barbicane
The Gun Club
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Posted - 2006.10.04 20:05:00 -
[63]
Edited by: Barbicane on 04/10/2006 20:16:41
Here is a PvE gang setup with a mostly passive tank optimized to work well with Scourge Fury missiles.
Hi: 6 t2 Heavy launcher with Scourge Fury. Shield Harmonizing gang mod Mid: 1 t2 EM passive hardener, 1 t2 Invul field, 1 t2 large shield extender, 2 t2 shield rechargers Lo: 2 t2 BCS, 3 t2 PDS Drones: 5 t2 Hobgoblins.
Total cost of the setup ~ 80 mil. (+ 140 mil for the ship)
Resists (incl. maxed out leadership bonus): EM=73.4 (w. EM shield comp. 4), EXP=83.1, KIN=84.2, THERM=87.3 (Average=82)
Tanking: 9734 shield / 403s = 24.2 base, 60.4 peak (= 335 DPS tank)
Damage: just above 300 DPS, not including drones (relevant skills: Command ships 4, Heavy missile spec. 4, Warhead upgrades 4, Rapid launch 5) I estimate the drones would add another 40-50 DPS.
Cap is not entirely sustainable but it runs for 10-20 minutes without problem. Switching one of the launchers to regular missiles cures this but also lowers the damage output by 10 dps.
I really think a gang setup is needed to make the Nighthawk work well. For solo play I recommend a Cerberus instead.
Edit: I forgot to mention one important point. The DPS calculation assumes kinetic damage for which the Nighthawk has a bonus. For other damage types, reduce the missile-based dps by 17% (=1 - 1/1.20, assuming lvl 4 command ships).
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SpoonBender79
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Posted - 2006.10.05 07:53:00 -
[64]
Edited by: SpoonBender79 on 05/10/2006 07:55:09 I don't know what you've been doing during the missions, but Passive tank on NH is mroe than enogh for basically all lvl4 missions.
I use passive tank on NH even for Enemies Abound 4/5... (5/5 might be a bit too much)
My setup: High: 6x T2 Heavy Launchers, 1x Tractor Beam Meds: 1 Inv Field T2, 1 Rat Specific T2 hardener, 3x T2 Large Shield Extender Low: 2x T2 BCU adn 3 T2 PDS
Gives me just under 15k. Only thing you (sometimes) need to watch out for is what group you aggro... don't let the entire room coe down on you at once.
If shields drop to 30-35% is no big deal, at that point it's at it's best and by that time most of the Rats have so many holes that you can't destiguish them from the surrounding space :)
Originally by: Calprimus For Lv 4 a passive tank won't work well anymore.
Damage is much higher and you need something to "refresh" your shield.
Highs û 6 Heavy Tech II missile launchers, Meds û Gistii Type A Small SB, DG shield amp (37%) large shield extender II, 2 x Invul IIs Lows û 3 Ballistc Control IIs, 2 Power diag IIs.
This is for general non Giurista mission. In case of Giurista, 2x Ballistic II For the hardest ones, like Enemy Abound 1/5, double Gistii type A, and drop 1 Hardner.
The only problem is the lenght of the mission. Killing BS from 500K up take a while. But on the other side you have a shield almost always at 100%. Even under fire of 4 BS, 8 Cruisers and 4 frigs.
To be honest, with good skills and the above set up, this is the perfect Lv4 mission grinding ship.
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teth'eala
Caldari Grey Scribes Inc
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Posted - 2006.10.13 03:45:00 -
[65]
the only reason i can think of that the nighthawk is so horribly nerfed compared to the other ships is that it looks so much cooler
Nighthawk
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Something here
Invulnerability Field II Magnetic Scattering Amplifier II Invulnerability Field II Large Shield Extender II Large Shield Booster II(replace with a gist when you get one)
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Hornet II Hornet II Hornet II Hornet II Hornet II do you have a loved one that's playing wow? give them a hug and tell tham that if they need a real mmo they can look no farther than eve |

Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2006.10.18 14:35:00 -
[66]
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Amaron Ghant
Caldari
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Posted - 2006.10.30 12:13:00 -
[67]
Edited by: Amaron Ghant on 30/10/2006 12:13:30 Low Slots
1 * Internal Forcefield Array 1 3 * Power diag II 1 * BCU II
Mid slots
1 * gisti B type large shield booster 1 * cap recharger II 2 * Invulnerability Field II 1 * photon field II
High slots
6 * Arbalest Hvy launchers ¦ 1 * tractor beam for "on the fly" lootage
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Hel Kali
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Posted - 2006.10.30 23:36:00 -
[68]
My Best Setup for PVE
HI 6x Heavy Missiles Launcher II Small Tractor Beam I
MED
Cap Recharger II 2x DG Shield Resistance Amplifier or T2 Gist B-Type Shield Boost Amplifier Gist B-Type Large Shield Booster
LOW 3X DG Ballistic Control System or T2 2x PDS II
DRONES 5X Hobgoblin I
Want to see this setup in action ? http://oldforums.eveonline.com/?a=topic&threadID=397101&page=1#1
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Eve Miner Tool |

Mesuno
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Posted - 2006.10.31 14:28:00 -
[69]
I'm thinking about getting into nighthawk (I'm pretty close with skills already - just need BC V) so I thought I'd check out damage and fittings before committing myself.
I'm just a little puzzled as to why people advocating 'passive' tanks are fitting PDS's in lows instead of Shield Power Relays (the ones that give a bonus to shield regen and a penalty to cap regen).
They would give a MUCH better tank - I've flown passive ferox, scorp raven etc and love the builds but it makes a huge difference switching out the PDS II's.
So can someone please explain why you are giving up such a large chunk of your possible passive regen?
It is unlikely to be cap as missile boats don't need it - are their grid issues fitting?
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Waxau
Liberty Rogues
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Posted - 2006.10.31 14:46:00 -
[70]
Most setups ive seen here are pvp. And passive setups are generally mismatched in pvp.
Regarding PvE, The nighthawk i know for a fact, cannot fit the same passive tank a ferox can. It lacks the fitting req, to fit all launchers, the bcu, and the large shield extenders. By putting an active tank on, its more manageable, and its tank is superior to a passive one.
Vulture on the other hand is a ship more in line with the ferox passive tank.
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Talon Calais
Gallente Nubs. Anarchy Empire
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Posted - 2006.10.31 15:03:00 -
[71]
Originally by: Naomi Wildfire That picture.
That's disgusting.
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Little Fistter
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Posted - 2006.11.27 23:53:00 -
[72]
Edited by: Little Fistter on 27/11/2006 23:53:52 Based on comments overheard in Jita, I was given to believe that Command ships were better than a plain battlecruiser... but in researching the stats, they have better defense but less offense.
WHY should a weaker ship be called COMMAND ship?
Now it does seem true that the Sleepy-Gnaw (or however you say that slave word) is the very best of all the Command ships. I wonder how those scoundrels got a 37% shield bonus built in when the Caldari version only has a resistance bonus?
I think there be spies among us, and sabouteurs too. No doubt employed by C.C.P.
And I just have to ask why you call a fitting PASSIVE then specify an active hardener like an Invulnerability Field? That uses cap and needs to be activated to provide its bonus - isn't that the DEFINITION of an active hardener?
Now I can see why a Command ship should have the best defensess: you want to protect the Fleet Commander and the gang mods they provide. But to fit the three gang mods for which the ship was designed, you have to sacrifice the gun turret and one launcher mount, leaving you with a pathetic DPS potential.
Fow what this ship costs (currently about 250 million) it should do more damage than a Raven and have a better passive shield than a Ferox, and it has neither!
I am sure, given these facts, that the saboteutrs at C.C.P. have been very busy!!! 
Should C.C.P. decide to fix this ship, I suggest you throw out the saboteur who designed it, then give it the 37% shield boost bonus that was so obviously stolen by the Slaves. Also, while the tweaks to target prediction and sig radius are a nice thought, they are nothing compared to an additional missle launcher point and a ROF bonus.
By the way, I am selling my Nighthawk and will buy a Cerebus. However, I urge everyone to go out and buy one, at least till I get mine sold.
- Fistter
Sig? We don't need no steenken sigs!
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.28 00:39:00 -
[73]
I'm fairly certain your post is a joke, but just incase it isn't:
Originally by: Little Fistter WHY should a weaker ship be called COMMAND ship?
1. Look at the bonuses on a Command Ship. 2. Name a Command ship that is inferior to the T1 version. 3. The resists bonus is arguably better than the Slepnir's bonus, it can be used with active or passive tanks, and shield resists is a trait for alot of Caldari ships. 4. Come Kali, my NH will out DPS my Raven, and its passive tank will be superior to my Raven's active tank, and the tank and resists will blow a Ferox out of the water. 5. The Minmatar can keep the boost bonus, I like extra resists for my passive tanks. 6. In Caldari's case, The Vulture doesn't do any less DPS than the Ferox, and if you take skills into account, you can fix six gang mods on certain CBCs, turning you into a fleet's best friend. 7. The only fix I could see is having them update 4 of the CBCs to the new ship models, and possibly change around bonuses in the process (altho this means a 7th launcher for the NH, and that might be alittle too good). 8. The Nighthawk will have a ROF bonus in Kali, in place of one of its missile navigation bonuses. IT will grossly out DPS a cerb, and a Drake. IIRC, you're looking at around 500DPS with Heavy missiles on a gank setup (not considering rigs), and quite possibly over 650-700DPS with Heavy Assault Missiles.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Tom Deal
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Posted - 2006.12.08 01:12:00 -
[74]
Everybodys talking about Nighthawk but i think Vulture is a greater combat ship than her sister. Im i missing somethink???
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wolf
Gallente
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Posted - 2007.01.01 20:56:00 -
[75]
I've used a Nighthawk on and off in Level 4 missions for about six months now for when I fancy a break from my Cruise fitted Navy Raven.
I've increased my Heavy Missile skills to complement it and since Revelations has been out I've been using it more and more often. To be honest I'm now at the point where 9 times out of 10 I take the 'hawk 
For anything less than a BS it beats my CNR for speed of kill, the additional DPS from the drones means it's not painfully slower on Battleships either and this is somewhat balanced out by the quicker kills on smaller targets anyway, depending on mission.
My 'hawk breaks the toughest level 4 NPC tanks I face (mainly Serp, Angel and Mercs with some Guristas and Caldari in there too) with effortless ease and it out tanks my Navy Raven by quite some way, this is what I'm currently flying with:
High
- 6x Tech II Heavy Missile Launchers (Tech I Scourge Heavy Missiles) - 1x Drone Link Augmentor
Medium
- 2x Gist A Type Small Shield Booster - 3x Invulnerability Field II
Low
- 3x BCS II - 2x PDU II
Other
- 5x Hobgoblin II's
- Warhead Rigor and Warhead Flare Rigs
This gives me a sub 5 second RoF with unresisted hits getting 290+, a lock range of 72km's with a missile range of 68km's and a drone range of 65km's.
The tank runs 24/7 at 49% Cap with resists of 68 / 87 / 87 / 90.
With that much spare cap a 4th BCS II (I still always want to call them BCU's) wouldn't gimp the tank but I'm not sure the minimal DPS gain is worth it so have left it as is for now.
A damn fine mission running ship in my book 
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MuffinsRevenger
EmpiresMod
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Posted - 2007.01.01 21:28:00 -
[76]
http://xperienced.net/grizzly/eve/pwnhawk.PNG
One cap-rig will let me run everything infinatly insted of a really long time, two will let me replace a pdu with another bcu And thats without maxed out cap skills :p |

wolf
Gallente
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Posted - 2007.01.01 21:37:00 -
[77]
Originally by: MuffinsRevenger http://xperienced.net/grizzly/eve/pwnhawk.PNG
One cap-rig will let me run everything infinatly insted of a really long time, two will let me replace a pdu with another bcu And thats without maxed out cap skills :p
Isn't that set up a tad heavy on the tanking Muffin? You might be better off improving the low DPS that set-up gives you by losing the unused portion of the tank?
Not much point in sitting at a constant 100% shields when you can't kill anything in under an hour now is there? 
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xPreatorianx
Caldari Tears of Redemption The SUdden Death Squad
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Posted - 2007.01.01 21:49:00 -
[78]
Originally by: Duncan Storne Isn't the damage on 6 Heavy Launchers a bit low for Lv4 missions?
No its fine i use a cerb for lv 4s and it does just fine!
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MuffinsRevenger
EmpiresMod
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Posted - 2007.01.01 21:50:00 -
[79]
I killed vengence and rachen thingy just fine with it, and thats with horrible missile skills
Naturaly, killing battleships is more efficent in a raven, but it can kill everything else so mutch faster so it kinda makes up for it |

Filthy Sneak
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Posted - 2007.01.01 23:37:00 -
[80]
This setup is just sick. Really sick.
6x t2 heavys tractor 2x t2 large extneders t2 med boost dg inv field pith b-type photon 2x t2 bcu 3x t2 pdu
2x extender rigs
you can fit a large gist and run it for quite awhile, however im lazy and turn everything on and leave it on when im running lv 4 missions. runs forever.
for fleet support just put in another pdu and a gang mod. voila! runs forever there too. heheh.
lv 4 or 5 in any skill you can think of. have shield and energy man 4 unfortunately. with heavy mis spec and rapid launch 4(yeah i know its easy to get to lv 5. im working on it) the rof is around 5.33 or so at over 280 with kin. it gives over 19k shields with resistances varying from 78% to just under 86%. no single bs can kill it. pure ludacris. now all i need is about eight more pieces of dg gear and a better hardener...
oh by the way this sucker is great for salvaging too, that 700m3 really is great.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.02 04:09:00 -
[81]
Originally by: Little Fistter
By the way, I am selling my Nighthawk and will buy a Cerebus. However, I urge everyone to go out and buy one, at least till I get mine sold.
You do that.
Keep those NH prices low people. Remember, the vastly superior tank and DPS of the NH is really jut a myth.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Krisali
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Posted - 2007.01.02 04:48:00 -
[82]
So what happened to the ROF bonus on the Nighthawk? :/
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Dr Fighter
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Posted - 2007.01.02 04:52:00 -
[83]
Originally by: Krisali So what happened to the ROF bonus on the Nighthawk? :/
It has it, although i think the bonus in the description info has yet to be changed.
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Aston Vette
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Posted - 2007.01.02 05:43:00 -
[84]
Originally by: Dr Fighter
Originally by: Krisali So what happened to the ROF bonus on the Nighthawk? :/
It has it, although i think the bonus in the description info has yet to be changed.
So what bonuses does it get now? What DPS?
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ACHURA CALDARIAN
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Posted - 2007.01.08 09:44:00 -
[85]
what do u think about res fitting like
1 passive em res amp t2 1 damage control t2 1 invul t2
if u fit those what will u think nighthawk res will become
and if someone can exlain me how can calculate res or where can i find a good ship fitting program
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Theladder
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Posted - 2007.01.08 11:21:00 -
[86]
hmmm, I made another post earlier about NH. After some calculation, I came to a few numbers with a certain setting:
6x T2 heavy launchers 2x T2 large shield ext, 1 T2 em hardener, 1 Inv hardener, and something 3x T2 PDS, 2x T2 BCU
with this setup, and skills of heavy missile spec lev4 warhead lev4 rapid fire lev4 you wll be able to out out about 280+ dps on EM/Exp/Therm damage and 330+ on Kint damage.
NH is now a decent DPS dealer + uber tanker either way active / passive tanking.
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.01.08 12:26:00 -
[87]
Originally by: Aston Vette Edited by: Aston Vette on 02/01/2007 07:43:36
Originally by: Dr Fighter
Originally by: Krisali So what happened to the ROF bonus on the Nighthawk? :/
It has it, although i think the bonus in the description info has yet to be changed.
So what bonuses does it get now? Edit: According to the patch notes (27912) the nighthawk now has a RoF bonus instead of explosion velocity bonus (target nav. prediction). It doesn't say this but I assume its still a 10% per level bonus.
What kinda of DPS are you guys getting with these now?
It's a 5% rof bonus not 10%, or else amarr players would plant a bomb inside the ccp office. Not sure about the dps though since I'm no at home to calculate
*guy being attacked by a pirat in a complex
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawn
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Neon Fury
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Posted - 2007.01.09 18:22:00 -
[88]
The current PvP fit i'm going for is: (Will be used in gangs)
Highs-
6x Heavy Missiles Launcher II
MED
True Sansha Med. Cap. (800s) T2 EM hardener T2 Invuln T2 shield boost amp. Dread Guristas Large Shield Booster -Cheap but effective-
LOW 3X T2 BCU 2x T2 PDS
I believe this should fit with AWU 4, Electronics and Engineering V. Any advice appreciated, such as what to put in the empty highslot. Thanks.
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Ademaro Imre
Caldari
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Posted - 2007.01.10 20:01:00 -
[89]
What non-faction setup is someone using to do level 4 missions?
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |

Deathbarrage
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Posted - 2007.01.11 08:27:00 -
[90]
on pvp, assuming you have taclers, would something like this work? don't even know if it fits
6x heavy missile launcher II
photon II, 2x invul II, cap injector, gist b-type XL booster
3x BCU II, PDU II, DCU II
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