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1. Yulai - in Player Gatherings and Events [original thread]
Quote: Wah wah wah wah wah, boo hoo, you lost your ships. Zombie found a way to beat concord, good for them! Doesn't make it an exploit does it?! Yes it is an exploit. Because using game mechanics to shield oneself from the full cons...
- by Mikelangelo - at 2004.03.04 19:17:00
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2. How are players notified of events run by CCP/Polaris? - in Player Gatherings and Events [original thread]
CCP organized a race the other day. I first saw it in trade channel. That's a pretty convenient place, lots of people in it usually. Then the word spreads.
- by Mikelangelo - at 2004.02.22 20:00:00
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3. Jove space - in Player Gatherings and Events [original thread]
Quote: quote: -------------------------------------------------------------------------------- Kinda useless adding a feature to a game nobody can use. -------------------------------------------------------------------------------- Most...
- by Mikelangelo - at 2004.02.07 14:10:00
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4. The Crielere event screwup - in Player Gatherings and Events [original thread]
Edited by: Mikelangelo on 07/02/2004 05:09:17 Regarding this.... Quote: The trick is this: how do you restrict numbers? Allow in only the first X participants to show? So the event ends up being for one guy that heard about it, and his ...
- by Mikelangelo - at 2004.02.07 05:05:00
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5. Answering the call of the Crielere few... - in Player Gatherings and Events [original thread]
Lag is pretty bad. If you get torpedo spammed, you'd better be ALREADY aligned for warp, or you will die due to lag. Either that or be very very lucky.
- by Mikelangelo - at 2004.02.06 20:49:00
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6. Crielere Labs--The End of the Experiment? - in Player Gatherings and Events [original thread]
Rancer last night was fun. Kudos to Selpy and Dominic for leading our gang, I forget what corp they are in. We learned that it is REALLY hard to attack a fleet that is in globular formation, with Gurista Destroyers (looked like Ravens) at the co...
- by Mikelangelo - at 2004.02.06 17:30:00
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