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1. Jumping scanning probes - in Player Features and Ideas Discussion [original thread]
Instead of using the map to spot blobs, and the extra calculations and displaying for the server, which may cause lag, just do away with the map. Implement jump capable scan probes, which have to be launched from the other side of a jump gate. Th...
- by Mikelangelo - at 2005.02.27 02:38:00
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2. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
Fun modules 1) The Love Shack = +1 to maximum gang size in the system of the POS for a gang led by a member of the corporation which owns the POS (due to superiour commuications and "getting to know one another" facilities) 2) The Donut module ...
- by Mikelangelo - at 2005.01.06 19:24:00
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3. Signal amplifiers should increase target signature radius - in Player Features and Ideas Discussion [original thread]
You are right John, "Going Active"....i.e shooting at the enemy, or activating YOUR active sensors...such as a signal amplifer, should bump up YOUR signature radius (capitals for emphasis only). So, just like, for example, The Hunt for Red Octob...
- by Mikelangelo - at 2004.07.13 22:36:00
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4. Signal amplifiers should increase target signature radius - in Player Features and Ideas Discussion [original thread]
You are right John, "Going Active"....i.e shooting at the enemy, or activating YOUR active sensors...such as a signal amplifer, should bump up YOUR signature radius (capitals for emphasis only). So, just like, for example, The Hunt for Red Octob...
- by Mikelangelo - at 2004.07.13 22:36:00
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5. Signal amplifiers should increase target signature radius - in Player Features and Ideas Discussion [original thread]
Why is a signal amplifer called a signal amplifier, when really all it does it boost your tracking range, and tracking speed. A Signal Amplifer should "amplify" the signature radius of your target, making it bigger and therefore easier to hit. ...
- by Mikelangelo - at 2004.07.13 17:06:00
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6. Signal amplifiers should increase target signature radius - in Player Features and Ideas Discussion [original thread]
Why is a signal amplifer called a signal amplifier, when really all it does it boost your tracking range, and tracking speed. A Signal Amplifer should "amplify" the signature radius of your target, making it bigger and therefore easier to hit. ...
- by Mikelangelo - at 2004.07.13 17:06:00
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7. best skill sysyem in any mmorpg - in Player Features and Ideas Discussion [original thread]
Quote: One question to you. Excuse my boldness, but I am assuming you are new. What is your opinion that since there is no skill cap, you will forever be behind the older players? Touchy subject. I don't think the idea of "being forever...
- by Mikelangelo - at 2004.04.15 15:17:00
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8. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
Before the superhighways it took forever to get anywhere. If you wanted to travel from Gallente space to Amarr space, it was 20+ jumps and took WAY too long. And if you could not find something for sale in your region, it would also take a while ...
- by Mikelangelo - at 2004.02.23 17:49:00
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9. Suicide riders - in Player Features and Ideas Discussion [original thread]
I dont see why one could not stuff their ship full of high explosives, and then when they hit self destruct, a huge explosion engulfs a given radius, giving damage to everything in that radius. Something like that, called a suicide rider, is com...
- by Mikelangelo - at 2004.02.23 17:33:00
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