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Sphalerite
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Posted - 2004.02.23 18:24:00 -
[31]
Removing the highways could add lots of fun, especially if system sec status stopped being a 3 step instagank, gank, nothing plan. I can imagine interempire traders having to chose between 18 jumps in .5-.6 or 5 jumps through .1-.2. Short cuts through low sec systems and real regional supply and demand, especially since the mineral distributions have been shaken up a bit.
The highways made EVE smaller, and the smuggler gates even more. 5000 systems doesn't mean much if I can get to any of them in an hour.
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RatBoy Deblade
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Posted - 2004.02.23 18:35:00 -
[32]
Yeah! remove highway and put 0.0 between! and make the empires more different! make them demand different things so ppl can USE the market to SELL/BUY things and TRAVEL to different empires and make ISK!
Whole market in goods and stuff are basicly USELESS!! i want to be able to TRADE! All players in eve can agree on this formula: market+goods+travel+risk = ISK!
But now the forumla is : market+travel-risk= NO ISK!
If you manage to do this ccp, mining will drop massivley then ppl can make isk trhough traveling with market-goods. Because ppl want to trade stuff like in old privateer and elite! I beg of you..make the market work! make the empires demand different things! let it be demands!
And it sure is exiting to hide from a crazy redi on your trail..whats why pirates are there. And you can always go around pirate-blockades ppl 
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GoGo Yubari
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Posted - 2004.02.23 18:38:00 -
[33]
Yes, yes, yes ...
Make the border zones more hazardous and have all highways go through these areas. The travel distances/times shouldn't be made too much bigger, but at least one stop in these border zones.
The idea just makes so much sense ... except from the carebear angle.
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Barbicane
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Posted - 2004.02.23 18:44:00 -
[34]
Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
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Lallante
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Posted - 2004.02.23 18:47:00 -
[35]
AGREED!
how about, if nothing else, cutting each of the superhighways in half with a 0.0 midstation?
Lall - THE Vocal Minority - ShinRa
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Deep Spacer
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Posted - 2004.02.23 18:48:00 -
[36]
u know...if the empires went to war the sec in the border systems would go to like 2.0
"we are at war with the minmatar so lets pull all our ships outta the border zone and send em over to the gallente border, and o yeah...take the sentries with u so that an entire minmatar fleet can get into amarr prime without any fighting"
smart....
though adding border zones of 0.0 would be kool, the last thing an empire wants to do with a not-so-friendly neighbor is to pull all the stuff they have out and leave it empty
would make more sense to have a 1.0 minmatar system bordering a 1.0 amarr system, so they can keep a close watch on all traffic...
and oh yeah, not all of us are pirates...and i thought a good reason to go into 0.0 was the rare ore and stuff. not all the haulers full of megacyte can be handed to u on a silver platter 
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Jacque Sparrow
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Posted - 2004.02.23 18:56:00 -
[37]
Quote: Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
This is a darned silly idea ! I mean why not just put everybody in 1 system then pirates will have a really easy time of getting kills - lol. Lazy pirates... Not even "I" the great Jacque Sparrow want to get kills this easily - hehe.
Don't waste your time trying to kill me - I routinely kill myself... |

pooti
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Posted - 2004.02.23 18:57:00 -
[38]
Quote:
Quote:
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
I don't know exactly what you meant by that. I merely meant that if it was like that in beta and it got changed, there must be reasons why CCP changed it... either it didn't work or they decided against it. I don't know, as I'm new to the game.
Didn't realize til after I posted that it might sound like I was attacking you or something, which I'm not.
I meant that if CCP did seperate the super-systems from each other by a few no-security jumps a *lot* of people would throw temper-tantrums.
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Tenashi
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Posted - 2004.02.23 19:03:00 -
[39]
...and those systems will be camped 23/7 to stop all traffic so no trade is done, then (as expected) every 1 will start whining about those systems being camped around the clock and it will be changed back to how it is now.
not worth to even try as nothing will be the end result + alot of unhappy n00bs but i agree that they should remove the highways.
trading, selling, hauling etc has no profit as it`s instantly, flying 20-30 jumps from 1 empire to another will bring back some old careers like hauling companies and traders for the player manufactord goodies as checking the market isn`t 5-6 jumps anymore
Everlasting Vendetta - Search |

Saladin
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Posted - 2004.02.23 19:04:00 -
[40]
I support this idea, but for it to happen there are several changes that need to be made:
1. Make the market information global. 2. Restore NPC Supply/Demand to pre-Castor levels. I support the dynamic seeding and the elimination of DT buy orders, but I think that the demand/supply volumes need to be increased so that movement and trade between the empires is encouraged --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

Joshua Calvert
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Posted - 2004.02.23 19:07:00 -
[41]
Tenashi,
Then escorts and military ability will be a necessity (rather than a way to keep older players interested).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
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Posted - 2004.02.23 19:07:00 -
[42]
Quote:
Quote: Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
This is a darned silly idea ! I mean why not just put everybody in 1 system then pirates will have a really easy time of getting kills - lol. Lazy pirates... Not even "I" the great Jacque Sparrow want to get kills this easily - hehe.
I think this whole idea would have minimal impact on pirates - it's more about conflict in general and would give a lot more importance to larger manufacturing corps as they have something to do - keeping the trade lanes open and profiting massively from it. Maybe even tolling others who choose to come through.
I think it makes sense (a buffer zone between traditionally warring empires - of course!) from a RP POV and could add a lot to the game.
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Buddrow
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Posted - 2004.02.23 19:22:00 -
[43]
wow, this is one of the best ideas i have heard in a LOOOOONG time. there is far to much saftey inside the empier bubble, i do agree empire space should be safe and all fluffy fun, with no big bad pirates roaming around. but there should be a spilt between the empires boarders. for gods sakes all they would half to do is go a jump or 2 to the capital systems of each other, realistic? As long as you stay inside your little saftey bubble your pretty much assured saftey as long as you don't get into a war the differnt races need to be split up, it will help production and make the game have a more stable market as well. i know this will stir a beehive, but the m0o incident was a highlight of eve. you had to worry about traveling to places....  ---------------------------------- "Give me but one firm spot on which to stand, and I will move earth." Archimedes c.287 - 212 BC
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Isiana
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Posted - 2004.02.23 19:23:00 -
[44]
this is good,gets my vote, with a force large enough u could theoreticly lock down an empire 
Carebear|Me Alts |

Carmen Electra
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Posted - 2004.02.23 19:26:00 -
[45]
Adding 0.0 space in between empires is not a bad idea, but removing superhighways just sounds like the brainchild of a lazy pirate. __________
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Dalmont Delantee
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Posted - 2004.02.23 19:30:00 -
[46]
Yep Spreading the empires would be great, maybe only one easy route and one medium route between them, would definitely make trading more fun, spread out the items and keep things a little more exciting..maybe only allow frigates or shuttles to fly the highways? But bulk freight would have to go a slightly harder longer route?
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Tenashi
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Posted - 2004.02.23 19:40:00 -
[47]
ppl are greedy and won`t hire escorts, not to mention about them running away to safe guard a couple of indies when out gunned(asume they run into m0o )
also only a small portion will be able to afford some good escort (if not to greedy) wich leaves all our n00bies at the mercy of our beloved pirates...and we know how that will turn out 
but seriously, such a change will bring a flood of whines to the forums and prolly a petition overload if done at once.
maybe a better approach, start an RP between the empires about disatisfaction of each other. the systems between the empires start to decrease in sec level each couple of days(or weekly base), when a system hits .1, the next step is the removal of the sentries and then flag it lawless (0.0) this will give ppl time to addapt and prepare for a lawless portion of space, less whiners hopefully)
still think that whiners will hit the forums if something would be changed with removing the highways or creating 0.0 sec space tho, but time to addapt should be enough for compensation but get rid of those damn highways!
was allready bad enough when we got the auto pilot during beta to do everything (almost) afk, but highway`s i`ve never liked besides making life abit to easy heh
Everlasting Vendetta - Search |

Ithilgore
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Posted - 2004.02.23 19:41:00 -
[48]
Quote: Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
Seems like a nice way to do it 
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Blacklight
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Posted - 2004.02.23 19:43:00 -
[49]
I love the idea, the superhighways just make it far too easy to jump from one end of the galaxy to the other in no time.
The compromise idea of having shorter highways with lower sec systems in between each stretch of highway sounds like it would have several advantages...
...More shorter highways would ensure we don't have the massively increased travel times people fear from removing the superhighways (a tweak on warp speed could help compensate)
...they would enable lower sec zones between empires as travel would be more broken up a series of lower sec but fairly highly tafficed systems could be set up between empires (just love the opportunities for bounty hunter, law enforcement, merc escort contracts, customs and excise (!) and empire-centric roleplays this would create...it's not always about the bloody pirates!).
...more shorter highways could be used to open up a variety of routes so that we don't end up with half a dozen choke points camped 23/7 by pirates.
I think it would feel more real-eve-istic to have borderzones between empires, especially if we could find a way to make the different area's of space feel even more different than they do already. It would be nice to think 'finally I've come home' crossing into Caldari space or 'sh1t Gallente space, here goes nothing' or even 'at last made it to the border zones, this creeps gonna get it now!'.
There's potentially really good opportunities for agent missions as well with cross empire missions or dangerous borderzone missions etc etc..
Other than travel time, the effects of which could be at least partially mitigated, I can't think of any bad reasons for doing this. I can think of a lot of good opportunities for fun and frollicks if it was changed though 
Eve Blacklight Style
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MOOstradamus
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Posted - 2004.02.23 19:43:00 -
[50]
People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Tenashi
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Posted - 2004.02.23 19:54:00 -
[51]
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
90% of all ideas have been suggested in the past by some 1 or a group. this idea is as old as empires were made n00b zones and has been brought up several times just to fade away again and again like some other ideas
Everlasting Vendetta - Search |

Blacklight
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Posted - 2004.02.23 19:59:00 -
[52]
Quote:
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
90% of all ideas have been suggested in the past by some 1 or a group. this idea is as old as empires were made n00b zones and has been brought up several times just to fade away again and again like some other ideas
That's not a reason for not resurrecting it though. I also don't recall seeing Joshua really claiming this as his idea, just raising it for discussion, again.
Eve Blacklight Style
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Joshua Calvert
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Posted - 2004.02.23 20:11:00 -
[53]
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
n00b carebear traders who refuse to see the light make me sick too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

loladoll
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Posted - 2004.02.23 20:22:00 -
[54]
Well, im a carebear and proud of it .
Fragmenting empire space in this way would have as a consequence that i woulden't leave gallente space : my world would become a lot smaller, i wouldnt be able to visit the other empires.
Off course, by running a lot of missions for one agent my standing with ammatar and caldari is getting so low that i will be fired upon by the state if i try to enter their domains anyway. But this can be rectified by doing missions for them. Permanent low sec areas in between and no highway give me no options
that players cluster is normal human behaviour: look at parties, weddings,.... ______________________________________ live is tough and then you get a clone |

MOOstradamus
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Posted - 2004.02.23 20:34:00 -
[55]
Edited by: MOOstradamus on 23/02/2004 20:37:40
Quote: n00b carebear traders who refuse to see the light make me sick too.
You have no idea whether or not I'm in favour of this very old idea or not - in fact you really don't have any idea (of your own) at all !! 
*EDIT: and to call me a n00b really is very foolish - I'd be incredibly embarrassed if I had the misfortune to be you ... *
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Imperishable
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Posted - 2004.02.23 21:37:00 -
[56]
I completely agree with the idea that empires should be separated by 0.0 systems. It makes sense from role playing point of view and it enhances gameplay. This idea also implies destruction of super highways, which is okay. Maybe add highways between regions of same empire, but not between different empires.
New players won't be effected by this since they don't need to cross empire borders.
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Hasek
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Posted - 2004.02.23 23:29:00 -
[57]
Edited by: Hasek on 27/02/2004 04:38:56
Quote: Well, im a carebear and proud of it .
Fragmenting empire space in this way would have as a consequence that i woulden't leave gallente space : my world would become a lot smaller, i wouldnt be able to visit the other empires.
Off course, by running a lot of missions for one agent my standing with ammatar and caldari is getting so low that i will be fired upon by the state if i try to enter their domains anyway. But this can be rectified by doing missions for them. Permanent low sec areas in between and no highway give me no options
that players cluster is normal human behaviour: look at parties, weddings,....
umm i belive thats the freaking point! whats the point of difrent empires and races if theres no diffrence then our avatars? people should mainly stay in their respective empires and those that do dare to trade between them make money!
as far as ur world being smaller who cares? thats ur decision to make. as for me IRL if i wasnt in the military id nvr leave my home area [say 100miles in any direction] except to see the one family member who doesnt live in that circle
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Janus Rebelknight
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Posted - 2004.02.24 02:05:00 -
[58]
Edited by: Janus Rebelknight on 24/02/2004 02:14:41 0.0 space between the empires is not really going to work.
There is no no-mans zone between friendly countries on Earth like the US and Canada!
Mikelangelo's idea is very similar to mine although my idea extends it a little.
Highways should be removed or at the very least tolled. Say 1% of the value of your ship and cargo per trip (as an example only). As an alternative the gates should be sold to the highest bidder.
After the highway removal or sale, player corps should be able to build gates that can be protected by sentry guns. And place a toll on them if they so wish. These gates can be built either in empire or non empire space, however the corp must have a ship in each system building the gate. These gates would take one week to 1 month to create depending on the distance between the systems.
Some systems should have no gates, and a special ship would be needed to create a gate into such systems.
Players could also take over a system, populating it with stations and their own gates. If the system is as yet unnamed they would have the ability to name it (pending moderator approval of course).
Depending on the corps choice, they can choose to 'civilise' a system and increase its sec rating (as Mikel suggested) or they choose to uncivilise a system because they don't really want to defend the weak and innocent in their system, potentially because they want to prey on them!
PC Pirate presence should also result in sec rating drops. The more innocent people die the less civilised the system.
Players or corps should be able to hire NPC mercs to act as 'Concord' or police while they are offline. However the corp has to provide the ships and the equipment to do it in. Alternatively they could do it themselves with nominated security personel scrambled to reach trouble either with or without these NPC mercs.
NPC convoys should also make a run through space to get to these areas from empire space. In fact they should do this now.
If hunters can hunt NPC pirates, why can't pirates hunt NPC carebears :) ----- Janus "I'm not a stripper, I'm a miner." |

Janus Rebelknight
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Posted - 2004.02.24 02:07:00 -
[59]
Quote: Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
An excellent idea. This should be tried. ----- Janus "I'm not a stripper, I'm a miner." |

Agan Rafa
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Posted - 2004.02.24 09:25:00 -
[60]
Well, first point is that 0.0 sec space between empires makes absolutely NO RP sense - I mean with tension between countries or empires, where is the most military going to be ? Right at the border obviously..... Secondly, highways make perfect RP sense - after all, why do we continuously dig tunnels, lay road and extend rails in RL - because we need them for trade and travel. Now while I agree that certain areas deserve lower sec status and others higher, there shouldn't be even ONE 0.0 system in Empire space - 0.0 is 'wild' unclaimed space. Regardless of whether patrols are regular or not, or whether there are sentry guns or not, by DEFINITION 'empire' space is rated on a scale of 0.1 to 1.0, thats not actually all too difficult a concept to grasp - even for a pirate  Anyway, regardless of this, I agree there should probably be a higher incentive for traffic into 0.0 space. Maybe rewarding charting contracts or empire bounties, or something like that. Also, having trade goods supply unique to empire that can be sold at a much higher markup in 0.0 stations is one way forward. Nerfing highways or creating 0.0 in empire is not a way forward - neither is pushing the empires apart (in other words inserting 0.0 between them), defeats the issue.....
Carebear extraordinaire |
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