| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Joshua Calvert
|
Posted - 2004.02.23 17:14:00 -
[1]
Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
Moved to the idea lab - Orestes
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
|
Posted - 2004.02.23 17:15:00 -
[2]
Quote: put 0.0 space between them.
This is an interesting idea.
|

Enraku Reynolt
|
Posted - 2004.02.23 17:17:00 -
[3]
I did like the beta map better was more realistic that bewteen Minmatar and Amarr space there was a 0.0 space ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |

dalman
|
Posted - 2004.02.23 17:19:00 -
[4]
IMO it should ABSOLUTELY be 0.0 space between the empires.
M.I.A. since 2004-07-30 |

Isero Atai
|
Posted - 2004.02.23 17:19:00 -
[5]
Nice Idea Josh :)
|

Mos Panor
|
Posted - 2004.02.23 17:19:00 -
[6]
That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work. -------------------------- PIE Inc Captain and Internal Communications Officer |

redi
|
Posted - 2004.02.23 17:19:00 -
[7]
This could be very interesting. I agree. |

Jim Raynor
|
Posted - 2004.02.23 17:25:00 -
[8]
Oh.. I suggested this months ago, Joshua is stealing my ideas!
Yes, 0.0 should seperate the empires.
Being in Amarr territory should be totally different than being in Gallante territory. Trading goods between the empires should be very profitable, yet very risky.
For example, what if there were NPC civilian Minmatar ships in Minmatar space you could attack, and from the ships, get 'slaves' and then take those slaves to Amarr space, where they would be in high demand and profit? This is the kind of stuff I would like to see, personally. You would then, in essence, have a real slave trade.
Having the Amarr homeworld 2 jumps from the Minmatar homeworld, is stupid, as is having the Caldari homeworld from the Gallante being the same distance.
Anyways it will never happen, the carebears will scream bloody murder, and travel time will be pretty long. I would like to see this happen but I know CCP won't do it so why bother asking. ------
ROBBLE ROBBLE |

pooti
|
Posted - 2004.02.23 17:25:00 -
[9]
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
|

Tank CEO
|
Posted - 2004.02.23 17:26:00 -
[10]
I suggested this along time ago, make highway systems 0.0. That would balance it out or toll highways. ---
|

Joshua Calvert
|
Posted - 2004.02.23 17:28:00 -
[11]
It would bring market diversity, just like Jim said.
Would you dare take those rare-as-rocking-horse-crap modules through 5 or 6 0.0 systems to sell them in places where there's high demand-low supply?
Some might, many wouldn't.
This creates a market.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Red girl
|
Posted - 2004.02.23 17:28:00 -
[12]
interesting...yes... But forget it, it would be "to dangerous to noobs" or "in response to pirate whines" or maybe "killing the playerbase by turning eve into a pvp only game"
you get the drift... There probably will be no 0.0 between empires even if it would be extremely good.
Maybe the market can be changed so the prices at stations in low sec get higher, and will lure out the people from the high sec areas ?
|

Joshua Calvert
|
Posted - 2004.02.23 17:29:00 -
[13]
Quote: Anyways it will never happen, the carebears will scream bloody murder, and travel time will be pretty long.
Maybe put mini-highways in each region that can take you across 5 or 6 jumps instead of the 15 it would take you?
Connecting the regions via super-highways is the problem.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
|
Posted - 2004.02.23 17:29:00 -
[14]
yes and if it was still a reasonably short trip - just a handful of 0.0's in between - it might actually be reasonable for people to start using escorts.
that would be cool.
|

Jim Raynor
|
Posted - 2004.02.23 17:35:00 -
[15]
Playing devils advocate here for a minute, before the superhighways I always felt like EVE was sort of a lonely game, centralizing many of the players does make for some better socialization. ------
ROBBLE ROBBLE |

Tyria Evenstar
|
Posted - 2004.02.23 17:36:00 -
[16]
An interesting idea, but one i've heard before. I may well ask it in an upcoming CSM though.
-Tyria.
|

SwitchBl4d3
|
Posted - 2004.02.23 17:37:00 -
[17]
Yeah and make minmatar shuttles Ladar. "Teh lord of Nonni"
|

Mos Panor
|
Posted - 2004.02.23 17:41:00 -
[18]
Quote:
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
I don't know exactly what you meant by that. I merely meant that if it was like that in beta and it got changed, there must be reasons why CCP changed it... either it didn't work or they decided against it. I don't know, as I'm new to the game. -------------------------- PIE Inc Captain and Internal Communications Officer |

Shoopy
|
Posted - 2004.02.23 17:41:00 -
[19]
Good idea. There should be at least 1-2 0.0 sec systems between each empire. This will make things more interesting than now. Since everyone is all huddle up together.
Also, reduce the no. of highway gates....
|

Leitari
|
Posted - 2004.02.23 17:43:00 -
[20]
I agree with this although the implementation would have to take some time to allow for adjustment, could be a part of some event maybe?
Here, Only the silent survive.
|

Tyrrax Thorrk
|
Posted - 2004.02.23 17:44:00 -
[21]
please please kill the highways and make space between empires that's 0.0 sec =[
|

Mikelangelo
|
Posted - 2004.02.23 17:49:00 -
[22]
Before the superhighways it took forever to get anywhere. If you wanted to travel from Gallente space to Amarr space, it was 20+ jumps and took WAY too long.
And if you could not find something for sale in your region, it would also take a while to get to another region (10+ jumps).
I think what is needed is more enticement to go to 0.0 space.
How about, if a player corporation controls a system, with its own station(s), its own sentry guns and a given number of always on patrolling players, the security level of that system could RISE, over a time of say, one month.
Also, players could also be rated by that corporation, in terms of faction. If you had a negative rating with that corp, then you got autotargeted by the sentry guns.
This may seem like a great disadvantage, or an unfair advantage to that corp, but everybody would start with a neutral rating, and what would adjust your ratings would be killing that corps assets (ships, sentry guns etc...negative rating) or doing missions for them (player given courier missions for example). Max rating allowed to go up or down would be +/- 0.5 per week lets say.
So over time, new "safe" areas would be generated by the players, in particularly lucrative areas. But, this would also lead to large INTERVENING spaces which would remain 0.0, with traffic going to and from the safe area, thus giving those of less reputable professions an opportunity to practice their trade.
|

Bizarre
|
Posted - 2004.02.23 17:50:00 -
[23]
Uh uh yes! Let's make it a complete pirate game once and for all!
:) -------------------------------------------------
Deathwing > U LIKE THOSE NUTS ON YA CHIN?
|

Davich MacGregor
|
Posted - 2004.02.23 17:51:00 -
[24]
Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense. Stellar Products and Quality Resources ticker: SPQR established 6-03
|

Hetjan
|
Posted - 2004.02.23 17:51:00 -
[25]
I¦m so 100% with you on this one Joshua
Remove high ways! 
|

Angelsfist
|
Posted - 2004.02.23 17:52:00 -
[26]
Well, with tensions rising between the various factions, it would be very easy to roleplay the addition of 0.0 sections between the empires.
In addition to having these 0.0 systems in the buffer areas between empires, they would need to get rid of sentry guns in those systems as well.
As to the superhighways, I am as before in total agreement. Death to the superhighways!
|

Joshua Calvert
|
Posted - 2004.02.23 17:55:00 -
[27]
Quote: Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense.
No-fly zones?
Perhaps a declared neutral space to ensure no faction ships attack each other?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Gan Howorth
|
Posted - 2004.02.23 17:59:00 -
[28]
Where'Jash? 
This is a regular topic in discussion although l detect less kneejerk objection to it this time round. I suspected that the highways were an attempt to make the eve universe literally smaller due to the number of players being low, but as figures rise the hubs might not be able to take the strain so they may be removed for techynical reasons as well.
Certainly a smaller set of internal highways to each region/empire would make sense. It might mean more work for CCP as they would then have to look at the natural hubs of activity that appeared and reallocate resources accordingly.
Or they may be waiting for a dynamic load blanacing system to allow larger battles/loading anywhere on the fly...but l suspect this will be an icelandic soon TM. 
|

Jim Raynor
|
Posted - 2004.02.23 18:03:00 -
[29]
Quote:
Quote: Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense.
No-fly zones?
Perhaps a declared neutral space to ensure no faction ships attack each other?
You know, there is a Caldari/Gallante border zone region, you wouldn't know it though, because the highway system is lame and ruins the atmosphere of the game, of course. ------
ROBBLE ROBBLE |

Joshua Calvert
|
Posted - 2004.02.23 18:04:00 -
[30]
Yeah, it would make sense to have 0.0 space between Gallente/Caldari and Amarr/Minmatar.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |