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Joshua Calvert
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Posted - 2004.02.23 17:14:00 -
[1]
Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
Moved to the idea lab - Orestes
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
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Posted - 2004.02.23 17:15:00 -
[2]
Quote: put 0.0 space between them.
This is an interesting idea.
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Enraku Reynolt
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Posted - 2004.02.23 17:17:00 -
[3]
I did like the beta map better was more realistic that bewteen Minmatar and Amarr space there was a 0.0 space ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |

dalman
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Posted - 2004.02.23 17:19:00 -
[4]
IMO it should ABSOLUTELY be 0.0 space between the empires.
M.I.A. since 2004-07-30 |

Isero Atai
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Posted - 2004.02.23 17:19:00 -
[5]
Nice Idea Josh :)
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Mos Panor
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Posted - 2004.02.23 17:19:00 -
[6]
That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work. -------------------------- PIE Inc Captain and Internal Communications Officer |

redi
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Posted - 2004.02.23 17:19:00 -
[7]
This could be very interesting. I agree. |

Jim Raynor
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Posted - 2004.02.23 17:25:00 -
[8]
Oh.. I suggested this months ago, Joshua is stealing my ideas!
Yes, 0.0 should seperate the empires.
Being in Amarr territory should be totally different than being in Gallante territory. Trading goods between the empires should be very profitable, yet very risky.
For example, what if there were NPC civilian Minmatar ships in Minmatar space you could attack, and from the ships, get 'slaves' and then take those slaves to Amarr space, where they would be in high demand and profit? This is the kind of stuff I would like to see, personally. You would then, in essence, have a real slave trade.
Having the Amarr homeworld 2 jumps from the Minmatar homeworld, is stupid, as is having the Caldari homeworld from the Gallante being the same distance.
Anyways it will never happen, the carebears will scream bloody murder, and travel time will be pretty long. I would like to see this happen but I know CCP won't do it so why bother asking. ------
ROBBLE ROBBLE |

pooti
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Posted - 2004.02.23 17:25:00 -
[9]
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
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Tank CEO
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Posted - 2004.02.23 17:26:00 -
[10]
I suggested this along time ago, make highway systems 0.0. That would balance it out or toll highways. ---
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Joshua Calvert
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Posted - 2004.02.23 17:28:00 -
[11]
It would bring market diversity, just like Jim said.
Would you dare take those rare-as-rocking-horse-crap modules through 5 or 6 0.0 systems to sell them in places where there's high demand-low supply?
Some might, many wouldn't.
This creates a market.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Red girl
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Posted - 2004.02.23 17:28:00 -
[12]
interesting...yes... But forget it, it would be "to dangerous to noobs" or "in response to pirate whines" or maybe "killing the playerbase by turning eve into a pvp only game"
you get the drift... There probably will be no 0.0 between empires even if it would be extremely good.
Maybe the market can be changed so the prices at stations in low sec get higher, and will lure out the people from the high sec areas ?
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Joshua Calvert
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Posted - 2004.02.23 17:29:00 -
[13]
Quote: Anyways it will never happen, the carebears will scream bloody murder, and travel time will be pretty long.
Maybe put mini-highways in each region that can take you across 5 or 6 jumps instead of the 15 it would take you?
Connecting the regions via super-highways is the problem.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
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Posted - 2004.02.23 17:29:00 -
[14]
yes and if it was still a reasonably short trip - just a handful of 0.0's in between - it might actually be reasonable for people to start using escorts.
that would be cool.
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Jim Raynor
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Posted - 2004.02.23 17:35:00 -
[15]
Playing devils advocate here for a minute, before the superhighways I always felt like EVE was sort of a lonely game, centralizing many of the players does make for some better socialization. ------
ROBBLE ROBBLE |

Tyria Evenstar
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Posted - 2004.02.23 17:36:00 -
[16]
An interesting idea, but one i've heard before. I may well ask it in an upcoming CSM though.
-Tyria.
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SwitchBl4d3
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Posted - 2004.02.23 17:37:00 -
[17]
Yeah and make minmatar shuttles Ladar. "Teh lord of Nonni"
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Mos Panor
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Posted - 2004.02.23 17:41:00 -
[18]
Quote:
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
I don't know exactly what you meant by that. I merely meant that if it was like that in beta and it got changed, there must be reasons why CCP changed it... either it didn't work or they decided against it. I don't know, as I'm new to the game. -------------------------- PIE Inc Captain and Internal Communications Officer |

Shoopy
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Posted - 2004.02.23 17:41:00 -
[19]
Good idea. There should be at least 1-2 0.0 sec systems between each empire. This will make things more interesting than now. Since everyone is all huddle up together.
Also, reduce the no. of highway gates....
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Leitari
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Posted - 2004.02.23 17:43:00 -
[20]
I agree with this although the implementation would have to take some time to allow for adjustment, could be a part of some event maybe?
Here, Only the silent survive.
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Tyrrax Thorrk
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Posted - 2004.02.23 17:44:00 -
[21]
please please kill the highways and make space between empires that's 0.0 sec =[
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Mikelangelo
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Posted - 2004.02.23 17:49:00 -
[22]
Before the superhighways it took forever to get anywhere. If you wanted to travel from Gallente space to Amarr space, it was 20+ jumps and took WAY too long.
And if you could not find something for sale in your region, it would also take a while to get to another region (10+ jumps).
I think what is needed is more enticement to go to 0.0 space.
How about, if a player corporation controls a system, with its own station(s), its own sentry guns and a given number of always on patrolling players, the security level of that system could RISE, over a time of say, one month.
Also, players could also be rated by that corporation, in terms of faction. If you had a negative rating with that corp, then you got autotargeted by the sentry guns.
This may seem like a great disadvantage, or an unfair advantage to that corp, but everybody would start with a neutral rating, and what would adjust your ratings would be killing that corps assets (ships, sentry guns etc...negative rating) or doing missions for them (player given courier missions for example). Max rating allowed to go up or down would be +/- 0.5 per week lets say.
So over time, new "safe" areas would be generated by the players, in particularly lucrative areas. But, this would also lead to large INTERVENING spaces which would remain 0.0, with traffic going to and from the safe area, thus giving those of less reputable professions an opportunity to practice their trade.
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Bizarre
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Posted - 2004.02.23 17:50:00 -
[23]
Uh uh yes! Let's make it a complete pirate game once and for all!
:) -------------------------------------------------
Deathwing > U LIKE THOSE NUTS ON YA CHIN?
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Davich MacGregor
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Posted - 2004.02.23 17:51:00 -
[24]
Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense. Stellar Products and Quality Resources ticker: SPQR established 6-03
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Hetjan
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Posted - 2004.02.23 17:51:00 -
[25]
I¦m so 100% with you on this one Joshua
Remove high ways! 
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Angelsfist
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Posted - 2004.02.23 17:52:00 -
[26]
Well, with tensions rising between the various factions, it would be very easy to roleplay the addition of 0.0 sections between the empires.
In addition to having these 0.0 systems in the buffer areas between empires, they would need to get rid of sentry guns in those systems as well.
As to the superhighways, I am as before in total agreement. Death to the superhighways!
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Joshua Calvert
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Posted - 2004.02.23 17:55:00 -
[27]
Quote: Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense.
No-fly zones?
Perhaps a declared neutral space to ensure no faction ships attack each other?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Gan Howorth
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Posted - 2004.02.23 17:59:00 -
[28]
Where'Jash? 
This is a regular topic in discussion although l detect less kneejerk objection to it this time round. I suspected that the highways were an attempt to make the eve universe literally smaller due to the number of players being low, but as figures rise the hubs might not be able to take the strain so they may be removed for techynical reasons as well.
Certainly a smaller set of internal highways to each region/empire would make sense. It might mean more work for CCP as they would then have to look at the natural hubs of activity that appeared and reallocate resources accordingly.
Or they may be waiting for a dynamic load blanacing system to allow larger battles/loading anywhere on the fly...but l suspect this will be an icelandic soon TM. 
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Jim Raynor
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Posted - 2004.02.23 18:03:00 -
[29]
Quote:
Quote: Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense.
No-fly zones?
Perhaps a declared neutral space to ensure no faction ships attack each other?
You know, there is a Caldari/Gallante border zone region, you wouldn't know it though, because the highway system is lame and ruins the atmosphere of the game, of course. ------
ROBBLE ROBBLE |

Joshua Calvert
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Posted - 2004.02.23 18:04:00 -
[30]
Yeah, it would make sense to have 0.0 space between Gallente/Caldari and Amarr/Minmatar.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Sphalerite
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Posted - 2004.02.23 18:24:00 -
[31]
Removing the highways could add lots of fun, especially if system sec status stopped being a 3 step instagank, gank, nothing plan. I can imagine interempire traders having to chose between 18 jumps in .5-.6 or 5 jumps through .1-.2. Short cuts through low sec systems and real regional supply and demand, especially since the mineral distributions have been shaken up a bit.
The highways made EVE smaller, and the smuggler gates even more. 5000 systems doesn't mean much if I can get to any of them in an hour.
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RatBoy Deblade
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Posted - 2004.02.23 18:35:00 -
[32]
Yeah! remove highway and put 0.0 between! and make the empires more different! make them demand different things so ppl can USE the market to SELL/BUY things and TRAVEL to different empires and make ISK!
Whole market in goods and stuff are basicly USELESS!! i want to be able to TRADE! All players in eve can agree on this formula: market+goods+travel+risk = ISK!
But now the forumla is : market+travel-risk= NO ISK!
If you manage to do this ccp, mining will drop massivley then ppl can make isk trhough traveling with market-goods. Because ppl want to trade stuff like in old privateer and elite! I beg of you..make the market work! make the empires demand different things! let it be demands!
And it sure is exiting to hide from a crazy redi on your trail..whats why pirates are there. And you can always go around pirate-blockades ppl 
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GoGo Yubari
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Posted - 2004.02.23 18:38:00 -
[33]
Yes, yes, yes ...
Make the border zones more hazardous and have all highways go through these areas. The travel distances/times shouldn't be made too much bigger, but at least one stop in these border zones.
The idea just makes so much sense ... except from the carebear angle.
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Barbicane
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Posted - 2004.02.23 18:44:00 -
[34]
Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
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Lallante
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Posted - 2004.02.23 18:47:00 -
[35]
AGREED!
how about, if nothing else, cutting each of the superhighways in half with a 0.0 midstation?
Lall - THE Vocal Minority - ShinRa
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Deep Spacer
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Posted - 2004.02.23 18:48:00 -
[36]
u know...if the empires went to war the sec in the border systems would go to like 2.0
"we are at war with the minmatar so lets pull all our ships outta the border zone and send em over to the gallente border, and o yeah...take the sentries with u so that an entire minmatar fleet can get into amarr prime without any fighting"
smart....
though adding border zones of 0.0 would be kool, the last thing an empire wants to do with a not-so-friendly neighbor is to pull all the stuff they have out and leave it empty
would make more sense to have a 1.0 minmatar system bordering a 1.0 amarr system, so they can keep a close watch on all traffic...
and oh yeah, not all of us are pirates...and i thought a good reason to go into 0.0 was the rare ore and stuff. not all the haulers full of megacyte can be handed to u on a silver platter 
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Jacque Sparrow
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Posted - 2004.02.23 18:56:00 -
[37]
Quote: Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
This is a darned silly idea ! I mean why not just put everybody in 1 system then pirates will have a really easy time of getting kills - lol. Lazy pirates... Not even "I" the great Jacque Sparrow want to get kills this easily - hehe.
Don't waste your time trying to kill me - I routinely kill myself... |

pooti
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Posted - 2004.02.23 18:57:00 -
[38]
Quote:
Quote:
Quote: That doesn't sound that bad an idea really...
... although i'm sure there are plenty of reasons why it wouldn't work.
Yep, like:
1) crying 2) crying 3) crying
37) crying
I don't know exactly what you meant by that. I merely meant that if it was like that in beta and it got changed, there must be reasons why CCP changed it... either it didn't work or they decided against it. I don't know, as I'm new to the game.
Didn't realize til after I posted that it might sound like I was attacking you or something, which I'm not.
I meant that if CCP did seperate the super-systems from each other by a few no-security jumps a *lot* of people would throw temper-tantrums.
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Tenashi
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Posted - 2004.02.23 19:03:00 -
[39]
...and those systems will be camped 23/7 to stop all traffic so no trade is done, then (as expected) every 1 will start whining about those systems being camped around the clock and it will be changed back to how it is now.
not worth to even try as nothing will be the end result + alot of unhappy n00bs but i agree that they should remove the highways.
trading, selling, hauling etc has no profit as it`s instantly, flying 20-30 jumps from 1 empire to another will bring back some old careers like hauling companies and traders for the player manufactord goodies as checking the market isn`t 5-6 jumps anymore
Everlasting Vendetta - Search |

Saladin
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Posted - 2004.02.23 19:04:00 -
[40]
I support this idea, but for it to happen there are several changes that need to be made:
1. Make the market information global. 2. Restore NPC Supply/Demand to pre-Castor levels. I support the dynamic seeding and the elimination of DT buy orders, but I think that the demand/supply volumes need to be increased so that movement and trade between the empires is encouraged --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

Joshua Calvert
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Posted - 2004.02.23 19:07:00 -
[41]
Tenashi,
Then escorts and military ability will be a necessity (rather than a way to keep older players interested).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pooti
|
Posted - 2004.02.23 19:07:00 -
[42]
Quote:
Quote: Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
This means half the systems in Eve don't get any traffic for days. Maybe CCP should just remove 50% of the systems and save themselves a bit of bandwith and us a bit of loading time when we open the map.
Nobody produces anything of great quantity anywhere other than the highway systems (or, at least, they don't bother selling them anywhere but Yulai/Amarr/NewCaldari/Pator). Those 4 systems are turning into the bloody Metrocentre of Eve.
It's seriously ruined the atmosphere of Eve when you literally can go from one end of Eve to the other in an hour.
Spread the regions apart and put 0.0 space between them. Make it more risky.
*Not well-thought out but I'm relying on smarter people filling in the gaps.
This is a darned silly idea ! I mean why not just put everybody in 1 system then pirates will have a really easy time of getting kills - lol. Lazy pirates... Not even "I" the great Jacque Sparrow want to get kills this easily - hehe.
I think this whole idea would have minimal impact on pirates - it's more about conflict in general and would give a lot more importance to larger manufacturing corps as they have something to do - keeping the trade lanes open and profiting massively from it. Maybe even tolling others who choose to come through.
I think it makes sense (a buffer zone between traditionally warring empires - of course!) from a RP POV and could add a lot to the game.
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Buddrow
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Posted - 2004.02.23 19:22:00 -
[43]
wow, this is one of the best ideas i have heard in a LOOOOONG time. there is far to much saftey inside the empier bubble, i do agree empire space should be safe and all fluffy fun, with no big bad pirates roaming around. but there should be a spilt between the empires boarders. for gods sakes all they would half to do is go a jump or 2 to the capital systems of each other, realistic? As long as you stay inside your little saftey bubble your pretty much assured saftey as long as you don't get into a war the differnt races need to be split up, it will help production and make the game have a more stable market as well. i know this will stir a beehive, but the m0o incident was a highlight of eve. you had to worry about traveling to places....  ---------------------------------- "Give me but one firm spot on which to stand, and I will move earth." Archimedes c.287 - 212 BC
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Isiana
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Posted - 2004.02.23 19:23:00 -
[44]
this is good,gets my vote, with a force large enough u could theoreticly lock down an empire 
Carebear|Me Alts |

Carmen Electra
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Posted - 2004.02.23 19:26:00 -
[45]
Adding 0.0 space in between empires is not a bad idea, but removing superhighways just sounds like the brainchild of a lazy pirate. __________
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Dalmont Delantee
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Posted - 2004.02.23 19:30:00 -
[46]
Yep Spreading the empires would be great, maybe only one easy route and one medium route between them, would definitely make trading more fun, spread out the items and keep things a little more exciting..maybe only allow frigates or shuttles to fly the highways? But bulk freight would have to go a slightly harder longer route?
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Tenashi
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Posted - 2004.02.23 19:40:00 -
[47]
ppl are greedy and won`t hire escorts, not to mention about them running away to safe guard a couple of indies when out gunned(asume they run into m0o )
also only a small portion will be able to afford some good escort (if not to greedy) wich leaves all our n00bies at the mercy of our beloved pirates...and we know how that will turn out 
but seriously, such a change will bring a flood of whines to the forums and prolly a petition overload if done at once.
maybe a better approach, start an RP between the empires about disatisfaction of each other. the systems between the empires start to decrease in sec level each couple of days(or weekly base), when a system hits .1, the next step is the removal of the sentries and then flag it lawless (0.0) this will give ppl time to addapt and prepare for a lawless portion of space, less whiners hopefully)
still think that whiners will hit the forums if something would be changed with removing the highways or creating 0.0 sec space tho, but time to addapt should be enough for compensation but get rid of those damn highways!
was allready bad enough when we got the auto pilot during beta to do everything (almost) afk, but highway`s i`ve never liked besides making life abit to easy heh
Everlasting Vendetta - Search |

Ithilgore
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Posted - 2004.02.23 19:41:00 -
[48]
Quote: Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
Seems like a nice way to do it 
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Blacklight
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Posted - 2004.02.23 19:43:00 -
[49]
I love the idea, the superhighways just make it far too easy to jump from one end of the galaxy to the other in no time.
The compromise idea of having shorter highways with lower sec systems in between each stretch of highway sounds like it would have several advantages...
...More shorter highways would ensure we don't have the massively increased travel times people fear from removing the superhighways (a tweak on warp speed could help compensate)
...they would enable lower sec zones between empires as travel would be more broken up a series of lower sec but fairly highly tafficed systems could be set up between empires (just love the opportunities for bounty hunter, law enforcement, merc escort contracts, customs and excise (!) and empire-centric roleplays this would create...it's not always about the bloody pirates!).
...more shorter highways could be used to open up a variety of routes so that we don't end up with half a dozen choke points camped 23/7 by pirates.
I think it would feel more real-eve-istic to have borderzones between empires, especially if we could find a way to make the different area's of space feel even more different than they do already. It would be nice to think 'finally I've come home' crossing into Caldari space or 'sh1t Gallente space, here goes nothing' or even 'at last made it to the border zones, this creeps gonna get it now!'.
There's potentially really good opportunities for agent missions as well with cross empire missions or dangerous borderzone missions etc etc..
Other than travel time, the effects of which could be at least partially mitigated, I can't think of any bad reasons for doing this. I can think of a lot of good opportunities for fun and frollicks if it was changed though 
Eve Blacklight Style
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MOOstradamus
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Posted - 2004.02.23 19:43:00 -
[50]
People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Tenashi
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Posted - 2004.02.23 19:54:00 -
[51]
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
90% of all ideas have been suggested in the past by some 1 or a group. this idea is as old as empires were made n00b zones and has been brought up several times just to fade away again and again like some other ideas
Everlasting Vendetta - Search |

Blacklight
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Posted - 2004.02.23 19:59:00 -
[52]
Quote:
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
90% of all ideas have been suggested in the past by some 1 or a group. this idea is as old as empires were made n00b zones and has been brought up several times just to fade away again and again like some other ideas
That's not a reason for not resurrecting it though. I also don't recall seeing Joshua really claiming this as his idea, just raising it for discussion, again.
Eve Blacklight Style
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Joshua Calvert
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Posted - 2004.02.23 20:11:00 -
[53]
Quote: People who recycle old ideas in such a way as to make it seem, to the ill or un-informed, as though it was their brainchild MAKE ME SICK !!
n00b carebear traders who refuse to see the light make me sick too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

loladoll
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Posted - 2004.02.23 20:22:00 -
[54]
Well, im a carebear and proud of it .
Fragmenting empire space in this way would have as a consequence that i woulden't leave gallente space : my world would become a lot smaller, i wouldnt be able to visit the other empires.
Off course, by running a lot of missions for one agent my standing with ammatar and caldari is getting so low that i will be fired upon by the state if i try to enter their domains anyway. But this can be rectified by doing missions for them. Permanent low sec areas in between and no highway give me no options
that players cluster is normal human behaviour: look at parties, weddings,.... ______________________________________ live is tough and then you get a clone |

MOOstradamus
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Posted - 2004.02.23 20:34:00 -
[55]
Edited by: MOOstradamus on 23/02/2004 20:37:40
Quote: n00b carebear traders who refuse to see the light make me sick too.
You have no idea whether or not I'm in favour of this very old idea or not - in fact you really don't have any idea (of your own) at all !! 
*EDIT: and to call me a n00b really is very foolish - I'd be incredibly embarrassed if I had the misfortune to be you ... *
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Imperishable
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Posted - 2004.02.23 21:37:00 -
[56]
I completely agree with the idea that empires should be separated by 0.0 systems. It makes sense from role playing point of view and it enhances gameplay. This idea also implies destruction of super highways, which is okay. Maybe add highways between regions of same empire, but not between different empires.
New players won't be effected by this since they don't need to cross empire borders.
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Hasek
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Posted - 2004.02.23 23:29:00 -
[57]
Edited by: Hasek on 27/02/2004 04:38:56
Quote: Well, im a carebear and proud of it .
Fragmenting empire space in this way would have as a consequence that i woulden't leave gallente space : my world would become a lot smaller, i wouldnt be able to visit the other empires.
Off course, by running a lot of missions for one agent my standing with ammatar and caldari is getting so low that i will be fired upon by the state if i try to enter their domains anyway. But this can be rectified by doing missions for them. Permanent low sec areas in between and no highway give me no options
that players cluster is normal human behaviour: look at parties, weddings,....
umm i belive thats the freaking point! whats the point of difrent empires and races if theres no diffrence then our avatars? people should mainly stay in their respective empires and those that do dare to trade between them make money!
as far as ur world being smaller who cares? thats ur decision to make. as for me IRL if i wasnt in the military id nvr leave my home area [say 100miles in any direction] except to see the one family member who doesnt live in that circle
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Janus Rebelknight
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Posted - 2004.02.24 02:05:00 -
[58]
Edited by: Janus Rebelknight on 24/02/2004 02:14:41 0.0 space between the empires is not really going to work.
There is no no-mans zone between friendly countries on Earth like the US and Canada!
Mikelangelo's idea is very similar to mine although my idea extends it a little.
Highways should be removed or at the very least tolled. Say 1% of the value of your ship and cargo per trip (as an example only). As an alternative the gates should be sold to the highest bidder.
After the highway removal or sale, player corps should be able to build gates that can be protected by sentry guns. And place a toll on them if they so wish. These gates can be built either in empire or non empire space, however the corp must have a ship in each system building the gate. These gates would take one week to 1 month to create depending on the distance between the systems.
Some systems should have no gates, and a special ship would be needed to create a gate into such systems.
Players could also take over a system, populating it with stations and their own gates. If the system is as yet unnamed they would have the ability to name it (pending moderator approval of course).
Depending on the corps choice, they can choose to 'civilise' a system and increase its sec rating (as Mikel suggested) or they choose to uncivilise a system because they don't really want to defend the weak and innocent in their system, potentially because they want to prey on them!
PC Pirate presence should also result in sec rating drops. The more innocent people die the less civilised the system.
Players or corps should be able to hire NPC mercs to act as 'Concord' or police while they are offline. However the corp has to provide the ships and the equipment to do it in. Alternatively they could do it themselves with nominated security personel scrambled to reach trouble either with or without these NPC mercs.
NPC convoys should also make a run through space to get to these areas from empire space. In fact they should do this now.
If hunters can hunt NPC pirates, why can't pirates hunt NPC carebears :) ----- Janus "I'm not a stripper, I'm a miner." |

Janus Rebelknight
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Posted - 2004.02.24 02:07:00 -
[59]
Quote: Why not give it a try?
Have the highways temporarily shut down as part of some event (technical malfunction) and see what happens... It wouldn't be that hard.
An excellent idea. This should be tried. ----- Janus "I'm not a stripper, I'm a miner." |

Agan Rafa
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Posted - 2004.02.24 09:25:00 -
[60]
Well, first point is that 0.0 sec space between empires makes absolutely NO RP sense - I mean with tension between countries or empires, where is the most military going to be ? Right at the border obviously..... Secondly, highways make perfect RP sense - after all, why do we continuously dig tunnels, lay road and extend rails in RL - because we need them for trade and travel. Now while I agree that certain areas deserve lower sec status and others higher, there shouldn't be even ONE 0.0 system in Empire space - 0.0 is 'wild' unclaimed space. Regardless of whether patrols are regular or not, or whether there are sentry guns or not, by DEFINITION 'empire' space is rated on a scale of 0.1 to 1.0, thats not actually all too difficult a concept to grasp - even for a pirate  Anyway, regardless of this, I agree there should probably be a higher incentive for traffic into 0.0 space. Maybe rewarding charting contracts or empire bounties, or something like that. Also, having trade goods supply unique to empire that can be sold at a much higher markup in 0.0 stations is one way forward. Nerfing highways or creating 0.0 in empire is not a way forward - neither is pushing the empires apart (in other words inserting 0.0 between them), defeats the issue.....
Carebear extraordinaire |

Zzazzt
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Posted - 2004.02.25 02:19:00 -
[61]
Quote: Leave the map alone. Why would there be 0.0 between empires? It would all be settled. The map as it is makes total sense.
Erm - that's one of the resons it's unrealistic.
Go to (or read about) Cyprus. ____________________________________________
MLM: Gentlemen at Play |

Emily
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Posted - 2004.02.25 03:28:00 -
[62]
Edited by: Emily on 25/02/2004 03:37:05
Quote: Everything is too centralized even with the introduction of conquerable stations.
Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map.
This removes much-needed traffic for pirates (even if the ability to hold them up is somewhat hindered).
Here's the deal. Changing Empire space to provide "traffic" for pvp probably won't happen. You'll have what was happening in Sarum Prime before the Castor update and that was new players unknowingly entering no/low security space right next to high security space and being killed. Hense an increase in petitions for recovery and/or dissatisfaction with the game. That's why Sarum Primes security status was changed. The vast majority of players stay within empire controlled space to avoid player pirates and losing all that they have accumulated.
To change "empire space" just so players who wish to be pirates have access to players who don't wish to run into pirates is playing favorites.
Again, if 80% of the players are in high security space, that means 80% of the players don't want to play at, near or around the 20% who choose to be player pirates and in this respect I'll term it as "grief players", defined as players with nothing else better to do than cause grief to other players. It's a major topic within game developers in how to minimize it and one Blizzard is spending a lot of effort to keep it out their release of the MMORPG World of Warcraft. Sorry if this comes across as blunt but that's the jist of it. If CCP did change the dynamics of Empire space in this manner and the majority of players began losing a lot of that which they spent a majority of their game time accumulating, they would quit the game.
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jamesw
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Posted - 2004.02.25 05:29:00 -
[63]
Smaller highways within each empire?? ie. From Gallente Prime out to the main border systems (3 or 4).
I just dont see how an empire would want to put a highway straight into its home system. From a military PoV they are wide open to an attack.
It would make sense for them to have highways from their border zones to the home system, with players only having to complete a couple of extra jumps to cross to another faction's territory.
This could easily be tied to the idea of having 0.0 separate the faction space. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Imperishable
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Posted - 2004.02.25 08:17:00 -
[64]
The carebears probably think that if there is 0.0 space separating empires, all the choke points would be camped, halting their important trade activities. However, it doesn't have to be that way. Just don't create any choke points between empires, make it so there are at least 5 roughly equal ways to cross the borders.
I'm afraid it's too late for that, tho. Major restructuring of the map won't go over smoothly with the player base. So we are pretty much stuck with the current map.
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Kenya
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Posted - 2004.02.25 10:30:00 -
[65]
Ive read alot of the posts here tonight and it sounds like let me see how to put it, crying to me. We dont have enough people to kill we need more indys to blow up, we want to kill more carebears. The rats have enough chock points to camp and kill un-armed ships. You want 0.0 space cutting across the map so the carebears have to cross it,then put some good ore in safe space. And if you want to see more ships out in 0.0 space stop camping the chock points and learn to track your pray. let the carbears into 0.0 space to mine where you have to spend time looking for them not just sitting there waiting for them to jump in and you might find the game more fun to play. What ever happend to the thrill of the chase? The way most rats play its shooting fish in a barrel there is no sport in it from what Ive seen. We dont need more 0.0 space we need more ways to get into the 0.0 thats out there right now...
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Zzazzt
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Posted - 2004.02.25 12:05:00 -
[66]
Quote: We dont have enough people to kill we need more indys to blow up, we want to kill more carebears.
I'm not a pirate, but I agree with the idea. From an RP perspective, super highways between core systems in opposing empires is just plain silly.
TBH, having a 0.1 Gal system next to a 0.1 Cal system is also plain silly.
What should happen is 0.0 "no-man's land" separating each of the empire territories, with a "highway system" within each empire. Whilst i dislike long, boring trips as much as anyone else, it is a tad unrealistice to be able to get from one side of the map to the other in under an hour.
Example - the other day, I went from Stain to Syndicate in about 45 mins. That's dumb.
Here's how I reckon it should be:
- Greater mobility in each empire (i.e. highway systems)
- 0.0 border space between empires, with no npc soverignty, and we could occasionally see border skirmishes between navies
- single "super-highway" points between border 0.0 systems (i.e. the inter-empire jump system in each empire would be claimed but still 0.0 to allow PC conflict over control of the gates) of 'friendly' empires (Gal/Amarr, Gal/Minmatar, Minmatar/Cal, Amarr/Cal)
- A couple of "super-highway" points into deep 0.0 per empire (Cal into venal/PB, Amarr into Syndicate/Outer ring, Gal into Stain/Catch, Mini into Great Wildlands/Curse, Khanid could be a special - one into each?
Quote: The rats have enough chock points to camp and kill un-armed ships.
Having a no-mans land (as long as it was implemented properly with multiple entry/exit points between each empire) would provide a way for ships to slip past campsites. The superhighway points would be predictably blockaded (& hopefully defended by PC antipirates), but there would always be the option of "slipping out the back door" - the trick is to ensure that there are several back doors. ____________________________________________
MLM: Gentlemen at Play |

LoCht'Rath
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Posted - 2004.02.25 12:55:00 -
[67]
I suggest you make the systems more alive on its own, more moons with more stations.
More different stations 120km apart from one another, so you can pass eachother more :)
I only see pilots warping and warping out like birds trying to get something to eat on a highway.
More trading within one system.
Make the station spots we now have and change name to [name]-City. And within that City you have different stations.
Quote: What If!!!
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DekBolt
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Posted - 2004.02.26 16:53:00 -
[68]
I think the segregation of the empire regions with 0.0 space would be a great idea.
It would make regional markets so a scorpion in amarr space might cost a bit more than in Caldari Space but there again would it be worth crossing the 0.0 space to save a couple of million isk. If items for manufacturing the scorp are readily available in Caldari Space but are rare in other regions then this would help create the regional markets.
Ore could be more regionalised, eg Kernite in Caldari space, Pyro in Gallente space which also means more trading between regions, although I think it would need to be a single market so each region can be searchedto obtain best prices etc
Yes it would make pirating easier but to be fair as a career that has being killed dead. I have had my runs ins with pirates and they add another dimension to the game. Only the other night we had a mining op going to get greated by several players from Corp 1, we were prepared because we took the precautions and we left the belt losing only a little ore.
I really think this is something that should be considered and can be quite easily role played into the game and made live as part of shiva.
If CCP are worried about newbies wandering into 0.0 then maybe they should do a more intensive tutorial using the map and the functions and explaining about the 0.4 and below space etc etc
Failing this, yeah kill the superhighways :D
DekBolt Edge Of Death
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Tyrenical
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Posted - 2004.02.26 20:07:00 -
[69]
put the highway systems in the outer 0.0 regions and have some central 0.0 regions to seperate and then remove sentries from some .4 -.1 systems (some) also make mini highways in each empire region to speed travel up a little but still take lots longer
...............................................
Striking you.
CEO of The Legitimate Businessmans Club
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4ron
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Posted - 2004.02.26 20:19:00 -
[70]
I think its a great idea!
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Dirtball
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Posted - 2004.02.26 20:29:00 -
[71]
i hate the highway system, I hate the "smuggler gates" even more
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BoBoZoBo
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Posted - 2004.02.26 22:06:00 -
[72]
Please enough of this need for a 3rd world EVE.
Leave our nice convenient TIME SAVING highways.
=========================
Operator 9 |

Slithereen
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Posted - 2004.02.27 05:46:00 -
[73]
I would love to hunt in low sec spaces between and to charge higher prices. However killing the highways is ultimately dumb idea.
It actually turns the game into a warp-travel simulation game rather than a fighting game. Check the death toll on Yulai. This system has consistently one of the highest concentrations in the game. Why? Its because every Tom, ****, Harry, and Sally with a corp war often settles their issues in that system. Wars suchs as by RP corps like Amarr and Minmatar corporations like PIE and Oracle would have to be fought out from dozens of jumps rather than two or three jumps. Bringing people closer to together means wars are easier to accomplish without too much travel time. CCP still sees that the main heart of PvP in this game remains to be the Corp War.
Every trend in EVE shows the developers want to bring the community closer rather than seperating them apart. This includes actions like the recent introduction of smuggler lanes. By bringing people together, gives you less time to travel and more time to actually play. This is already considering that travel times are way up.
There are many consequences in the player structure.
For example, if CCP decides to hold an event in Gallente space (e.g. Crielere) event, it would bias against other race players who would have to take a humongous amount of time to get to such an event.
It would create a movement towards these zones due to mineral and bounty wealth, neglecting out of empire 0.0 areas due to the risk/ISK factor.
It's actually unrealistic at all. CCP's intention is to portray empire space as a civilized space, much like North America and Europe where national and state capitals are joined by large highways running across borders.
I do have to agree that the highways destroys a lot of mystique though.
I think the best reason is that EVE is still far below the amount of players it was originally envisioned and as long as that remains, you need to put them together. When we can log in over 10k players at a time, maybe EVE would be big enough to shake off the capital highways in favor of a regional border highways structure, where instead of the capitals being joined, it would be more like the regional capitals bordering each other that are joined. Personally, if I have a vision of EVE, regional border highway schemes would be my approach.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Fuse
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Posted - 2004.02.27 12:41:00 -
[74]
Edited by: Fuse on 27/02/2004 12:49:47 Why stop with 0.0 sectors between empires? Why not spawn every new player to the game wherever pirates are? I think it should be mandatory for all new players to serve on Tank CEOs battleship as heavy drone pilots. ¼_¼ Lets also mail a pi$t off ten ton gorilla to every new person that buys an account for free so it can beat the cr@p out of them.
0.o It's not you... no wait it is you. |

Burga Galti
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Posted - 2004.02.27 13:58:00 -
[75]
and i thought I was sarcastic. Jeez...
Tales from the EVE Cluster |

Kr'Kal
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Posted - 2004.02.27 14:21:00 -
[76]
Quote: "The path of the righteous man is camped on all sides by the inequities of Omega Corp, and piracy of Curse Ailliance. Blessed is he, who in the name of MASS and SA, kicks out the scum from the southern regions for he is truly a 1337 player and the finder of lost cookies. And I will strike down on thee with cruise missiles and 425mm railguns, those who attempt to scramble and destroy my Raven, and you will know my name is dalman when I lay your corpse to my cargo."
ROFLMAO
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Zzazzt
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Posted - 2004.02.29 12:07:00 -
[77]
Quote: CCP's intention is to portray empire space as a civilized space, much like North America and Europe where national and state capitals are joined by large highways running across borders.
Yeah, right. Have you read any of the background material? Or even the news articles you get when you log on? ____________________________________________
MLM: Gentlemen at Play |

Aerfen
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Posted - 2004.02.29 20:26:00 -
[78]
LOL, what a joke, give me more 0.0 because nobody comes to my lame arse gate camp. Why would u need 0.0 space between empires, they aren't at war now. Also why would there even be 0.0 space between Galante and Minmattar, Caldari and Minmattar or Caldari and Ammar. None of these races are at war with each other or have been. neutral high security space would be more realistic like the east west cold war borders. Yulai is also a neutral Concord controlled space between the 4 home systems which makes sense.
What is stupid is having things like Orvolle (1 jump 0.4) and PF-346 (2 jump 0.0) next to the galante home system. Any normal empire would ensure that there is reasonable to high security next to and near their home systems. Also being able to fight wars in neutral Concord or Empire home systems is unrealistic. Who in their right mind would allow any form off combat in a max security area whatever the reason, especially in neutral concord space. Now these are things that will probably never be changed, but are more valid points than the laughable idea of 0.0 between empires just so gate campers get more traffic.
Gate camping has had more stealth nerfs in it's favour than stuff that needs fixing. Shorter jump distance, slower indies, the dual mwd nerf (the one that can make u travel slower than half base speed when aproching a gate) and now new warp disruptors that will help free up slots for webs, targetting mods etc, now u practically want the targets brought to u, what a joke. Maybe there should be an apple mod for indies that fits into a new mouth slot and instantly warps u to the nearest pirate and disables you ready to be killed (probably would need to kill the shield, armour and all but 1% of the hull as well to save on effort)
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Tyrenical
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Posted - 2004.03.01 01:19:00 -
[79]
1 thing u always need to remember about eve is that it is not real life and comparing it to real life is stupid ...............................................
Striking you.
CEO of The Legitimate Businessmans Club
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Vager
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Posted - 2004.03.01 05:18:00 -
[80]
Let me see, who would this benefit hmmmmm Pirates, but nobody else. You can't make any comment that could possibly convince me or anyone else (other than the other lazy "no I don't want to make any effort" pirarates) that this is somthing everybody would benefit from. Who the hell would want to travel further and there is no saying that if it was added, that any of these systems would be below 0.5 which wouldn't help you at all. And as for 0.0 space between empires, don't make me laugh that is another pirate only bonus. Lets be honest, piracy is far easier now than it should be, you can be a reasonably successfull indy raider with very little skill points and a mill skill points will get you a scorp to do it in. This idea is like saying real life pirates would all hang out at the mouth of the thames and plunder every ship that came past, not bloody likley. Piracy is suposed to be hard and often unrewarding, I take my hat off to the pirates that go looking for fights and go to war against corps an empires, but gate campers already get it easy enough without getting targets handed them.
Also by gate campers, I refer to the lame ass pirates who log on then hang around a gate waiting for easy targets like indys or lone cruiser etc. Not the people who camp gates wating for opposing forces so they can do some pvp. Indy v 3xbs is not pvp
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Darrin Tobruk
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Posted - 2004.03.02 02:26:00 -
[81]
Edited by: Darrin Tobruk on 02/03/2004 02:28:17 Ok, I got to this thread a bit late and honestly didn't read every single on of them, so stop me if this had been suggested:
I like the idea of 0.0 space with no sentry guns except at the stations between empire controlled space.
I do not like the idea of completely removing the highways from the game. What about having the empires charge a toll to use the highways? There could be a new map option to avoid the gates with tolls (hopefully a few of these alternate routes would cross the new 0.0 unregulated space between the empires).
The player rats are happy and trading and shipping just got a bit more interesting.
Also, I agree that trading should be brought back to what it was before the Castor patch. Encourage people to choose between using the safer highways or risking a less safe but more profitable route (should the poor trader make it through . Perhaps go a step further so that trading becomes as lucrative as mining; some of us are getting tired of staring at roids all day. 
Hmmm... this could very well be my longest post. Ramblings of a cluttered mind, I guess. Anyway, have fun  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Cousin IT
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Posted - 2004.03.02 21:38:00 -
[82]
There are many good points in both removing the highway system and keeping the highway system.
Joshua Calvert did point out some items of interest. They are, 80% of the players are clustered in the center of the map, half the systems in Eve don't get any traffic, there isn't a lot of traffic of players for pirates to "do their thing" which I will assume he means that the majority of players don't visit systems in which a pirate can hold for ransom, blow up or cause chaos & mayhem without police intervention, nobody produces anything of great quantity anywhere other than the highway systems, or don't bother selling them anywhere but in "market hub" systems like Yulai,Amarr,New Caldari/Pator.
There have been other threads regarding removing the highway gate systems.
I think the presumption that if CCP segregated empire space with low security areas and took out the highway system that players will venture across those areas to bring their goods to market or buy goods they need is wrong. Sure some will take that risk but as it stands, 80% of the players currently don't go into low security areas. Put it another way 80% of the players aren't will to risk it. What I can foresee is that instead of one big area where all the players are, it will be 5 or 6 areas where players are and they can't or won't go out of those areas. I can envision that after getting killed or held up to many times, not being able to travel to other areas buy goods, sell goods, and is stuck in a small area players will get bored very quickly. Even though people think Empire space is big now, it is very small considering the fact that 80% of players limit themselves to a small area. Players know that to venture into .4 space and below in a battleship it took them months to get will result in losing said ship in 40 seconds or less and have to spend months again mining to get another one. Even with insurance. After spending months staring at roids, no one wants to spend months staring at em again to get what they had.
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Darrin Tobruk
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Posted - 2004.03.03 00:16:00 -
[83]
Quote: There are many good points in both removing the highway system and keeping the highway system.
Joshua Calvert did point out some items of interest. They are, 80% of the players are clustered in the center of the map, half the systems in Eve don't get any traffic, there isn't a lot of traffic of players for pirates to "do their thing" which I will assume he means that the majority of players don't visit systems in which a pirate can hold for ransom, blow up or cause chaos & mayhem without police intervention, nobody produces anything of great quantity anywhere other than the highway systems, or don't bother selling them anywhere but in "market hub" systems like Yulai,Amarr,New Caldari/Pator.
There have been other threads regarding removing the highway gate systems.
I think the presumption that if CCP segregated empire space with low security areas and took out the highway system that players will venture across those areas to bring their goods to market or buy goods they need is wrong. Sure some will take that risk but as it stands, 80% of the players currently don't go into low security areas. Put it another way 80% of the players aren't will to risk it. What I can foresee is that instead of one big area where all the players are, it will be 5 or 6 areas where players are and they can't or won't go out of those areas. I can envision that after getting killed or held up to many times, not being able to travel to other areas buy goods, sell goods, and is stuck in a small area players will get bored very quickly. Even though people think Empire space is big now, it is very small considering the fact that 80% of players limit themselves to a small area. Players know that to venture into .4 space and below in a battleship it took them months to get will result in losing said ship in 40 seconds or less and have to spend months again mining to get another one. Even with insurance. After spending months staring at roids, no one wants to spend months staring at em again to get what they had.
As I said: leave the highways as they are, except have the highway gates charge a toll to all travellers. _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Imperishable
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Posted - 2004.03.03 01:43:00 -
[84]
Quote: I think the presumption that if CCP segregated empire space with low security areas and took out the highway system that players will venture across those areas to bring their goods to market or buy goods they need is wrong. Sure some will take that risk but as it stands, 80% of the players currently don't go into low security areas. Put it another way 80% of the players aren't will to risk it. What I can foresee is that instead of one big area where all the players are, it will be 5 or 6 areas where players are and they can't or won't go out of those areas. I can envision that after getting killed or held up to many times, not being able to travel to other areas buy goods, sell goods, and is stuck in a small area players will get bored very quickly. Even though people think Empire space is big now, it is very small considering the fact that 80% of players limit themselves to a small area. Players know that to venture into .4 space and below in a battleship it took them months to get will result in losing said ship in 40 seconds or less and have to spend months again mining to get another one. Even with insurance.
People like you overestimate the risk involved. Pirates can't guard all the 0.0 systems. And if 0.0 systems run across the full length of empire borders, there will be a lot of ways to cross the border. Simply put - no choke points. Pirates need choke points to camp people, otherwise it doesn't work. Pirates will be hunting in those systems, but they won't be that effective. In addition to this, you have to remember that carebears have big fleets too, they will also roam those border 0.0 systems. The risk is there, but it's quite managable.
Overall, this kind of map setup will lead to more intense gameplay. It will also allow better market economy. CCP could make inter-empire trade profitable, since it would be justified by the risk involved.
For those who worry about long travel times without highway systems between empires: high way systems can be moved within empire space, making it easy to go from one border to another quickly. Thus maintaining the average travel time.
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Cousin IT
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Posted - 2004.03.03 15:19:00 -
[85]
for the sake of this discussion on removing highways, one must ask why and for what benefit do people want to remove the highway system and also add in low/no security systems between settled domains within empire space. Second is to ask the question why do the majority of people congregate in a very limited area and for what benefit to them do they do so. For the first question, those that play in low/no security area do some for a couple of reasons. 1 is that they mine the rare ores for sale. 2. is that it is the only areas within Eve in which those players can confront other players to either hold for ransom, attack and take cargo or engage in battles without declaring war or have police intervention. In short, it's their only way to make $$. If they don't have other players who venture into those areas, they can't make $$. Since those players don't want to operate inside controlled, policed areas because the only thing to do is mine roids or do agent missions and that is boring, the only other action that can be done to provide something to do which will make them $$ is change how the game is played to force people to travel into low security areas. On the other hand is the players who don't venture into low/no security areas and why the choose to do so. It's the risk, inherent or implied. If the majority of players stay within the confines of controlled, policed areas, and that is an observable trait by looking at the map with the filter show players in space, they are not willing to take said risk, inherent or implied. Changing the game to force something isn't a fix. People will adapt and find safe places in which to play. Again, people will adapt and move to high security areas and the initial change loses it's effect.
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Grimr
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Posted - 2004.03.03 16:20:00 -
[86]
put warmholes or hidden stargates in the 0.0 between as a backdoor
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