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1. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
Edited by: Aerfen on 20/05/2004 15:51:33 I know what u mean, tho this is why I said ship class bonus not ship bonus. With this added damage bonus kept out of the ship bonus it would go some way to making the acctual ship bonus look a bit bette...
- by Aerfen - at 2004.05.20 15:48:00
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2. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
After trying the tach/mega v 425rail on the apoc with these changes in place, I have to say the 425 is, in my opinion, still the more attractive turret. I will say lasers are looking a damn site better now tho but still not enough to make them my ...
- by Aerfen - at 2004.05.20 15:19:00
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3. Apocalypse the new super ship, Raven still a dud - in Ships and Modules [original thread]
Another person who is unable to read any of the statements tomb has had to highlight, to try and prevent this kind of whine. THESE ARE ONLY IN TESTING TO SEE HOW THEY WORK AND CAN AND WILL BE CHANGED BEFORE REACHING TRANQUILITY Instead of com...
- by Aerfen - at 2004.05.16 14:23:00
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4. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
Originally by: TomB Missiles, launchers and the Caldari Race are in development of reconstruction with a prototype of proposed changes in few areas: Pt. 1 Missiles Rockets, Light, Heavy and Cruise missiles will be increased in speed...
- by Aerfen - at 2004.05.12 07:36:00
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5. TomB: Love Thy Tachyon - in Ships and Modules [original thread]
Edited by: Aerfen on 30/04/2004 08:33:46 One other thing I would like to add, THE TACHYON IS NOT A SUPER GUN . I know some people will say that the megabeam is the amarr gun with the tach being on it's own, but that is bull usually spouted by...
- by Aerfen - at 2004.04.30 08:31:00
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6. TomB: Love Thy Tachyon - in Ships and Modules [original thread]
Edited by: Aerfen on 30/04/2004 00:00:54 Well after much annoyance using tachs, I have switched to megabeams. They seem to be no different from tachs to me appart from better cap use, so now I don't need to warp out every few mins to recharge....
- by Aerfen - at 2004.04.29 23:47:00
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7. Drone changes on Chaos go way too far - in Test Server Feedback [original thread]
Edited by: Aerfen on 29/04/2004 23:11:37 Originally by: Hanns Stop talking rubbish, i agree a single frigate should not be able to take on a BS, but i also think a single BS should NOT be able to kill a frigate, picture it this way, ...
- by Aerfen - at 2004.04.29 23:09:00
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8. Setup for an Iteron V - in Ships and Modules [original thread]
My 2 setups are Max cargo 5 expanders in lows, 1 10mn II ab, 2x 1mn MWD, 2 small cap batteries Max speed 5 overdrives in lows, 1 10mn II ab, 2x 1mn MWD, 2 small cap batteries I find the high speed setup gives more speed than 1 10mn mwd and ...
- by Aerfen - at 2004.04.22 12:45:00
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9. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Give each ship a mwd optimal, anything above this would cause gradual damage which would increase with time and speed over optimal. That way there would be no abuse off multi mwd for prolonged periods but also mean that the speed is still there wh...
- by Aerfen - at 2004.04.15 12:44:00
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10. Give Amarr Ships Some Love TomB. - in Ships and Modules [original thread]
having the best DPS means nothing if it can't be sustained for any lengh of time. The prob tho seems more a case of the reduced cap usage bonus, it needs to be at least 2x what it is now to make it usable. Otherwise all that extra cap means nothin...
- by Aerfen - at 2004.04.04 18:06:00
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11. Tech2 Indi''s - in Ships and Modules [original thread]
Last time I checked, npc indies seem to have 3 small turrets (well 6 but you know what I mean). maybe this is a hint of things to come.
- by Aerfen - at 2004.03.23 18:50:00
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12. WTF - in EVE General Discussion [original thread]
I'm pretty sure I read somthing a while back about being able to fly in high sec systems, when u have a low sec status, was ok so long as u were in a frig or shuttle, but a cruiser or BS would get you lynched. Maybe this is an example of that. Tha...
- by Aerfen - at 2004.03.12 18:57:00
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13. For those who hunt conveys or gate camp .1 - .4... - in Ships and Modules [original thread]
150km does make sense. If u fire on a sentry it will fire back at you up to 150km. Also don't forget this is still empire so there has to be somthing that makes it different from 0.0. I'm just glad this will stop the lame arse station and gate c...
- by Aerfen - at 2004.03.05 19:50:00
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14. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
LOL, what a joke, give me more 0.0 because nobody comes to my lame arse gate camp. Why would u need 0.0 space between empires, they aren't at war now. Also why would there even be 0.0 space between Galante and Minmattar, Caldari and Minmattar or C...
- by Aerfen - at 2004.02.29 20:26:00
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15. R&D Agent emails - in Missions & Complexes [original thread]
I don't see the big deal against getting the offered mission details along with the mail. You still have to go to the agent to do the mission for them all it means is you go there with what u need thus saving a bit more time. Time means rp, it's b...
- by Aerfen - at 2004.02.29 19:35:00
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16. Can we get turret placement fixed on Caldari battleships? - in Ships and Modules [original thread]
Yep turret arrangement can be quite ammusing at times. Look at the Apoc, with all turrets firing ahead you would blow the front 6 guns off . Also at certain ranges directly infront, behind, above or bellow they have to fire through the ship to ma...
- by Aerfen - at 2004.02.29 19:15:00
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17. increase the cpu on 425mm rails - in Ships and Modules [original thread]
Edited by: Aerfen on 29/02/2004 19:39:31 It sums up the poor state of lasers when even many Amarr security forces are useing hybrids. Though on the matter of who uses what, where does it say that a certain race has to use a certain type of w...
- by Aerfen - at 2004.02.29 18:42:00
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18. Reduced Capacitor Usage and Volume of Charges on Chaos - in Ships and Modules [original thread]
It may just be me, but hybrid cap usage has not been a real prob so far. Wouldn't it be more usefull if hybrids had a an inbetween bonus, half volume half cap if they really need changing at all. Lasers do need lower cap usage and to a lesser degr...
- by Aerfen - at 2004.02.28 18:20:00
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19. We need dedicated mining ships. - in Ships and Modules [original thread]
Alot of npc indies have multiple turret hard points, 3 from the looks of it. So the model is already in game, it just seems a matter of making it available to players to use. The only downside with that is that you could easily afk mine which CCP ...
- by Aerfen - at 2004.02.25 13:35:00
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20. Returning fire? - in Crime and Punishment [original thread]
This doesn't apply to returning fire on the griefers who hang around outside stations and gates in 0.4-0.1, making sure they are outside sentry range. If you fire back at them inside sentry range you are treated the aggressor no matter how many ti...
- by Aerfen - at 2004.02.22 01:38:00
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