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1. Dear CCP (A Letter About Live Events) - in Events and Gatherings Archive [original thread]
/sign I don't even care about reards. It's a live event - I just want to be able to PARTICIPATE. It's rare enough for them to happen when I'm actually online. When a fleet can't even get formed up in time to respond before the sansha actor leaves...
- by Mikkaras - at 2011.07.28 18:13:00
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2. T2 Plate Question - in Player Features and Ideas Discussion [original thread]
The same goes for T2 electronic warfare modules. They use more CPU and consume more capacitor for the exact same effectiveness as meta 4. If they were actually "advanced" and had a higher effectiveness that would be one thing. As is, the prices fo...
- by Mikkaras - at 2011.07.17 00:16:00
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3. Broker's Fees and the Advanced Sale Form - in Player Features and Ideas Discussion [original thread]
Edited by: Mikkaras on 16/07/2011 23:59:42 With the process of selling goods now going through a form which remembers whether it was in simple or advanced mode, and the advanced form able to remember the last chosen duration, a new problem has...
- by Mikkaras - at 2011.07.16 23:59:00
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4. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
The primary concern is this: You have no way of knowing if another person has an aggression flag. This is a problem because you have no way of knowing whether repairing them is (A) safe or (B) may get you killed. 99% of the time it's A. But if t...
- by Mikkaras - at 2011.03.06 02:51:00
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5. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Kelon Darklight Yes, and Tippia saying the logis have defenses is almost laughable. They have defences: each other. Depending on how the fleet is set up, they can also bring a few more on the ...
- by Mikkaras - at 2011.03.06 02:25:00
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6. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
The issue people are complaining about is that logistics pilots have no way of knowing whether repairing a target will cause them to inherit an aggression flag. (Repping a war target, and the associated popup warning, is not 'inheriting' an aggre...
- by Mikkaras - at 2011.03.04 07:07:00
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7. Wanted: Incursion Feedback - in EVE General Discussion [original thread]
Originally by: Sillas Cov Alright Update Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included). I would outline a couple of issues: 1) Incursion sites that are imbalanced, an...
- by Mikkaras - at 2011.02.26 00:23:00
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8. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
And speaking of engines... * If I have a max speed of 500 m/s, but set my speed to 250 m/s by clicking on the throttle bar, I accelerate half as quickly. WTF??? * If I "Stop Ship", I don't stop. My ship continues coasting, rather than applying br...
- by Mikkaras - at 2011.02.11 12:13:00
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9. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
* Engine trails... yes. But not just engine trails! * Why in bloody blazes do we have gigantic lens flare along the horizontal plane from engines and stars? We're in space, there is no fixed horizontal plane, it is completely arbitrary. "Camera dr...
- by Mikkaras - at 2011.02.11 11:57:00
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10. Wanted: Incursion Feedback - in EVE General Discussion [original thread]
Darth Mustache has apparently been the one to get a large number of the mothership drops - or possibly a friend or alt of his who then gives it to him. He then gloats about it in local and puts up "obvious scam" courier contracts. Please investiga...
- by Mikkaras - at 2011.02.11 02:20:00
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11. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
100% agreement. Containers should have smaller packaged sizes than assembled sizes just like ships. What do you do with an empty box? You break it down so it takes up less space while being moved or stored. Currently the only benefit of repackagin...
- by Mikkaras - at 2010.12.21 09:21:00
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12. UI for applying available skill points needs improvement. Try this... - in Player Features and Ideas Discussion [original thread]
Currently, the use of available skill points (such as those from the learning refund) involves right-clicking on skills, peering at tiny little numbers, hand-copying those numbers into a text box, clicking OK, right clicking on the skill again, an...
- by Mikkaras - at 2010.12.19 18:43:00
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13. Resetting single extractors - in Player Features and Ideas Discussion [original thread]
It simply needs to allow you to select the duration for all of the extractors at once, if you wish. That would make the entire problem moot, as well as vastly simplifying matters for everyone. I mean, does anyone even USE different durations on d...
- by Mikkaras - at 2010.12.19 17:54:00
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14. Combat Recons vs Force Recons: rebalance ideas. - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon Originally by: Helferle Don't nerf my split-weapon Huginn!! That the Huginn was made as a split-weapon platform is a nerf in itself. That ANY ship has two identical rate of fire bonuses to more...
- by Mikkaras - at 2010.12.19 17:39:00
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15. Proposal pertaining to learning changes, point loss, and Learning V - in Skill Discussions [original thread]
Originally by: Caldariftw123 The claim that "it's not a bonus, it's getting sp we already had back!" is false also, it's no different than investing a large amount of capital into some project that nets you X% profit each month, then you l...
- by Mikkaras - at 2010.12.07 13:40:00
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16. Proposal pertaining to learning changes, point loss, and Learning V - in Skill Discussions [original thread]
Originally by: RavenPaine this 8 to 11 year time frame is not an "argument" its a FACT. You trained learnings to max so you could get a payoff later. So did I. Well guess what? We don't have to wait till later for that payoff. Instead of ...
- by Mikkaras - at 2010.12.06 03:22:00
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17. Proposal pertaining to learning changes, point loss, and Learning V - in Skill Discussions [original thread]
For those claiming that it'll be 8 years before you would have less SP than you otherwise would have due to the SP refunded from learning skills : That's a completely bogus argument . Time spent training the learning skills was time not spent t...
- by Mikkaras - at 2010.12.04 13:01:00
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18. Learning Skills Controversy--Solution? - in Skill Discussions [original thread]
Originally by: RavenPaine The new player did get a small ROI. 1 learning skill helped the next learning skill train faster, and so on, etc. etc. The fact that ROI is directly related to how long you payed/played the game is 100% fair, an...
- by Mikkaras - at 2010.12.04 12:38:00
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19. Making auctions work - in Player Features and Ideas Discussion [original thread]
Agreed. There's no reason for an auction to last a week, for example, when the bids are all going to occur on the last day anyway. Auction sniping is stupid and annoying. An auction model with a shorter base time which then gets extended to a cert...
- by Mikkaras - at 2010.12.04 11:40:00
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20. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Originally by: Black Dranzer Okay, personally, here's how I'd like to see orbiting work: Just for reference: Your ship Your flight vector Plane perpendicular to your flight vector Point where your flight vector intersects the pl...
- by Mikkaras - at 2010.12.04 11:19:00
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