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1. quick question about sansha incursions, pos's and mining - in EVE New Citizens Q&A [original thread]
Is there anything a sansha incursion causes a system that would prevent or make more risky the ability to place a high-sec pos, and/or do some mining ops in? Other then the reduced defenses for tanking in a belt?
- by Mitohane - at 2012.11.30 19:15:00
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2. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Edited by: Mitohane on 26/08/2011 16:21:29 Another thought is, hi-gravity/blackhole systems. Add some systems to 0.0 randomly, and probably closer to low sec as possible so its a closer transition. These systems have the following effects: -N...
- by Mitohane - at 2011.08.26 16:11:00
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3. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Here's a thought, allow alliances with high level sov to make the system faction based hi-security systems. Meaning if you have sov 5, or even via a new level of sov upgrades you can create npc security. You have to create the chimera's and cruise...
- by Mitohane - at 2011.08.26 14:24:00
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4. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Here's an interesting idea to toss around, one of my biggest things about moving to 0.0 is obviously it requires a pos of some kind to be setup, and then at some point your bpo's have to go in there, ones that have had extensive time researched, e...
- by Mitohane - at 2011.08.22 19:03:00
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5. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
My only thought is there is a lot of industry corps that just do industry they don't have groups of security that "enjoy" hanging at a gate doing nothing but watching for someone pos how up to cal the alarm to go hide, which is little more then al...
- by Mitohane - at 2011.08.15 19:37:00
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6. chicken or the egg, super carrier or null sec discussion - in EVE General Discussion [original thread]
Originally by: Bond69 You are pretty much whining that 16+ times larger, richer and expirienced in pvp alliance can pulverise you. Fyi having huge cap fleet is not needed to gain space. Start with npc space, deploy strong fleets that make...
- by Mitohane - at 2010.09.10 21:14:00
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7. chicken or the egg, super carrier or null sec discussion - in EVE General Discussion [original thread]
Originally by: Ascendic Stopped reading once I hit the part where OP said 3 5000 man alliances had an OP to kill your 300 man alliance. There are not and has never been 3 5000 man alliances espeically not on the same side. Not to mention...
- by Mitohane - at 2010.09.10 21:09:00
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8. chicken or the egg, super carrier or null sec discussion - in EVE General Discussion [original thread]
Some of this aligns with what was brought out Here but some of it differs greatly to the point that it really needs its own discussion and the basis of this post is that it is currently the worst time to try and move to 0.0, and that there is no...
- by Mitohane - at 2010.09.10 17:35:00
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9. how much would you pay? - in EVE General Discussion [original thread]
Plex's are 31 dollarsish for 2, giving you 60 days of play, or 2 month's subscription worth. Thats 60 days of training skills. Now how much would you pay to buy an item that gifted you 30 days worth of skillpoints?(the functionality is there ie ...
- by Mitohane - at 2010.08.31 21:21:00
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10. Another Fixing Low Sec Threadnaught - in EVE General Discussion [original thread]
/agree on the fact that titans and sc's should probably not even be allowed in low sec anyway imo. Being at the receving end of a sc hotdrop onto a small fleet of battleships attacking a pos, simply because they were bored, wasn't even their pos, ...
- by Mitohane - at 2010.08.31 21:15:00
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11. negsec - in Player Features and Ideas Discussion [original thread]
If you want room in 0.0 for small alliances to call home then negsec is an answer. Add regions of space around the current 0.0 but give them a -.1 -.3 up to -1 sec status, and fill em with 4 living breathing factions, much like concord lives in hi...
- by Mitohane - at 2010.08.31 13:17:00
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12. caldari/minmatar ships - in Ships and Modules [original thread]
Edited by: Mitohane on 29/07/2010 20:25:42 I've seen amarr/minmatar, amarr/caldari, caldari/gallente gallente/minmatar amarr/gallente, faction ships but how come there aren't really any caldari/minmatar? or other combo's? Are these combinatio...
- by Mitohane - at 2010.07.29 20:24:00
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13. Remote repping an aggressed ship should not allow docking - in Player Features and Ideas Discussion [original thread]
reppers are already flagged, if you are in a neutral rep ship and you start repping person a war decced against person b then while person b is shooting person a, you get flagged to person b so person b can engage you the neutral repper. The issu...
- by Mitohane - at 2009.12.07 16:27:00
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14. Remote repping an aggressed ship should not allow docking - in Player Features and Ideas Discussion [original thread]
If you rep a target currently engaged in a war and has an aggression timer from firing on another vessel the repper should not be allowed to dock until 60 seconds after it stops repping. This would help greatly deal with the neutral repping alts i...
- by Mitohane - at 2009.12.07 15:01:00
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15. L6 and capships - in Player Features and Ideas Discussion [original thread]
Edited by: Mitohane on 03/11/2009 20:27:55 It's probably a beaten carcass of dust remaining from the once shaped existance of a dead horse but since ccp has this big push for people to get further into low sec/0.0, are we ever going to see mis...
- by Mitohane - at 2009.11.03 20:25:00
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