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21. Emergency Back-up Clone - in Player Features and Ideas Discussion [original thread]
Originally by: Total Disaster I would rather see a "you're about to undock in a degraded clone, are you sure you want to to this?" message when you try to undock I find this to be a far superior idea.
- by MonkeyFit - at 2009.02.11 13:43:00
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22. skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Solbright Edited by: Solbright on 08/02/2009 16:31:08 Job done - more queue queue I still recommend charging ISK to fill the queue. It will be interesting to see how bad pilot farming becomes. It's only a 24 ho...
- by MonkeyFit - at 2009.02.10 16:08:00
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23. New Blog: IĈm in your websites and other such memes - in EVE Information Portal [original thread]
Originally by: Navtiqes Good stuff. While you're at it it'd be nice if you could improve both the EVE sides and the ingame browsers so they're compatible with eachother. As fas as I can tell the biggest problem is that the ingame browser...
- by MonkeyFit - at 2009.02.08 21:42:00
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24. I fall asleep to often - in Player Features and Ideas Discussion [original thread]
I helped set my buddy up in eve and when he jumped through a stargate, I was like, "Holy crap, this game has sound?"
- by MonkeyFit - at 2009.02.07 23:32:00
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25. POS mails and director role - in Player Features and Ideas Discussion [original thread]
Is that why I get 3 mails an hour? Yeah, make director override pos roles for receiving mail. It's horrible to come back from the weekend and see 57mails sitting in your inbox when 19 would suffice.
- by MonkeyFit - at 2009.02.07 23:30:00
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26. visible damage on ships? - in Player Features and Ideas Discussion [original thread]
Your ship does change appearance as it takes damage. It turns into a little egg shaped thing.
- by MonkeyFit - at 2009.02.07 23:24:00
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27. 0.0 covert pos - in Player Features and Ideas Discussion [original thread]
I think it's an interesting idea. Since it would only cloak what's inside the shield radius, you couldn't fit any guns to it. Also set restrictions like can't be put up in empire. Maybe extend the decloak radius to 5k or 10k since it's so huge. Wo...
- by MonkeyFit - at 2009.02.04 14:41:00
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28. Ponies - in Player Features and Ideas Discussion [original thread]
Originally by: Esiel ah yes must have a pony or a giant squirel to ride around when ambulation comes. I would love to ride a pony around the station.
- by MonkeyFit - at 2009.01.29 16:58:00
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29. WTB 2x 60D GTC 630mill each - in Timecode Bazaar [original thread]
One sent to bagpuss
- by MonkeyFit - at 2009.01.08 00:23:00
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30. THE answer to stopping macro miners/farmers!!! - in Player Features and Ideas Discussion [original thread]
If there's one thing that ****es me off, it's that with each new install/expansion, my windows decide to switch themselves around for now particular reason on undock/dock and logging in/out. It always takes a few days for the game to learn where I...
- by MonkeyFit - at 2009.01.07 18:22:00
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31. Idea for next visual improvement - in Player Features and Ideas Discussion [original thread]
Edited by: MonkeyFit on 05/01/2009 21:34:45 While new planet textures would be nice, I'd really like to see realistic rotation animations for planets. As it is now, most planets have a day that is only 3 minutes long, if that. Honestly it tota...
- by MonkeyFit - at 2009.01.05 21:34:00
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32. Nix the Billion Candle Power searchlights while in station dock - in Player Features and Ideas Discussion [original thread]
But how would I find my ship without them?
- by MonkeyFit - at 2008.12.31 02:02:00
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33. More Destroyers? - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker A leadership destroyer might be able to fit command links, for example, but only to boost a squad and not a wing or fleet. Or maybe it could boost only frigates and destroyers under its command, not large sh...
- by MonkeyFit - at 2008.12.30 23:31:00
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34. Weapon Specialisation skills - in Player Features and Ideas Discussion [original thread]
Originally by: Mistress Nyissa 1) Spending time training a skill which is supposedly a specialist skill that only helps with less effective items seems wrong to me You train the specialist skill so you can buy cheaper weapons. Sure y...
- by MonkeyFit - at 2008.12.30 23:22:00
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35. "touchy" and critical options RIGHT NEXT to each other on the menus!!? - in Player Features and Ideas Discussion [original thread]
Originally by: Ashen Angel Did ya turn off the confirm windows? They are there for a reason, turn them off at your own risk. This. Read this. If you still don't understand, try reading this again.
- by MonkeyFit - at 2008.12.29 01:53:00
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36. Ponies - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian i want to cause pain to people who post and respond to threads like this.... You responded....
- by MonkeyFit - at 2008.12.24 14:28:00
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37. Ponies - in Player Features and Ideas Discussion [original thread]
Originally by: Dhejay Centrix Indeed ponies are the way forward, when implemented can we put them in a POS reactor to make glue? Nanopaste perhaps?
- by MonkeyFit - at 2008.12.24 14:15:00
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38. POD kill mail - include implants - in Player Features and Ideas Discussion [original thread]
They already post modules dropped and destroyed, so why not implants?
- by MonkeyFit - at 2008.12.24 14:03:00
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39. Singularity Skills - in Player Features and Ideas Discussion [original thread]
I fail to see the impact of owning in test since it has no bearing on the actual game and PVP is consensual anyways. The reason I posted this idea is because frankly, I would like to try something that is still a good 3-4 months away. All items ar...
- by MonkeyFit - at 2008.12.24 14:02:00
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40. Ponies - in Player Features and Ideas Discussion [original thread]
Too late for Christmas. What about for my birthday CCP?
- by MonkeyFit - at 2008.12.24 13:42:00
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