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1. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
i like the basic idea
- by NaBeRa - at 2010.02.12 21:40:00
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2. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
what you are talking about is the Rorqual.
- by NaBeRa - at 2009.12.19 20:23:00
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3. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
*bump*
- by NaBeRa - at 2009.12.19 07:13:00
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4. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
Edited by: NaBeRa on 14/12/2009 16:49:47 if you want a station, build a station. its easier. this ship should not replace the need for a station.
- by NaBeRa - at 2009.12.14 16:49:00
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5. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
while having a market sounds like a nice thing, i am sure it is a hell load of work to bring it ingame... what happens to the stuff in market when the ship switches from stationary to flying mode? remember, there is no personal hangar or something...
- by NaBeRa - at 2009.12.14 15:02:00
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6. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
But you will get your Mom as a Combat ship, its called "Supercarrier with Fighterbombers" :):D
- by NaBeRa - at 2009.12.04 07:53:00
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7. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
is the idea so bad that noone has to say something about it?
- by NaBeRa - at 2009.12.04 06:51:00
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8. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
i¦m not sure about a reinforce, maybe it should be added, it could worklike the current TCU with a random time and strontium. but the MS should not be able to do anything while itis in reinforce, no services, no docking (undocking should be possib...
- by NaBeRa - at 2009.12.02 19:26:00
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9. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
Stationary Mode: At some point of the battles, the mothership pilot wants to give his fellow comrades the ability to get access to the hangars of the mothership, and to activate the other modules attached to the mothership. He needs to find a pl...
- by NaBeRa - at 2009.12.02 09:27:00
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10. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
Command Module: (can be activated while the ship is in "flying" mode. but should consume a lot of fuel) This is the most interesting thing this ship offers. With the command module on the ship, the mothership offers a battle stand for the FC to ...
- by NaBeRa - at 2009.12.02 09:22:00
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11. Motherships - a new approach (own idea) - in Player Features and Ideas Discussion [original thread]
heya, this is an idea i¦m thinking about for some time now. finally i took the time to write it down. please let me know what you think about.... Motherships - a new role, a new approach Currently, Motherships are ... well... they are just s...
- by NaBeRa - at 2009.12.02 09:16:00
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12. HIC: How should they survive? - in Player Features and Ideas Discussion [original thread]
Edited by: NaBeRa on 29/01/2009 08:36:49 Hello. some days ago, we had a engagement in lowsec. We tried to pay a open bill to some fellow mates playing with us the game. http://killboard.the-initiative.com/?a=kill_related&kll_id=6890 To ma...
- by NaBeRa - at 2009.01.29 08:36:00
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13. POD-Killmails: Please add Implants - in Player Features and Ideas Discussion [original thread]
Dear CCP. I¦d like to ask if you can add the Implants that get destroyed when someone pops a POD to the Killmail just like there are the Moduls for Ship kills. that would be really nice :) thanks. NaBeRa
- by NaBeRa - at 2008.04.01 10:13:00
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