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1. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
svarog tupan wrote: Torps were awfully nerfed And it does more damage(1), further out(2), with better application (3) with Cruise missiles than with Torps before. Sounds better? OFC if you had only torps trained, it stings a bit.
- by Nalarin - at 2014.06.09 07:08:00
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2. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I've got 500isk says these 'maxed out' characters can't even sport Cruise Missile Launcher II - otherwise we'd not be seeing these complaints. That's what you think. I'm sure everyone has seen his fair share of fits that were s...
- by Nalarin - at 2014.06.09 00:40:00
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3. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I wrote one post today. I get a forum notification that someone "liked" a post of mine. I try to check which post it was. Link comes up empty. Maybe ISD was around, I was replying to a troll so it can be deleted as collateral damage. No ISD notifi...
- by Nalarin - at 2014.06.07 21:22:00
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4. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: A dps increase to thermic and kinetic only at the cost of having an extreme vulnerability to fast moving ships, loss of missile velocity bonus and drone bay reduction from 400 to 175 clearly does not make a ship amazing. It...
- by Nalarin - at 2014.06.07 14:16:00
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5. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Too much effort and unpleasantness of operation for too little gain. If I could be bothered to overcome the obstacles with time and effort, i could get it to almost the same levels as for example my RNI or Dominix [...]...
- by Nalarin - at 2014.06.07 13:48:00
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6. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: Nalarin wrote: Neut : Just kill the neuter. Its not always that simple, kid. If it was then neuts wouldn't be effective. If you are doing L4s, yes it is. Or it is, for me. Maybe the problem is on your end? Now if...
- by Nalarin - at 2014.06.06 20:56:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: Its not wrong if you want immunity against neuts/nos or a bad connection safety net, or protection from people comming to the door, unexpectant girlfriend arrivals. Ever thought about... warping out and not playing when y...
- by Nalarin - at 2014.06.06 20:00:00
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8. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: thanny 7 gekos no dda 861 dps rattle 1 getko 3 dda 770 dps thanny 7 gekos 2 dda 1271 dps So you agree that a Rattlesnake with 3 Gecko (his suggestion) would be madness.
- by Nalarin - at 2014.06.06 18:13:00
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9. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: Someone is comparing oranges with apples again. The Gecko happens to be a fighter that just has a "heavy drones" sticker attached to it. So a carrier that is optimized for a full flights of fighters, performing amazingly ...
- by Nalarin - at 2014.06.06 18:05:00
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10. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
nvm
- by Nalarin - at 2014.06.06 18:00:00
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11. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Agent Luther Sloan wrote: First of all, why are so many fit's I've seen active tanked? Who active tanks a Rattler?!? Stick three purgers on there (or three t2 extenders if you're like me and get your jollies from seeing ridiculously high shield...
- by Nalarin - at 2014.06.06 16:48:00
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12. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: No, it's really not valid. It's just being angry at change. The "respect the skillpoints I used!" argument they tried a couple weeks ago makes that very clear. I liked the "can't afk 15 mins to get the door/GF" argume...
- by Nalarin - at 2014.06.05 21:14:00
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13. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: Barton Breau wrote: Someone who uses blanket, anecdotal or ad hominem statements does not get to lecture other people about thinking, sorry. Try better and people may take your issue more seriously. just admit you a...
- by Nalarin - at 2014.06.05 20:24:00
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14. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: You lose. He had a post saying he wins whatever happens. You replied again. He is still winning. And we are back to "ridiculous clowns" again! In other non-news, the Rattlesnake is still good if you don't afk.
- by Nalarin - at 2014.06.05 16:52:00
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15. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Priestess Lin - Are you sure you aren't a Fabulous Rod alt? You post exactly like him, which is very interesting - especially since he appears to be on another posting vacation. He is also Tempban Darkfall and Frumpylu...
- by Nalarin - at 2014.06.05 14:48:00
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16. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
And the baiting goes on! Guess the forum ban is over once more. Onwards to the next one, eh?
- by Nalarin - at 2014.06.05 14:40:00
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17. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Atach Hann wrote: I also skilled to Cruise missles only cuz of this ship, and u earese the Cruise Missile bonus too :( Getting +50% damage to all launcher types and an extra launcher hardpoint instead of a no damage bonus is a horrible change...
- by Nalarin - at 2014.06.01 19:01:00
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18. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ziphonius wrote: @Nalarin: I would still prefer 4 launchers over 5 (for symmetry. Where is the 5th launcher bay? Do they change the model?) with a boost for ALL damage types instead of the preferred THERM/KIN-thingie... :P So... its a change I...
- by Nalarin - at 2014.06.01 14:40:00
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19. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ziphonius wrote: @Nalarin: I don't know how I could think it has only 50m-¦ of drone bay now. With 175m-¦ left, its stll enough. So please, scratch the drone versatility debate. In that case - with more than 50m-¦ drone bay, everything is fine...
- by Nalarin - at 2014.06.01 13:04:00
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20. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ziphonius wrote: @Nalarin: Yes and no. On the one side you are loosing the drone damage bonus. On the other side you are loosing the possibility to launch the drones you NEED. Because with 50m-¦ hangar, you will have no options on drones in spa...
- by Nalarin - at 2014.06.01 12:48:00
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