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1. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Viceran Phaedra wrote: First steps taken in reorganising Industry - good effort CCP despite the old code (and somewhat 'precious' playerbase). With more patches and work this'll turn out well. Haven't had a chance to play with everything yet, s...
- by Narjack - at 2014.07.23 11:06:00
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2. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
mynnna wrote: "Why not modules instead" is a bit of a common question, so on a whim I threw together a concept for just that. New Module: "Warp Speed Lowslot" Requires Warp Drive Operation V 50 CPU +35% Warp Speed The most obvious issue with ...
- by Narjack - at 2014.05.19 10:42:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Not the first to suggest this in this thread but I'm ok with forcing pilots to make a choice in how they set up their ship...more tank or more cargo etc. But for us small folk out here that don't have trillions of isk I really can't have 1 JF for...
- by Narjack - at 2014.05.18 19:05:00
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4. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
When doing pi and selecting a processing plant to decide on which product to make, I can't see the list because its blocked by the tool tip giant black box. Its really a pain.
- by Narjack - at 2014.05.18 19:00:00
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5. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Wish there was a bit of diversity here. For instance perhaps the Caldari DST could gain some bonus to ECM bursts? Some set up for buffer tank, others self repair? I don't know, they just seem awfully all alike. Of course, I know that makes it real...
- by Narjack - at 2014.05.18 18:39:00
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6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
So I run PI in null sec. PI is supposed to be better in more dangerous space as part of the whole risk/reward factor right? But now the profit margin due to transporting these goods to market just took a big hit. So what's the point? I need to do ...
- by Narjack - at 2014.05.04 21:57:00
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7. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Narjack, 04, 08, 14, 71, 69, 76, 70, 65, 12, 25
- by Narjack - at 2013.08.03 18:57:00
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8. Site signatures no longer disappear after the sites have been partially completed. - in Missions & Complexes [original thread]
Put the rats back in. Exploration is too easy, nearly risk free. You want to fly into low or null for isk? Then you need a ship that can handle the rats before you get to your tasty loot. And the kind of ship that can handle the rats that should ...
- by Narjack - at 2013.06.20 16:02:00
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9. What Exploration Still Needs - in Missions & Complexes [original thread]
- So very torn about all this, the drop in salvage is a real kick in the jimmy to pvp'rs that salvage wrecks after fights to go buy their next batch of ships. I guess perhaps this will drop T2 rigs on the other hand and you might see a slight incr...
- by Narjack - at 2013.06.20 15:43:00
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10. Space Terrain, weather, and the fog of war - in Player Features and Ideas Discussion [original thread]
I agree that some of these ideas are really cool, but your right in that I don't think we'll see many of them as they are too hard with most of the mechanics in EVE (like resolving if a round hits a asteroid or your ship). However, that said, I d...
- by Narjack - at 2013.06.20 11:12:00
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11. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Itty 5 needs its high slot back (for a tractor and its prototype cloak) Maybe this: So the Inty 5 or 4 (your choice) specialize it for low sec hauling by allowing it to fit a 10mn microwarpdrive and prototype cloak easily without a bunch of low ...
- by Narjack - at 2013.06.20 01:55:00
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12. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP, You want to make exploration a profession? Well, it kind of was already was no? However, your system of taking all the rats out, except WH's (and thank you for at least that ) has the effect of negating a big part of any profession. That par...
- by Narjack - at 2013.05.24 19:39:00
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13. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Narjack wrote: Katsami wrote: Vimsy Vortis wrote: [quote=Perihelion Olenard]Why are navy BCs necessary? ... Why are these particular ships necessary? Why? Because CCP is accommodating a subset of players. Th...
- by Narjack - at 2013.04.10 22:49:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: [quote=Zimmy Zeta] Sadly , I have to disagree with you on both the Apoc/Armageddon points - The Amarr have little options in the way of fittings, that is well known. However, your Conflag Apoc won't have much of a survival t...
- by Narjack - at 2013.04.10 22:46:00
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15. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Katsami wrote: Vimsy Vortis wrote: [quote=Perihelion Olenard]Why are navy BCs necessary? ... Why are these particular ships necessary? Why? Because CCP is accommodating a subset of players. There were many players that raged and still...
- by Narjack - at 2013.04.10 22:12:00
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16. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Nolove Trader wrote: [quote=Narjack Scorch, Scrambler and web? And 96k eHP brawler? Just not enough, not even nearly. It's not intended to be a brawler. Its now the ATTACK ship. So is the Mega. So this boat can certain...
- by Narjack - at 2013.04.10 21:24:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
So the Abaddon with the new changes into EFT: not much different here. Still pretty nice. [Abaddon, Close in!] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membran...
- by Narjack - at 2013.04.10 19:18:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
So the Apoc with a quickly thrown together fit (for PvP) with the new stats plugged into EFT. I'm not sold on this fit its just a quick one to have some solid numbers to toy with: [Apocalypse, New Setup 1] Damage Control II 1600mm Reinforced Rol...
- by Narjack - at 2013.04.10 18:54:00
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19. Observations and recommendations after 2 years in Drone BoatsGÇÅ - in Ships and Modules [original thread]
Not sure anyone cares. No one really flies them that much in PvP and too hard to fix. CCP can spend its time better fixing other stuff.
- by Narjack - at 2012.07.20 23:14:00
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20. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Well, lets see, Yes Tallest they are better. But nothing really game changing. Don't see anything here that would even come close to enticing me really focus on these guns vice the other options out there. Still just too many draw backs on the rai...
- by Narjack - at 2011.11.04 21:41:00
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